This is great, I can't wait to watch Lantern grow up, my daughter thinks he's adorable. It also thus far seems compatible with KahvozeinsFang's Nahant Bar and Grille , a new settlement allowing you to have a workshop for that great bar. Thanks again Zorkaz, I have so many of your mods I think someday my game will implode :)
I'm too much of a chicken shiznit to install the update because bar fights are the norm in ANY world, in this case, with guns and people get "un-alive-d".
Real reason? Scared of getting CTDs when I activate this mod...
Even though I did everything by the book in some of my newer testsaves the truck settlement didn't properly register. Even though in my initial test it did work. I couldn't find out why so I hid it because I didn't want to cause hassle
I was just thinking the other day how this area needs an expansion. I hope this mod is the start of turning it into the New England small beach town it deserves to be!
Fair enough. I was talking about the Oceanlogical Thingy in Nahant (forgot the name) where there are tons of mirelurks. I guess they belong here, tho...
18 comments
Do you think there might be a conflict with Immersive and Extended Nahant?
Thank you.
Real reason? Scared of getting CTDs when I activate this mod...
[edit: do the feral mirelurks keep spawning when the cell resets or does your mod put a stop to it?]