Fallout 4
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Lemecc

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Lemecc

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About this mod

The title is satire, it's time to tear down every object in the game! Contains ZERO cell edits.

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News 2:
For all my mods, I've been waiting for FO4's "Next Gen Update" so I can get them working with the newest version, but who knows where this update is... We got the update and I'm working on my mods. 1.5 soon, I promise. :)

News:
Hey everyone, thanks for your patience with this mod, and thanks for the kind words! This mod is a huge undertaking - not a particularly difficult one as such, but certainly a time-consuming one - there's a reason Scrap Everything has an actual team behind it (make sure you endorse their mod!). I've not been able to have time to work on it this year as I'd have liked.

I've uploaded what I'm calling an "alpha" of 1.5 into Optional Files! This is all 1.5 work so far, but is not the actual finished version of 1.5. This version adds thousands of new items, but a select few items previously covered have been removed for the moment as I clean up their recipes. I cannot offer any bug-support for this version as it's supplied as-is; unfinished. I wanted to provide it since I know you've been waiting for so long, and I do intend to finish, but I suspect December will be the earliest I can work on it again.

If you'd like to use this version of the mod, please drop a hard save and exit the game before installing it. If you happened to scrap any removed items, those items will come back on your save when you load it back up, so proceed at your own peril. If you find that happens to you and you don't like it, please revert to the main release of 1.4.

Though I can't offer bug-support, if you have any feedback pertaining to this alpha version of 1.5, I'd be happy to hear it in the replies to the stickied comment! It's likely I'll already know about any missing items in my notes about remaining work to be done on the mod, but you're more than welcome to reply with the item and location anyway, it's always good in case something does fall through the cracks.

