Some of the sign textures have issues when getting close to them. The root cause of this is textures being included in the file AA Subways of the Commonwealth - Main.ba2
1) Go to the folder where Subways of the Commonwealth is installed. 2) Extract the ba2. I prefer to use BSA Browser . With BSA browser, just double-click on the Main.ba2 > Scroll to the bottom of the files > Select all the textures > Right-Click on the folders and chose Extract Folders > Click the Select Folder Button.
Now those textures should be loose files and within the textures folder.
I run Boston fps fix PRP edition about 75% down my LO and this is a little lower. It doesn't have it's own precombines so it should work fine with both. I simply removed the edits which deleted items from precombines and then added new items or placement as necessary.
I've been waiting ages for a fix for this mod and now it interferes with Sim Settlements' repopulation mechanic in Concord :( I think it's only cosmetic, but the gate built by the settlers blocks the door. Thank you anyway!
I really miss those guns. I liked luring the Concord gang into chasing me into the valley of shells...........Good for taunting Ferals. Not complaining for the fixes, just thinking about easier gameplay.........Nicely done.
Hmm, wasn't really considering to use Subways before, guess will have to try it out now! Just two questions, it should work fine with RO1 right? And why save before exiting certain locations, cos of turrets?
The one mod that I think is really cool, especially for a Metro build, is Subway Runner. And this needs a an overhaul. I guess that it's not compatible with Subways of the Commonwealth though.
JeremiahBF, I probably won't do that as I don't run FCR.
2gta - Itshould be compatible. I'm running both but have not tested them. Hell, I hardly ever see level 20 when maek mod.
Edit - GTA I forgot the time part. Uh, I spent about 3 hours total on it as a relative CK newb. Most of this is done in xEdit by just deleting any [Placed Object] in bracket. Those signify a person touched a precombine. You touch it, you break it. So 2-3 rounds of testing and 2-3 rounds of CK time. The Goodneighbor location took a bit to rearrange. A person decent in CK could have done this mod in 15 minutes.
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file AA Subways of the Commonwealth - Main.ba2
1) Go to the folder where Subways of the Commonwealth is installed.
2) Extract the ba2. I prefer to use BSA Browser . With BSA browser, just double-click on the Main.ba2 > Scroll to
the bottom of the files > Select all the textures > Right-Click
on the folders and chose Extract Folders > Click the Select Folder
Button.
Now those textures should be loose files and within the textures folder.
May i ask, how long did it take you to make this?
2gta - Itshould be compatible. I'm running both but have not tested them. Hell, I hardly ever see level 20 when maek mod.
Edit - GTA I forgot the time part. Uh, I spent about 3 hours total on it as a relative CK newb. Most of this is done in xEdit by just deleting any [Placed Object] in bracket. Those signify a person touched a precombine. You touch it, you break it. So 2-3 rounds of testing and 2-3 rounds of CK time. The Goodneighbor location took a bit to rearrange. A person decent in CK could have done this mod in 15 minutes.