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JustReddz

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justreddz

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11 comments

  1. LostAcc21
    LostAcc21
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    This looks amazing! - I can't wait to see the mods that are going to make use of this
  2. greekrage
    greekrage
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    i might use this in a shipyard of the mod im working on which is a military depot with a small port  for naval vessels.
    Thanks for sharing...
    Also note...
    If you import  the main  model into 3ds you could have added the splines there.... and export them after as a separate model  by basically using the main model as a mold...  and finally pasting  the splines in nifskope after they have been through elrich to the main model.....
    Same applies to the stairs but in reverse...
    Use the stairs as a template to make your landings,rails etc in 3ds . Apply collision to everything except the stairs and again export the model but WITHOUT the stairs . Then after your model has been through elrich you can add the stairs in nifskope  from the vanilla game...
    Here is an example of that process that i used on a tall guard tower  where stairs where added after..
    1. justreddz
      justreddz
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      that's what i did initially but got tired putting numbers in the axes trying to correctly position the stairs lol
      so i just did it in the CK and SCOLed it and extracted
    2. greekrage
      greekrage
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      just a tip...
      Always start your scols at  0, 0, 0,  rotation  so that  everything is  A LOT easier when you have to place stuff  that needs simple 90,180,270, etc.. degree rotations...  In the CK ofc its a lot easier to build a stack of stairs  since all you need to do is line up the first pair and then simply duplicate and raise the pair...not to mention that in nifskope you need to rename each stair you use so you dont get the error and renaming filter..that basically F****s everything up... Hence ALWAYS have the auto sanitize unselected when dealing with scols especially...
  3. Zorkaz
    Zorkaz
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    This is awesome!
    1. justreddz
      justreddz
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      thanks!
  4. fo4nexus
    fo4nexus
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    -
    1. justreddz
      justreddz
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      these do have collisions. if you want, you can turn them into settlement objects
    2. greekrage
      greekrage
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      you can add navmesh in CK to the model like we do for every custom model we import...
  5. SketchinessRato
    SketchinessRato
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    Great mod my man!
  6. Sngll17
    Sngll17
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    The most impressive part of it is how you made it look like it belongs. Thanks!