Thanks again for the support!

~~~~

This is a mod that adds scrapping recipes for a huge number of different objects and items, built primarily to provide full player control in settlements. From 1.5 onwards, there will be no need to install Scrap Everything in addition. This mod will be entirely standalone.


Description/History:
This began as a mod I was working on intended to be used as a companion to Scrap Everything by shadowslasher410 and VIitS, covering hundreds of objects that mod doesn't currently cover. As of v1.5 and onwards though, it's intended as a standalone scrap mod, and covers most of the same objects.

I envision this as a mod for settlement builders like myself, who want options to truly tear down everything in-game and rebuild anew, but also of great use to mod authors and users who want a curated settlement experience with precombines intact. 

What's the difference between this and Scrap Everything? Which one should I use?
Scrap Everything contains extensive cell, item, and NPC edits in order to allow you to fully tear down all of Bethesda's settlement zones. Without these changes, you can't scrap anything but the minimal amount of objects Bethesda decided you can scrap, because everything will be contained within precombines that you can't scrap. It's also got years of development and a large community behind it that can help you troubleshoot if you do run into any problems. Better yet, unlike my mod, for those of you who don't have DLC, there's options available for just a base-game version. It's a fantastic mod.

However, there are two cases on either end of the spectrum in which Scrap Just A Bit More Stuff may be preferable: If you are in the habit of disabling the precombines in your whole game on an INI level (so you can scrap in mod-added settlements for example), OR you don't ever want any precombines broken at all. In both of those cases, Scrap Just A Bit More Stuff might be the mod you're after. Other than the item edits to burnt magazines/comics/books, this mod contains absolutely zero cell, NPC, or other object edits. It's pure scrap recipes, and lots of them, allowing all your other mods that edit cells, items and NPCs to do their thing without any interaction from this mod.

So in conclusion, you can use either! For vanilla settlements, a solution that works straight out of the box, and many years of documentation, Scrap Everything may be the best choice for you. For beginner or cautious users who don't want to mess with INI or cell edits, and for the advanced hardcore risk-taker running around South Boston with no precombines, this mod is for you.

Mod authors, if you're rebuilding precombines and previs, you can point your users to this mod if you'd like to provide scrapping options for users that don't involve INI edits or packaging your own recipes.

The TL;DR important summary: This mod is scrap recipes ONLY. It does not and will never touch cells, previs and precombines, etc, by deliberate design. This means the amount of use you get out of it depends on whether you choose to keep or break precombines in your game. 

Scrap Just A Bit More Stuff is made as part of my suite of mods that address settlements in a vanilla-friendly non-obtrusive way. Each mod is independent, but are made to compliment each other, and I recommend running one or more together.
Gameplay:
Vanilla Settler Tweaks | Scrap Just A Bit More Stuff 
Settlements:
Starlight Intergalactic Theater | Fallonstown | GNN Plaza


Install:
Any time you like. From 1.3 onwards: Place this early in your load order, preferably as close to the base-game as possible. This will allow any mods you have that add crafting and scrapping recipes/components to overwrite this mod if there are conflicts. Or, if you'd prefer, you can place this last in your load order to overwrite mod scrap recipes. I wouldn't recommend this unless you actively dislike the recipes added by the mod author.

Warning:
This goes without saying, but scrapping comes with risks. Make sure you definitely want to scrap the item you have selected. This especially goes for NPCs. If you scrap them whilst they are still alive, it's possible for all sorts of bugs to happen, especially if they are in combat or a quest-giver. The responsibility for your actions lie on you, don't key mash scrapping or use the scrapall command without due consideration and awareness of consequences.

Troubleshooting:
I can't scrap something the changelog says I should be able to scrap! = First, double-check you enabled this mod, and also that it's unlikely to be overwritten by anything else (like the unofficial patch, for example). If you still can't scrap something that you should be able to, please submit a bug report and tell me exactly what the object is and where it is! There are a lot of single-use edge case static objects in the game, so it is possible something will be missing.

You missed stuff! = Definitely, there are thousands and thousands of objects and parts in this game. I'm adding to the mod as and when I can. If there are items you want to see scrappable asap that aren't yet, please leave a comment about those objects and where exactly in-game I can see an example of them.

I can't scrap some NPCs! = If you're using any overhauls, which are quite common, that is likely to mean you won't be able to scrap NPCs from that faction. Sorry, there's nothing I can do about this. If a mod author adds NPCs, then it's up to them to include scrap recipes in their mod IF they want to allow them to be scrappable. You'll either need to just wait for the game to naturally clean up the corpses, or disable them yourself.

Oh no, scrapall deleted things! = Stop using the "scrapall" command when you have a scrap mod or really any mod installed, I mean it! I know cleaning up the trash in the Commonwealth can be tedious, but your choice is either scrap what you want manually, or live with the consequences of letting the game disable every single object that can be scrapped. In the base game, "scrapall" is fine(ish) to run because the scrap recipes are so limited. It's a big mistake to run this command with any mod that adds scrapping recipes you aren't familiar with though. I promise scrapping all the mess manually isn't that bad, nicer and easier than tidying in real life.

Something else in my game that isn't scrapping doesn't work! = Literally nothing to do with me or my mod. At this point, I'm going to be copying and pasting a reply to these sorts of reports. You can see in the screenshots and check in FO4edit yourself that this mod makes absolutely zero changes to the game outside of scrap recipes, and all records it adds are brand new records. The only vanilla records edited at this time are the folders you can pick up, and you can delete those records yourself, or wait for 1.5 where they'll be an optional patch. If something isn't working in your game that isn't scrapping, it's far outside the scope of this mod and you need to check your other mods or your base game.

Lastly, some objects can be really difficult to target, unfortunately I can't do anything about that. Sometimes you just have to really shuffle about in order to find the exact point something can be targeted, particularly ropes/wires.

Requirements:
Automatron (v1.5+)
Far Harbor (v1.5+)
Vault-Tec Workshop (v1.5+)
Nuka-World DLC

Compatibility:
Should be safe to use with absolutely anything! This mod is almost entirely brand new CK forms, the only exceptions being the item edits shown in screenshots.
The one conflict I know of is USO, which adds a paper component to the game for crafting, and conflicts on the aforementioned items.

Credits & Inspiration:
jackapoint for the original inspiration via Nuka World Settlements, and contributions to earlier versions of the mod.
shadowslasher410 and VIitS for creating Scrap Everything, which if it didn't exist as a model, I wouldn't have been inspired to create this mod.