Fallout 4
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RivenForest

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RivenForest

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About this mod

Just a radio mod that has 50 placeholder spots that you can replace with your own audio files with craftable speakers and a radio to place around your settlements.

Permissions and credits
Donations
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UDATE

New version still has 50 tracks for you to add your own music.  The only change made was to push the radios back to the Furniture>Misc section of the workbench.  The Pip-Boy only version is no longer supported.


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ver 0.1e

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NOTICE:

Unless it's a fix to some unforeseen bug this is the last version of this mod that I am going to do.  With the tutorials explaining how to fit up to 4 songs into one track, and with 50 tracks to play with, the capability of roughly 200 songs should be enough to satisfy just about everyone.  I have a few other ideas to allow for DJs and scripted dialogue but those will be more for my other mod than this one.  

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*****  REQUEST  *****

If you're using the mod and enjoying your own music, maybe post a track list in the comments section to let others know what you're listening to while playing the game.  You never know, you might inspire someone to listen to it.  I know that the game has a different mood to it if I'm listening to Godsmack vs Elton John :)

*****


Just a radio mod that adds a new Pre-War Classic Radio station to the Pip-boy. No songs are, or ever will be, included.  This mod is for you to put our own music into the game the way you want it.  Placeholder .xwm files are in place that you can replace with songs of your own choice. 50 placeholder tracks are currently in place for you to turn into your own music.

I have tested both .xwm and .wav file formats within the game.  Regardless of what the file .ext is the game playes either no matter if it's a .wav file with a .xwm extension or if it's a .xwm file with a .wav extension.  The only important thing is to name your songs according to the directions below and you should be golden. 

NOTE 1:  I have found that while you can't change music on the fly when you're playing the game you can change it at the load screen.  You don't have to drop all the way down to the desktop and then start the game after changing the music.  Saves a bit of time.

NOTE 2:  You don't have to have all 50 files in order to play music on the radio. The music will play whatever tracks are named in the directory and, if one or more is missing, move on to the next until the cycle is complete.  There will be a pause while it skips the track(s).  The more consecutive tracks are missing, the longer the pause.  So even if you update from the 20 track version to this one you don't have to immediately setup 30 new songs.  You can wait. You'll just have a longish pause at the end of track 20 until the radio phases recycle and start over.

**NEW**
NOTE 3:  I noticed that I forgot to add, somewhere back around the second or third version of the mod, that I was aware of the issue with radio mods that would stop playing.  The fix is to drop a radio in the Commonwealth somewhere that is constantly being listened to.  I gave that task to the folks at Drumlin Diner.  With that in mind, if you have a mod that affects Drumlin you should place this mod below that in the load order.  That way the radio doesn't get misplaced or deleted in the process.  While it's there, you'd have to have some awfully awesome hearing in order to hear it with the volume set as low as I could possibly get it.


How to add your own music:


  • Convert the songs you want to have in-game to .wav or .xwm format (.xwm files are significantly smaller)
       a.  You MUST use the Microsoft signed 16-bit PCM .wav format for your audio files to work.  
  • Rename your songs exactly as you see the files in that folder named. Currently, they are 00PWC01.xwm - 00PWC50.xwm
      a.  I got tired of renaming the files manually and created the .bat script below to do it for me automatically.   Just open up
           Notepad on your Windows machine, Copy the text below, and then paste it into your Notepad.  Save the file as
           "rename.bat".  When you run the script it will prompt you for the location of the files you want to rename. 

    I create a c:\temp\music folder to hold the files while I'm working on them.  So for me, when it prompts me for the directory, I type in "c:\temp\music".  If you have any spaces in your directory path you will have to include the quotes when typing in your directory name.

    ******  WARNING  *******

    While I did my best to make the script smart enough to only rename files in the correct directory and have either the .wav or .xwm file extensions....we're talking about Windows here and running a script.  Use at your own risk.  I will not be responsible for any issues you have from running this script.  It works fine for me but I will not guarantee that it will work for everyone else.

    REM Script Author: Riven Forest
    REM Creation Date: 22 February, 2024

    @echo off

    setlocal enabledelayedexpansion
    set /p "folder_path=Enter the folder path: "
    REM Check if the folder exists
       if not exist "%folder_path%\" (
          echo Folder does not exist. Exiting script.
          pause
          exit /b
       )

    pushd "%folder_path%"
    set "counter=1"
    set "renamed_count=0"

      for %%f in (*.wav *.xwm) do (
        set "extension=%%~xf"
        set "padded_counter=00!counter!"
        set "padded_counter=!padded_counter:~-2!"
        ren "%%f" "00PWC!padded_counter!!extension!"
        set /a "counter+=1"
        set /a "renamed_count+=1"
      )
    popd

    echo Renamed !renamed_count! files.

    pause

    exit
  • Once you have renamed your files navigate to wherever you have your game installed and then go to this folder:

    ..\Fallout 4\Data\Sound\fx\mus\Radio\PreWarClassicRadio-Shuffle.esp\
  • Replace the existing files with your music.
  • Enjoy your own playlist :)




Requirements:

None

Conflicts:

The pip-boy radio itself should not conflict with any other radio mod unless they are using the same frequency (92.62).  As far as the craftable speakers and radio go I have only had it running with my own mod list for now.  This includes a lot but I haven't seen any issues yet.If you do run into an issue please let me know in the comments section.

Load Order:

Except for anything that modifies Drumlin Diner this should be fine wherever your load order determines radio mods should go.  IF you have anything that tears down the diner, of affects it in any way really,  this mod should go below that one. 

Future Plans:

I saw a pretty good tutorial regarding randomizing the playlist.  I still want to do this just haven't yet.

I have created a separate mod that has the same number of tracks but will shuffle your songs without ever repeating a track.  You can find it here.



Credits and Thanks:

♦ Elite Khajit for his youtube tutorial "Fallout 4 Creation Kit - How to Add a Radio Station - Detailed Guide"
♦ Seddon4494 for his youtube tutorial "Fallout 4 Creation Kit - Non Pipboy Radio"
♦ The folks over at the Fallout 4 Wiki for hosting the page:  Fallout 4 Mod Radio Frequencies 
♦ My cat for being a pain while trying to navigate menus


My other mods:

Pre-War Classic Radio - Customizable with Shuffle 
Pre-War Classic Radio - Customizable 
LooksMenu Face Preset - Kate
LooksMenu Face Preset - Destiny
LooksMenu Face Preset  - Jenn  
LooksMenu Face Preset  - Isabella   
LooksMenu Face Preset - Chris
TrueStorms FO4 - Fog Items Mover
  
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