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About this mod

An all-in-one and sophisticated visual enhancer using custom shaders to offer the most natural and realistic visuals possible as a base to emulate photograph & movie pipeline. More than 5000 different looks possible using accurate reproduction of films and cinematic colorgrades and postprocessing. Compatible with all weather and lighting mods.

Permissions and credits

:: I N S T A L L A T I O N ::

Please delete any previous Reshade or Enb before installing PRC: enbseries and reshade folders, dxgi.dll, enblocal.ini, enbseries.ini, reshade.fx, d3d11.dll, d3dcompiler_46e.dll

PRC install is easy

It only requires to drag&drop files into the Fallout 4 main folder.

  1• Download the v0.317 Enb binaries and drop ONLY d3d11.dll and d3dcompiler_46e.dll into the Fallout 4 main folder, where the game's .exe are.

  2 • Download the PRC main Enb preset and drop all the files into the Fallout 4 main folder, where the game's .exe and the Enb binaries are.

  3 • Download and install Institute Patch for PRC and PRC Patch for Enbs. (mandatory)

  4 •
Have a look at the "Performance & Optimization" below and the Helper I made for PRC.

That's it, you're good to go. Have fun!

If you have any doubts on how to use PRC,
the preset uses a built-in helper with all the information you need to know.


press: "End" : to open the Enb menu

Press "Delete" : to enable/disable the Depth of field (blur).

press: "scroll lock" : to enable/disable the shaders*

press: numpad "-" : to toggle the fps counter
press: "printscreen" : to take a screenshot in .png format located in your FO4 main folder

> PRC has been build on a calibrated monitor for ULTRA settings with TAA & HBAO+. A resolution of 1050p minimum is required. <

- Artifacts can be perceived with some foliage mods if Lens aberration is set too high because of ingame TAA, as well as some ghosting because of grain and TAA. If it really bothers you, using ingame FXAA instead of TAA fixes the issue.


- Dimmed pipboy is half on purpose, because this is how would look this kind of screen in real life, and half because I need to drastically lower the input brightness of the game before my corrections and process. For an unknown reason the pipboy UI is linked to it somehow.
If raising the color luminosity from the game's options/display isn't enought you can raise the " fPipboyScreenEmitIntensity " in your fallout4.ini/display settings (or Fallout4pref.ini, it doesn't matter) to compensate. (if the line doesn't exist just create it)


PRC is an intensive ENB.
It's because it's an Enb doing Enb things, and if an Enb doesn't cost you something, then he's doing nothing.
Simple as that.

If you are willing to compromise some visual quality for better performances.
there is indications in the helper to change the graphic settings:

- Start using the DOF only rather than DOF+AO, it should give you back lot of fps.
- If it isn't enough disable the second SSAO as shown in the Helper.
- If not enough the third heavier shader is the DOF, disable it.
- Lastly Bloom and lens, but their hit is really minimal.

This will give you the "low" quality setting for PRC and shouldn't cost you more than 5-10 max fps.

Then from here you can reintroduce another effect you want to use,
like DOF or SSAO and find your sweet Visuals/Performances spot.


Graphic options maxed out, 1080p with a GTX 970-4Go and an I5 4690k Windows 8.1 and 8Go ddr3:

PRC Ultra settings combined with the visual setup below costs me around 15 to 20 fps max in some locations like downtown.
I'm able to play the game at around 30-40 outdoors and 50-60 fps indoors, depending of the location.

PRC Low or Medium settings combined with the visual setup below costs me around 10 fps.
I'm able to play the game at around 50-60 outdoors and 60 fps indoors.

There is also some well known FPS dips down to 20-30 fps in some area in town, that occur with or without Enb anyhow.

Read more on how to optimize your system for PRC...


My Visual Setup 
(August 2017)

Natural & Atmospheric Commonwealth 0.9
♦ Vivid textures (landscape & trees & rocks: best choice version)
FlaconOil's HD ReTexture Project 2K
Extreme Particles Overhaul
Enb Light Overhaul
Enhanced Lights and FX or Natural & Atmospheric Interiors
True Grass
♦ Commonwealth Conifers Redux.
♦ PRC Enb // Institute Patch // PRC patch for Enbs

Credits & Thanks
From the Outer Space:
Enb series by: Boris Vorontsov -
Shader main code by Crosire, Marty McFly & Lucifer Hawk, GemFX, kingeric1992, PROD80, Roxahris, Scegielski Matso,...
DOF code by: Marty McFly
DOF:Screen Archery Tool by: Wolrajh -

From the Nexus:
Modular Shader Library by: JawZ

Bloom Shader by: MaxG3D
Flat grading base LUTs and Kodachrome-Kodak5247-Technicolor films by TreyM

Preset, shader setup, code tweaks, Enb shader ports, settings, LUTs, coffee &... everything else by L00

Thanks to everyone who endorse, donate, give feedback or add screenshots in the user gallery


PSY-FI: for a vintage cinematic lo-fi science fiction look.
SUGAR BLOOM: for a fruity and colorful look, courtesy of BenderSKR

PAINTERLY: to transform your game into a digital painting.


CINEMATIC FILM LOOKS:  to give a more cinematic feel to Fallout 4, courtesy of TreyM

Thank you for downloading PRC,
I hope you'll enjoy it as much as I enjoy making it.
Thank you too if you read all of the description, you're a diamond in the rough.