Hello, sorry for reaching out to you on an unrelated page but nexus currently lacks any other way of getting in contact with people and I figure this will alert you somehow.
A few months ago, you made a comment on Dixie as Companion where you offered a solution to the author to fix the inability to recruit Dixie while hostile. Unfortunately, the author has not yet implemented the fix and I'm not the most tech-savvy when it comes to making mods, but I'm not wholly unfamiliar with it.
In your reply, you stated I'm curious if there's a way to do this via the creation kit to fix the mod and, if so, if you could direct me where to find this entry. I was able to pull up the DixieCompanion_Quest and access the script attached there, but I'm not finding anything like what you discussed there so I believe I'm in the wrong place, and I can't seem to find any other viable place.
The easiest way to do this is unpack the BA2, look for that papyrus file, use a text editor that shows lines for code (sublime, notepad++), and change the line I mentioned. Then you compile it via creationkit. Hope that helps
As annoying as this bug can be, credit where credit is due: if not for it, I never would have seen Curie pull off that badass barehanded takedown animation.
5 comments
A few months ago, you made a comment on Dixie as Companion where you offered a solution to the author to fix the inability to recruit Dixie while hostile. Unfortunately, the author has not yet implemented the fix and I'm not the most tech-savvy when it comes to making mods, but I'm not wholly unfamiliar with it.
In your reply, you stated
I'm curious if there's a way to do this via the creation kit to fix the mod and, if so, if you could direct me where to find this entry. I was able to pull up the DixieCompanion_Quest and access the script attached there, but I'm not finding anything like what you discussed there so I believe I'm in the wrong place, and I can't seem to find any other viable place.
Anyway, thanks for the mod!