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Lemecc

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  1. Lemecc
    Lemecc
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    Non-news sticky for information and frequently discussed topics:

    First; before asking any questions, please make sure you have read the FAQ article.

     Second; please refer to the screenshot in images proving this mod does not make edits to your world and never ever will.

    Third; when it comes to INI edits, this mod does not come with any and never ever will.

    By deliberate design, so that you the player can decide how much you do or don't want to break cells, configure your INIs, etc etc, this mod will never touch them. If you don't really know anything about INIs, precombines, and all the rest of it; this article by ANDREWCX on Precombines and Previs will help you understand better. The original article is from 2017, and some of the information is now out of date, but the vast majority is still accurate and still useful.

    If you have cell or previs issues in your game, they are not and can never ever be caused by my mod. I know it's common to blame scrapping mods due to scrapping mods historically breaking precombines, but mine deliberately doesn't for exactly this reason. If you are experiencing issues like that, you need to check your mod lists, loose files, and INIs. I cannot troubleshoot what you've done to your own game, I can only help when your issue is with a scrap recipe (or lack thereof) specifically.
  2. Lemecc
    Lemecc
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    Sticky
    News Sticky.
    New Patches Available:

    Item Component and Naming Patch
     - This patch contains item edits to folders, burnt books and magazines, and similar items, to give them components so they're actually able to properly be scrapped. In addition, it also names a large amount of base game objects that are invisible to the player; namely NPC animation markers. This way, you'll know if you've moved your cursor over an animation marker to scrap. The animations have long names, but I named them that way so that you actually have a useful idea of what you're scrapping, rather than a "Use Wrench At Waist Height" just being called "Wrench". This way if you want to keep certain idles, you actually have a good idea of what they contain.
    I'm calling this patch kind of beta-ish for now, as I've only been able to do very brief testing, but there's not actually any reason why you'd run into trouble with this one. ESL-flagged.

    Scrap Slightly Less Actually Patch - This patch blocks the main mod from scrapping any large structural and landscape things, as well as other objects like wires, NPCs, animations, bodies of water, etc. As you can tell by the description of this mod, it's not my main focus, so likely it will need readjusting over time. ESL-flagged.

    In addition, there seems to be frequent confusion over this mod, so I've now added an FAQ, along with the following information for those that don't check the changelogs:
    This mod covers or is intended to cover:

    • All statics - in the base game, these are the ONLY things that get packed into a precombine. Whether you can scrap them depends on whether you have precombines turned on or off. (WIP)
    • All moveable statics - the base game does not allow for the scrapping of all moveable statics, like skeletons or gore or bits of destroyed plants. (WIP)
    • All flora - the base game does not allow the scrapping of wild flora. (DONE)
    • All bendable splines - this means ropes and wires, which the base game doesn't allow you to scrap. (DONE)
    • All NPCS - this means you can scrap bodies, which again, the base game won't allow. Read the warning below. (DONE)
    • All furniture - Interactive furniture is not statics and not contained in precombines, but the base game does not contain recipes for all furniture. (WIP)
    • All containers - the base game does not contain recipes for all containers, there are tons you can't normally scrap (WIP)
    • All idles - the base game really doesn't want to let you scrap these, so you have to deal with the hammering at Sanctuary. Now you don't. (DONE)
    • All water - with the sole exception of the actual ocean, you can scrap bodies of water, not possible in the base game (DONE).
    • All hazards - radiation, fire, etc, can now be "scrapped" via this mod, which the base game wouldn't allow. (DONE).
    • Most effects - Annoying sparks in your settlement? Hate the mist? Delete it. Again, something the base game wouldn't allow. (DONE)
  3. gena2011131
    gena2011131
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    Всем привет может кто мне подсказать у меня не скачивается мод загрузка идёт а самого файла нету это только у меня так или ещё у кого нибудь.
  4. civilwarnerd
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    Quick question if you don't mind, does this mod set some of the furniture to scrap only? Things like sheetless beds and the red armchairs are set to scrap only, and it only started once I downloaded the mod. Besides that, mod is working wonderfully. Not a big deal if can't fix, place everywhere exists for a reason.
    1. Lemecc
      Lemecc
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      Sorry for such a late reply, I've been dealing with a lot of illness.

