141 comments

  1. slavomirperun
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    New update has different esp file name. Needs new save file.

    Version 1.8: Has support for XV-Versus and Yagisan's Fort Strong Settlement v1.2.
    You can scrap almost all in external settlement. Place Everywhere can select the barricades and soldiers, when you enable extra object with Insert key. So you can scrap everything except vines, but I suggest to do FIRST the defend quest and select one time quest.
    Vines can be selected in console and write disable.  
  2. slavomirperun
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    If you upgrading from v1.5 to v1.6 and above use command to fix BoS questline.
    SetStage bos202 10

    You can have only one version of Fort Strong choose your faction!

    Institute version added in v1.7, start at terminal in Adv. systems, check images.

    AR2 standalone version has everything from v1.6, BoS and MM Fort Strong are included(No Institute).
    Enclave quest start at terminal in Oil Rig after Mobilization quest(see pictures, Communication room).

    Workaround to restore the NPCs inside Fort Strong (Fallout 4 engine bug):
    Save inside of Fort Strong, exit Fallout 4, start game and load save.


    You can convert Fort Strong to MM anytime you like, quest has 2 variation depends on the enemy.
    Go to the Castle tunnels where is General McGann body. There is security terminal with scouting report, read it and that will start the quest.

    If you want friendly BoS and MM Super mutant quest, do Shadow No Mercy first. After check the terminal.
    You can have only one version of Fort Strong!
    Warning, choosing BoS enemy quest will turn all BoS hostile!


    Institute players use the v1.4 for BoS enemy, I disabled in v1.5/1.6 the cell reset for better manual control. BoS will NOT respawn by cell reset.
    You can remove the No reset flag from FortStrongZoneInt via F04edit in v1.5 and above.

    When you change your mind here are the console commands to change the quest.

    Spoiler:  
    Show
    Repeatable:
    set FSR_radiant_value to 10

    One time:
    set FSR_radiant_value to 5

    Default with options in terminal:
    set FSR_radiant_value to 0
  3. TacoVD
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    Do you know where i can find teh Fort Player Home Cell ID?
     I want travel into home directly without havingfasttarvel mtuipletimes
    1. slavomirperun
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      Cell ID is: FortStrongPlayerHome01
    2. TacoVD
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      Thank You I love this mod.
      I'm currently roleplaying the outside settlement as an urban warfare course right now I'm imlooking for mods to help better suit it. mainly because I cant scrap the rubble in buildings
  4. kingmiamikdn
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    For those who have used both: how does this compare with haplessAccreditation's similar mod?
  5. Gameshark1444
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    Do you plan to make it possible to be an exterior settlement?
    1. slavomirperun
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      Would need to check how to do it, no plans right now.
    2. Gameshark1444
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      Do you know what sort of incompatiblities we would run into if we used another external settlement mod for this location?
    3. slavomirperun
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      Yes, there will be conflict for sure. Depends how the mods are made, some things would not work.
    4. Gameshark1444
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      I primarily intend to use this one if possible.
      Secondary back up would be this one.
      How long after clearing the fort with the MM do I need to wait?
    5. slavomirperun
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      First one makes many changes, will not work, will check the second one.

      You need to wait 5 minutes in real time.
    6. slavomirperun
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      This one could work fine, needs PreVis patch and some stuff will not be scrapped like barricades, flags, radar dish and soldiers.
    7. Gameshark1444
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      From my own testing that seems to be about right which works well enough for me. My hope was to clear the buildings out and rebuild them myself but I don't think any of the existing fort strong settlement mods will allow that.
    8. slavomirperun
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      I will make Previs patch tomorrow after work. Place Everywhere can select the barricades when you enable extra object with Insert key. So you can scrap everything except vines, but I suggest to do first the defend quest and select one time quest. Vines can be selected in console and write disable.
    9. slavomirperun
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      I found some stuff that needs to be cleaned in my file. After will need to redo the previs patches. Testing is fine will work with the external settlement mod. If I have time will upload it tomorrow.
    10. slavomirperun
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      Ok, so will need to rename the ESP file. CK has some bug with PreVis generation when there is space in name of the file... That means only new save files.

      https://discord.com/channels/830436661736243230/863836790138208258/1226427858730094602
    11. Gameshark1444
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      That link doesnt work for me. It just tells me that there are no channels
    12. slavomirperun
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      https://discord.gg/pF9U5FmD6w

      You need first join.
    13. Gameshark1444
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      Awesome! Thanks for the update file!
    14. slavomirperun
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      You are Welcome. Have fun
  6. TacoVD
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    What is different from Ar2 standalone and NON-standalone?

    Becuase Im not sure what you mean, also does desc say that going to Oil RIg comms room triggers quest?
    I also finsihed AR2 main quest already can I still complete frot strong quest?
    1. slavomirperun
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      Institute version added in v1.7, start at terminal in Adv. systems, check images.

