Am I doing something wrong, since the machine doesn't work at all, or is it because neither the SUP F4SE nor the Lighthouse hasn't been updated. And according to Lighthouse admin he won't update it.
There's a lot of armor and clothes from various mods it cannot scrap, even though many of them are constructible. For example, most of the items from this mod. Any idea what could be the reason?
Thank you for your update. When dismantling an item in versions prior to 1.4.0, a message was often displayed stating that you received an unnamed item. So I'm sure there are "invisible items" accumulating in my inventory as well.
I updated to the latest version, is there a feature to remove "invisible items" that I already own? Or do I need to use console commands? Should I remove the MISC item mentioned in the bug report using Removeitem?
Hm... the former version didn't have the "PersistantSubgraphInfoAndOffsetData.txt" which is now conflicting with various mods. I have no idea what this file does and if conflict resolution matters?
Hi There is an issue I have. Only using the options to transfer all junks or from workbench starts it and not the red button. Also it gives me back all items without scrapping them. the same happens with portable version
I can see that it detects Lighthouse Papyrus Extender in the messages in portable version
this is from Papyrus.0.log and there is no PraScrappingMachine.0.log under "Script/User" Cannot open store for class "UniversalWorkbench:Dank_ReturnComponents", missing file? . . . error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003CF6) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D27) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D38) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D3D) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D82) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D83) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D84) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D85) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D86) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D86) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D85) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D84) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D83) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D82) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D3D) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D38) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D27) because their base types do not match error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003CF6) because their base types do not match
Sorry I was half awake writing it. I mistaken the UniversalWorkbench(ECO) with your mod. there is actually nothing related to your mod in Papyrus.0.log and there is also no logs named PraScrappingMachine I think the scripts do not load correctly but I have no idea why. As I wrote before, number pad and red button spawn on the machine but red button do not work and using the pad to transfer all junks just returns me the items after completion. I made sure I installed F4SE(with scripts) and Lighthouse Papyrus Extender correctly. I also ran the game with every mod disabled except this, LighthousePapyrusExtender, F4SE and address library but nothing changed
Super weird. I even put in error messages to tell you if lighthouse/sup aren't found. You could try looking into your save with the Resaver, maybe you have lots of suspended script stacks?
sorry again, I misread the mod's messages. portable version does indeed tell me that it can't find Lighthouse Papyrus Extender but then it shows the correct version I installed in the next message I get these messages using the portable version(in order) Please make sure to install or upgrade one of these two
This mod requires either SUP_F4SE version 937 or Lighthouse Papyrus Extender version 1.7.0. Installed versions: SUP_F4SE:0 ,Lighthouse: 1.11.0
Installing Lighthouse Papyrus Extender 1.7.0 or SUP_F4SE gives me the same error
Just in case I disabled all my mods and used resaver on the save file and then attempted to run the game again. here is the log after doing that: https://pastebin.com/7S0YqH98
Oh, no, not Papyrus.0.log, you should also have a User folder in there, with a PraScrappingMachine.0.log in it. There should be specific log outputs for Universal Disassembler in there.
Hey, I'm not sure if I read it correctly, but the Perk Scrapper doesn't seem to work well with weapons. When I go to a weapons workbench and try to scrap there, I get more raw resources than with the portable scrapper or stationary scrapper. However, the results are consistent with what I would get on the armor bench. Is this intended ? i use the Story Wealth collection just for the information.
Have been using the mobile and stationary version in this new savegame and twice so far - all today - the game completely stopped responding when I used the mobile disassembler and had to be closed via taskmanager.
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If I use the disassembler (the hotkey version in my case) should I get back the omods from weapons to use on other weapons?
When dismantling an item in versions prior to 1.4.0, a message was often displayed stating that you received an unnamed item.
So I'm sure there are "invisible items" accumulating in my inventory as well.
I updated to the latest version, is there a feature to remove "invisible items" that I already own?
Or do I need to use console commands? Should I remove the MISC item mentioned in the bug report using Removeitem?
I have no idea what this file does and if conflict resolution matters?
There is an issue I have. Only using the options to transfer all junks or from workbench starts it and not the red button. Also it gives me back all items without scrapping them. the same happens with portable version
I can see that it detects Lighthouse Papyrus Extender in the messages in portable version
this is from Papyrus.0.log and there is no PraScrappingMachine.0.log under "Script/User"
Cannot open store for class "UniversalWorkbench:Dank_ReturnComponents", missing file?
.
.
.
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003CF6) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D27) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D38) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D3D) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D82) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D83) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D84) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D85) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D86) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D86) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D85) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D84) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D83) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D82) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D3D) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D38) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003D27) because their base types do not match
error: Unable to bind script UniversalWorkbench:Dank_ReturnComponents to (FF003CF6) because their base types do not match
I think the scripts do not load correctly but I have no idea why. As I wrote before, number pad and red button spawn on the machine but red button do not work and using the pad to transfer all junks just returns me the items after completion.
I made sure I installed F4SE(with scripts) and Lighthouse Papyrus Extender correctly. I also ran the game with every mod disabled except this, LighthousePapyrusExtender, F4SE and address library but nothing changed
But otherwise: I got nothing...
I get these messages using the portable version(in order)
Please make sure to install or upgrade one of these two
This mod requires either SUP_F4SE version 937 or Lighthouse Papyrus Extender version 1.7.0.
Installed versions: SUP_F4SE:0 ,Lighthouse: 1.11.0
Installing Lighthouse Papyrus Extender 1.7.0 or SUP_F4SE gives me the same error
Can you also post the PraScrappingMachine.0.log file?
here is the log with all my mods enabled(It's a mess)
https://pastebin.com/qVkcVVgP
Just in case I disabled all my mods and used resaver on the save file and then attempted to run the game again. here is the log after doing that:
https://pastebin.com/7S0YqH98
also sorry for being this dumb
Are you on any of the common modding discord servers, like ? Block or Collective Modding?
I don't get what you mean by your first question. I didn't wrote anything about INI settings
No, I'm not in those servers.
However, the results are consistent with what I would get on the armor bench.
Is this intended ?
i use the Story Wealth collection just for the information.
Have been using the mobile and stationary version in this new savegame and twice so far - all today - the game completely stopped responding when I used the mobile disassembler and had to be closed via taskmanager.
Otherwise, I still have no clue what causes this...