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El Ha

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Zorkaz

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22 comments

  1. Zorkaz
    Zorkaz
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    Sticky
    1. The shacks are not included. They are just an example build.
    You'd need the recommended mods on the main page for it.

    2. Please upload pictures of your builds. Would be interesting to see who comes up with what.
  2. CrazedxPandaxKing
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    The mod works great, but I do have a question: Is the fact that I am unable to scrap seemingly anything (like trees) due to how you created the settlement, or because of some sort of mod conflict? I ask because I ran my FO4Edit mod conflict filter and this mod doesn't appear on the list, which I believe means that it doesn't conflict with any other mods.
    1. Zorkaz
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      The scrapping thing comes from the inherited precombined meshes. This means maximum compatibility with most mods, such as PRP
    2. TheRealGeneral
      TheRealGeneral
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      So then do all of your settlement mods use inherited precombined meshes? 
  3. tsudemoman
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    Lmao, is that a mod settlement near Gunner's Plaza?! 
  4. dferstat
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    If you ever re-visit this mod, could you please edit the name of the settlement as it appears in game?

    The earlier Riverside Settlement also appears as just "Riverside" in game.

    Now, I don't know if the game's internals can cope with two settlements sharing the same name, but, as settler and provisioner assignment use pull-down menus, having two entries with the same name means you'd never know which one to choose.
    1. Smoerebroed1978
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      I have neraly the same Problem. I had at first the Riverside Farm in Nuka World before i installed this here. This Settlement here is not in my Settlement list and i can send nobody here because it doesn´t show up in the list.
  5. Jackdrummer89
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    Bellissimo insediamento! Ma purtroppo non riesco a rottamare nulla. Alberi, piante ecc. é Normale? Grazie per la mod in ogni caso :)
  6. twisterdark
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    Thanks for the mod, I'm enjoying it in my playthrough. 
    Just something that you might want to check: I noticed that settlers don't like to path on the water.

    I'm trying to build the village floating and they usually get stuck (don't know where to move) cause they don't know how to path. I guess it's because the terrain is flagged as water underneath the planks, but that's just a guess. Sometimes I also find new settlers directly underwater, under the village, cause they spawned there or somehow got stuck (I retrieve them with the teleport-bell to call all of them).

    Not sure if that's something you can fix in the mod or is a bug that would always occur due to how the game conceives water pathing.
    1. Zorkaz
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      Regarding the spawn point: That is weird. The original spawn point is near the workbench and the second one can be built via the beacon
    2. twisterdark
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      Yeah I've had some spawn next to the truck as well. Probably the ones underwater are those who already moved from the spawn point and fell (even though there are no gaps) due to the water issue.

      Anyway I'll rebuild the village from scratch without "place everywhere". I don't recall me using it while building, but it's better double-checking, cause falling through floors is quite screaming "missing navmesh" lol.

      I'll update with a reply as soon as I've chance to do it.

      P.S. By the way, the teleport mat doesn't work, the teleport is always overridden to the workshop location.
    3. twisterdark
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      Ok I can confirm that it was Place Everywhere that messed up the navmesh. I toggled it off to floor the area and they didn't get lost underwater anymore. 
    4. Zorkaz
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      Hm... interesting. Didn't think these things could be related
  7. mugengarage
    mugengarage
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    This settlement looks great, thank you for the mod.

    Would you know if the ESL can be used with a current playthrough?
    1. Zorkaz
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      Yeah sure
  8. blackboy2
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    Does the settlement have attack points, and does it have the ability to give out Minutemen quests like vanilla settlements?

    Also, does this mod play well with South Of The Sea - Atoms Storm?
    1. Bridges85
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      I'm currently standing in the new build zone and it's a Yes, Technically. There's a Swamp-Folk shack in one of the corners of the build zone, but it has a negligible footprint in the size of the build zone.
    2. blackboy2
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      Alright, thanks for letting me know about the compatibility issue.
    3. Zorkaz
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      1. Attack Points: Yes
      2. Minutemen Quest: No
      3. Idk, I don't have that
    4. blackboy2
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      Alright.
  9. jtzeal
    jtzeal
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    Thanks for adding the "Location Challenges" note, answered most of my concerns.... it may become a 'Must Have Settlement' 
  10. OwapTeam
    OwapTeam
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    As always amazing. Question would you ever consider making PRP patches for .65 version it would benefits some of the incompatibility that people can experience sometimes with settlement mods. 
  11. Sngll17
    Sngll17
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    What an original idea to make a pickup stand as the workshop.
    I'll be building there 100%. Thanks!