      AR2 standalone version has everything from v1.6, BoS and MM Fort Strong are included(No Institute).
      Enclave quest start at terminal in Oil Rig after Mobilization quest(see pictures, Communication room).

      Yes, you can use it.
    2. TacoVD
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      I went to the terminal all it didn't anyhting just had some status info forsome sattelites on the left.
      Was that the wrong tmerinal or am I missing something?
    3. slavomirperun
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      You are using the wrong version, download the Fort Strong Redux Enclave AR2 version 1.6.
    4. TacoVD
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      It works TY so much mod is amazing everything is so lcean
    5. slavomirperun
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      Great, enjoy
  7. Gameboydame
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    Is this compatible with SS2?

    1. slavomirperun
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      Yes it is. You have some issue? Did SS2 change something with updates?

      Compability:

      Not compatibly with mods that change Fort Strong, except adding items like Sim Settlements 2.
    2. Gameboydame
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      Wow. I completely missed that. Apparently I'm blind. Thanks.
    3. slavomirperun
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      np 👍
  8. Ymir21488
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    I've been always thinking this place would be brilliant for a faction mod like this, I just don't have the ability or understanding to make mods so thank you for doing something I've wished for so long and I can't wait to see if it works with minutemen NCR overhaul. : D
    1. slavomirperun
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      Enjoy, NCR should work fine.
    2. Ymir21488
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      I will : D
  9. Gameboydame
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    Is it possible for an institute version? If not its fine. Thanks anyway.
    1. slavomirperun
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      I think so, will check over weekend.
    2. Gameboydame
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      Thanks. 
    3. slavomirperun
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      Almost done, have found some issues during testing. Will fix those tomorrow and publish it.
    4. Gameboydame
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      Thanks. I'm surprised you're actually doing it. 
    5. slavomirperun
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      You are welcome. I fixed all the issues.
      Synth workers do not talk, they only work. Synth doctor has dialogue, she is not healing during night like standard doctors.
    6. Gameboydame
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      Just downloaded it earlier today. Thanks so much.
  10. DaveweLegion1992
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    Please An AR2 version that you can conquer fort strong with the enclave maybe??
    1. slavomirperun
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      Few question, never played that mod.

      Enclave is always enemy with BoS there?
      Is there some quest terminal that can be accessed later? Like with MM you need to finish first Old Guns to have access to my quest.
    2. DaveweLegion1992
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      From the quest "mobilization" onwards you are enemies with BoS.
    3. slavomirperun
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      Ok thanks will check out the quest.
    4. DaveweLegion1992
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      Great thank you! 
    5. slavomirperun
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      Finished with the AR mod, need to test it. So maybe tomorrow will publish the mod.
    6. DaveweLegion1992
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      Wow so fast!! Great work and thank you so much!!! 
    7. DaveweLegion1992
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      I guess you can conquer fort strong after "mobilization" and defend it against super mutants and BoS?
    8. slavomirperun
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      Yes after mobilization and only take it from BoS and defend against super mutants. Will test is after work and upload.
    9. DaveweLegion1992
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      Will you upload it as a patch or standalone version?
    10. slavomirperun
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      Standalone version, but found some issues in testing(scripts), so once I fixed it.
    11. DaveweLegion1992
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      Then I can delete the current version?
    12. slavomirperun
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      You have it already in save file, plugin will have the same name with only added AR.
      Wait and just replace it after, save should be good.

      Also depends if you did my quest and with faction.
    13. DaveweLegion1992
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      I'm currently waiting for a few mod updates, then I'll start a new game
    14. slavomirperun
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      Ok, still have few issues:
      -Enclave is sometimes enemy, need to check correct faction, there are several for enclave in AR2. (needs testing what is the correct one)
      -Doctor works but has no audio for dialogue
      -Enclave technicians/Doctor have no weapons and flee when attacked.

      Will continue tomorrow, hope I can fix those.
    15. slavomirperun
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      All fixed, happy gaming!
    16. DaveweLegion1992
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      Hey, tolle Arbeit, danke. The pictures looks awesome. 
  11. tarkh23
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    Thanks for Fixing

    Show No Mercy Bugixed in version: 1.6

    I was going crazy trying to find the culprit ..... God damn it only took me 1 week

    "Only"

    XD

    Great work tho
    1. slavomirperun
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      Np, sorry for the issue. Thanks
  12. Snikeymans
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    is it possible to make fort strong MM without becoming enemies with the BOS. and if yes how?

    and is it compatible with mods that make fort strong exterior a settlement? (https://www.nexusmods.com/fallout4/mods/76211)
    1. slavomirperun
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      Yes it is, but there where issues with BoS questline so now you need to do this first:

      If you want friendly BoS and MM Super mutant quest, do Shadow No Mercy first. After check the terminal.

      No settlements are not compatible.