Fallout 4
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ItsYaBoyBrandyBoy

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ItsYaBoyBrandyBoy

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About this mod

A lightweight Overhaul that changes the health & resistance values for every NPC in the game. Now it's perfectly balanced...

Requirements
Permissions and credits
Changelogs


Overview

Fallout 4 has way too many unnecessary bullet sponges, and at the same time, some seemingly tough creatures are laughably weak in comparison. For example, a raider has 30hp, but a gunner brigadier has 1300hp. Meanwhile, a BEHEMOTH has 1000hp. Seriously? This mod fixes all of that nonsense. Now the health values for enemy types are much more reasonable and predictable, while still following the vanilla rarity system. So for example, a basic raider now has 100hp, but a gunner brigadier has 250hp, and the big bad behemoth now has 2000hp. For a full list, look at the images section. (I may have omitted a few creatures such as cats and rad chickens, but those are irrelevant anyway) DR is for physical resistance, and ER is for energy

What's the goal?
The Goal is to make fallout feel more grounded and I M M E R S I V E. That means less dependence on levelling your character to become a living god, and more on you being a good player that knows how to handle every situation.

What exactly does this mod do?
-adjusts Health Values
-adjusts Resistance Values
-removes health scaling for NPC and player
-adjusts limb & critical area multipliers
-enables live dismemberment
-adjusts melee damage for various creatures

More Details
-The player character is now bound by the same rules as everyone else. Receiving free health for levelling up has been removed entirely. With 1 END, you start out with 100hp, and you're stuck there unless you level up endurance. Each point of endurance gives +10 hp. With 10 END and rank 3 in the life giver perk, you will cap out at 250 hp (but you can temporarily enhance that with chems)

NOTE : If installing mid-game, you will have to reset your endurance either by levelling it up or using console commands, or else you will still have the same OP health as before. use "player.setav endurance (random number)" and then type it again but with the endurance value you previously had

-Damage resistance values have been tweaked as well. For the most part, many fleshy enemies have had their physical resistance reduced by a decent amount, while aquatic creatures and glowing enemies have received a buff to their energy resistance, because science. Robots are now extremely resistant to physical damage, but weak to energy weapons. 

-Additionally, I adjusted the multipliers for limb shots and headshots or other critical areas. headshots can now do up to 5x as much damage, while limb shots do 30% less damage. Aiming for the head (or any other critical area) is now much more rewarding. But shooting limbs can still be worthwhile, because now live dismemberment is enabled as well

-Melee Damages for various creatures have been adjusted to match the health changes. Deathclaws will still probably kill you in 1 or 2 hits hits though ;) 

-Mama Murphy has been buffed to 999 HP and 99 STR. She is the most powerful human on Earth (lore accurate)

-This mod is balanced for NORMAL difficulty, which is a 1x damage multiplier for both you and enemies. If you use True damage, it automatically sets the multipliers to x1 on all difficulties. If you don't use true damage, then I suggest GCM

If you have any balance tweak suggestions, feel free to leave your feedback in the comments. 
and if you notice any bugs or inconsistencies with the health values in game, please do let me know.

NOTE : This mod only changes the health & resistance values. It does not affect legendary spawns, perks, or weapon damage values. I heavily recommend you download the following mods for a balanced experience. 

TRUE DAMAGE
-make sure to disable damage scaling in the MCM

NO LEGENDARIES

Requirements

-all the DLCs 

Installation
-like every other mod. Either use a mod manager, or put it into your data folder
-put at the bottom of your load order to ensure nothing else overwrites the health changes

Compatibility
-Will conflict with other mods that directly edit NPC records. something like Unique NPCs will require a patch
-Using other health mods like SCOURGE would be redundant of course, so pick one mod to use. 
-No need to use Live Dismemberment, my mod enables the same feature
-This mod does have some overlap with BLD and MAIM. Not sure how well it will work with those mods, but you can try it.
-Any mods that add in new creatures or npcs will not be affected by the balance changes. They will need a patch to be balanced correctly.

Known Issues
Some npcs have hidden bonus hp, so some may have more health than they're supposed to have in-game. I've noticed this with deathclaws & humans. If you notice any other inconsistencies, let me know

Permissions
-Feel free to make your own patches and upload them

Future Plans?
-Balance patches for popular creature mods, such as FGEP, mutant menagerie, and super mutant redux
-adjust how effective armor and damage resistance is
-add more I M M E R S I V E features
(busy making videos so big updates will take a while)