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WhiskyTangoFox

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WhiskyTangoFawks

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121 comments

  1. Aluminia
    Aluminia
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    PSA: To all the people using power armor retexture mods, I highly recommend hiding both of the .BA2 files included with this mod to have better compatibility. The included CPAO mod seems to override most power armor texture mods, leading to inconsistent textures and quality.
    1. ArcanicVoid
      ArcanicVoid
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      How? Sorry, but you might need to explain that a bit more, because that makes no sense. 
    2. IdiomBlade
      IdiomBlade
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      Rename the ******.BA2 files to ******.BA2hidden and confirm the filetype change.
  2. NukeWagon
    NukeWagon
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    Now that the X-02 and Hellfire power armors are apart of the base game, will they be added?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Fallout NG is still fundamentally broken. I don't plan on updating things to NG until Bethesda actually fixes it.
    2. NukeWagon
      NukeWagon
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      Understood. Thanks for the response.
    3. rover440
      rover440
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      There's no way Bethesda touches Fallout 4 again, just think of the headlines they'd get. "Bethesda Still Fixing Fallout 4, a Decade Later" or "Bethesda Ruins Fallout 4 Modding With New Update-- Again". I hope you come around, because nobody who's bought Fallout 4 since May will be able to use this
    4. homiloko
      homiloko
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      @redbluegreenyellow13579 If Bethesda were worried about headlines, they wouldn't have launched the patch that caused these issues in the first place.. Yeah, it sucks for everyone, just let each modder do things in their own way. Personally I'm sticking with old gen because I have dozens of mods that weren't updated, and like Whisky said, Bethesda could break everything again at any moment. If anything, blame Bethesda for not communicating clearly with the community. Oh, and if you bought recently, there are multiple options of downgraders.
    5. Aluminia
      Aluminia
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      Edit: Nevermind
    6. vel10
      vel10
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      Isn't it possible to get the free CC mods by upgrading to NG, then downgrading again? That's what I do.
    7. IdiomBlade
      IdiomBlade
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      Just did it myself a couple weeks ago, working fine so far with BASS for me.
  3. ArcanicVoid
    ArcanicVoid
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    Perhaps can use: PowerArmorFurnitureT60_Military "Power Armor" [FURN:00185D62]
    For the National Guard Training Yard (Armory) location placement. 
  4. mrpoldek
    mrpoldek
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    It seems like the latest T-51C patch has the Power Armor to the People plugin in the download instead of the T51-C one.
  5. ToLaukka
    ToLaukka
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    What actually determines what power armor I am currently using regarding for core drain for example? If I get a full set of T-45, it is obviously a T-45 set, but if I strip all parts away and swap them to T-51, is it considered a T-51 set? or what if I swap 1 part, 2 parts, all but one part? I'm just asking out of curiosity. Thanks for answers !!
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Individual armor pieces have a drain modifying effect. The frame itself does not matter.
    2. ToLaukka
      ToLaukka
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      Ok. Thanks. This has been bugging me for a while!
  6. JusticeBeaver66
    JusticeBeaver66
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    I can't find the answer for this anywhere (maybe I'm just dumb) but I seem to remember that, in order to modify some portions of the X-01, you need to find specific magazines in some parts of the world.

    Is that correct?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      yes, see the description for the original mod for more details
  7. CommissarHark
    CommissarHark
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    • 11 kudos
    Any chance for patches for America Rising 2 and Institute Power Armor?
  8. Darkaxt
    Darkaxt
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    "LBPACR - T51C" contents matches "LBPACR - Power Armor To The People" with "LBPAC-PAttP.esp" instead of "LBPAC-R - T51CPowerArmor.esp"
  9. Dracolitch
    Dracolitch
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    (the site doesn't have a delete button, ignore this comment)
  10. AlexintheVerse
    AlexintheVerse
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    hey whiskey, have you used SuperAlloys much? wanted an opinion on something with it, the cubemaps that are in the optional download. i thought i remembered from years ago having issues with them. do you use them along with SuperAlloys are they necessary with that mod?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Cubemaps sometimes don't like being put in archives, if you hit problems try unpacking them. I don't remember whether litr uses them off the top of my head 
    2. AlexintheVerse
      AlexintheVerse
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      yeah I'm gonna have to drop them in again and see what the issue i had was, maybe they where applying to other metals in the game i didn't like or something, cant remember. anywho thank for the reply.