Fallout 4

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Sabutai_Khan

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SabutaiKhan

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About this mod

Adds the Chinese Remnant Faction from Fallout 3 and 76 through a series of quest taking place at five new underground locations.

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Translations
  • Russian
  • German
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“Chinese Remnants”

"The People's Liberation Army was the unified military force of the People's Republic of China, comprised of both the ground units of the Chinese army and naval forces of the Chinese navy. It was involved in numerous battles during the Resource Wars and ultimately retaliated with nuclear force during the last days of the Great War."


Requirements:
Fallout 4 Base Game
Far Harbor DLC
Nuka World DLC



Recommended Mods:

Private Contract – Talon Company Mercenaries
Brings the Talon Company and its Hit Squads from Fallout 3 to the Commonwealth.

Commonwealth Hit Squads
Adds Hit Squads to the major factions of the Commonwealth.

Enclave Remnants - Adds Enclave Remnants at Random Spawn locations around the Commonwealth

Lore Friendly Weapon Names Series
https://www.nexusmods.com/fallout4/users/150414988?tab=user+files



Installation:

Download and install first the Main File, download and install the required mod (see links) for the add-ons/optional files of your choosing then download and install your optional file. Make sure to make a save after installation to ensure that all new interior cells will be loaded properly.



Files Included:

Main File - Main download file.

Add-ons/Optional Patches (All ESL Files):

Fallout 3 Chinese Commando Uniform Patch - Outfits the Chinese Remnants with the Chinese Commando Uniform by taconduck300:
Chinese Commando Uniform

Capital Wasteland Outfit Pack Patch - Outfits the Chinese Remnants with the Chinese Jumpsuits from the Capital Wasteland Pack II by Grilled Turkey:
Capital Wasteland Pack II

Red Shift Power Armor Patch - Adds three Red Shift Power Armors into three of the Chinese underground bunkers. Power Armor mod by newermind43:
Red Shift Power Armor

Creation Club Chinese Stealth Armor Patch - Adds two Chinese Stealth Armor from the Creation Club into two of the Chinese underground bunkers:
Creation Club Chinese Stealth Armor

Chinese Stealth Suit Patch - Adds two Chinese Stealth Suit into two of the Chinese underground bunkers. Chinese Stealth Suit by unoctium:
Chinese Stealth Suit 

Chinese Assault Rifle Patch - Equips the Chinese Remnants with the Chinese Assault Rifle by WastelandMelody and wardaddy755:
Chinese Assault Rifle and Chinese Assault Rifle Animation (hard requirement)

Rifles Rebirth Patch - Equips the Chinese Remnants with the TD-64/Chinese Assault Rifle from the Rifles Rebirth Pack by Skibidaa:
Rifles Rebirth 

Capital Gauss Rifle Patch - Adds three Classic Gauss Rifle into three of the Chinese underground bunkers. Classic Gauss Rifle by GrilledTurkey:
Capital Gauss Rifle

Notes:
Choose and install only one of the Chinese Jumpsuits, Chinese Stealth Suits, and Chinese Assault Rifle Add-ons.

Although not required it is recommended to have one of the Chinese Jumpsuit and Stealth Armor Add-ons, and the Redshift Power Armor add-on for a more complete mod experience.


Underground Bunkers:

Mod consist of one main bunker complex and four smaller secondary bunkers scattered throughout the Commonwealth and DLC Areas. All can be revealed by doing the Main Quest or can be discovered by the player on their own.



Main Quest:


Main quest can be started by reading a terminal entry inside the "Surveillance Outpost" located under a house on top of the hill just behind Roadside Pines Motel (see photo section for map marker location).  Alternatively the quest can also be started by accidentally discovering the entrance to the Main Bunker Complex ("Hidden Bunker"), once the quest triggers after discovery just follow the quest objectives until completion. Finishing the main quest and gaining access to the "Main Terminal" inside the Main Bunker will mark the location of the remaining four bunkers on the player's pipboy, and will trigger the start of  the Miscellaneous Quest associated with each secondary bunkers.

Although the Main Quest can be started anytime after installation it is recommended to be atleast level 30 before entering the main bunker or the quest may become a little bit too difficult if entered at a lower player level..


Quest Notes:
Quest stages that have the player Investigate or find something inside the bunker will have no quest/objective markers, this is intentional and will have the player search and explore the bunker thoroughly .


If the quest is started by discovering the entrance to the main bunker, there is no need to go back to the surveillance outpost just enter the bunker and follow the quest objectives until completion. 



Miscellaneous Quest:


As stated before the miscellaneous quest will automatically start after the player completes the main quest. There are four Misc Quest associate with each of the four bunkers, which will have the player locate the bunkers and clear it after the player gains entry.

The Miscellaneous Quest can also be started if the player entered any of the secondary bunkers after discovery, just enter the bunker and follow the quest objectives until completion. The quest however will not start if the player does not enter even after discovering the entrance and have the location marked on their map, this is to give the player the option to not go through the quest if they are at a level lower than 30 and can return later on if they are at a higher level.

Quest Notes:
Because completing the main quest already marks/adds the map markers for the remaining bunkers, I don't see the point to have a quest/objective marker for the quest stage that have the player locate said bunkers. Just check the map section on your pipboy to see where the map makers are and their location.


Weapons and Clothing


By default the Chinese Remnants will be equipped with the Handmade Rifle from Nuka World and outfitted with the Military Fatigues and Ushanka Hat. Ofcourse both weapon and clothing can be replaced by any of the available add-ons/patches. 


Known Issue:

In some instances Turrets and some containers will disappear after the player reloads without saving after entering the bunkers, this usually happens on the third reload for some reason and I have no idea why this happens. Easy way to avoid this is to make a save after entering the bunkers. Alternatively an easy fix if this happens is to just exit out of the game and reload any of your last save point.  

Because I decided not to edit landscapes to avoid conflicts w/ mods that overhauls landscapes, some bunker entrances will have grass sticking out of them. Just think of those grass as added camouflage for the bunker entrances.



Credits:

Background Photos: https://fallout.fandom.com/wiki/China

My Nephew Jaidev for play testing.