I have a problem with this. when its importing suddenly it stops and appears a message box saying ¨Error: settlement import seems to be stuck for at least 60 seconds enabling the item - item #194 Grape Mentats [##10129A]¨.
Someone had an issue with a chem-related item error in my old Graygarden blueprint. Since this is the second time I'm hearing about this, it seems the next-gen update changed something regarding the chems, or a mod is doing this. Are you on the update by chance? If that is indeed the issue, what I can do is load this on a new character, remove any chems (I assume I only placed them in the clinic area), and create a new blueprint. I've stopped using chem displays on more recent blueprints as a precaution.
Since this is a quick settlement to unlock, I imported on my current character, removed the grape mentats and a couple buffout in the clinic area, and exported. Uploaded a new file. Let me know how this works out.
That thing occurs too with the blueprint of sanctuary. Ive downgraded F4 2 weeks ago (reinstalled old gen version) so Idk. Ive homemaker installed but I think It doesnt touch chems, right?.
Haven't heard of that one. I guess it's possible. I don't use Homemaker but can't imagine they'd mess with chems. Do you have a mod that changes the actual the models for chems? So, I found this article. If your import stalls on a specific item, there's a problem with that item. You can use Transfer Settlements Blueprint Editor to replace that item with something else; do not delete it. Or alternately, you can load all your mods in FO4Edit and look to see what is changing grape mentats.
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I have a problem with this. when its importing suddenly it stops and appears a message box saying ¨Error: settlement import seems to be stuck for at least 60 seconds enabling the item - item #194 Grape Mentats [##10129A]¨.
can you help me please?
I have this too Chemfluence. Could be maybe this?
Edit: now it works, it was the mentats i think. Thank you very much¡¡
Could you do the same at the Sanctuary blueprint??