      No, this mod does not do that. You can check in the screenshots or open up the mod yourself in xEdit to see that it makes absolutely no changes to any object that exists in the game, and is purely new scrap recipes.
    2. civilwarnerd
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      Thanks for the reply, I've just been using place anywhere so I kinda forgot about this post. I'll try seeing what other mods caused it. Mod has been working great, and I wish you the best of luck with your health.
  5. EvoRoyale
    EvoRoyale
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    Having a bizarre issue I can't diagnose. With SJABMS installed, and nothing else - including not having the Scrap Slightly Less Patch - on a clean installation of the game, I've turned off precombines (fully aware of what that does and the performance hit it'll cause); and yet, I can't scrap quite a number of statics, like the Sanctuary roads, or the trash under the tire pile, next to the house where the workshop bench in Sanctuary is. I'm not sure what's going on, can't figure it out, and haven't been able to find anyone else having the same issue here (as of typing, been looking for about half an hour through posts - will be looking more to see if I can find anything).

    If I could get any help at all, it would be immensely appreciated.
  6. rmomc80
    rmomc80
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    Hello Autor! After 2600 hours of modding and using Scrap everything i tried your mod whit a clean game and save files and.. For me, was even worst.. The roads in sanctuary are missing the base of houses too.. its all a big mess... Im trying to find a substitute to Scrap everything but isnt easy to find one.. Dont know if its the Rebuild mods from the Autor Aurelianis that i love that im using since ever i start modding but it all come worst.. Sad for me.. Cheers for the mod btw
    1. Lemecc
      Lemecc
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      As stated above in the sticky: If you have cell or previs issues in your game, they are not and can never ever be caused by my mod.

      Check the mod screenshots for the xEdit screenshot proving this mod can never ever affect cells in your game.

      Your issues are caused by a different mod or by user action. (In this case, yes, it is very likely that Rebuild is doing this because it's able to access expanded scrap lists. As stated in the FAQ, automated scrapping will always have undesirable effects with expanded scrap lists and it's up to the user to either live with that or scrap manually.)
    2. extremejay2000
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      Dang I use the rebuild mods by aurelianis AND Tenhats. Sad to hear that this mod clashes with that. I guess since they do kind of make a new scrap list for the settlemements and then when you "rebuild" a thing it essentially scraps the old object and replaces it with the fixed object it would be thrown off by your mod just because both things are messing with the scrap recipes.

      So I am guess ANYTHING that messes with that list will clash. I also use a mod called junkier junk. It allows you to store more junk items you see around the map in your inventory to use for crafting and what not. It basically adds components to things that you normally can't put in your inventory. Like a road cone or a tire. Now the objects can be scrapped if you hold them and physically carry them to a settlement and scrap them with the workshop mode but I think he also changed what you get when they scrap i.e. with tires you don't just get rubber you get ballistic fiber.
      So i would guess your mod would clash with it because you have 2 mods deciding what you get when you scrap the same object be it in workshop or if it is stored in your inventory or workshop storage and is scrapped to build something
      I really want to use this mod but I think my current save relies to heavily on the junkier junk mod and those rebuild mods.
      This looks awesome though.

      Now if I am wrong or this could be solved simply by adjusting where it is in the load order I am willing to give it a shot.
    3. Lemecc
      Lemecc
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      I mean this in the nicest way, but this mod doesn't clash/conflict with anything. It physically cannot, it is nothing but new records, and does not edit the base game in any way.

      The reason OP had issues was because they had a mod that automatically scrapped, and since they installed more scrap lists, there were more things the automatic mod could scrap. It's not a conflict, it's a mod interaction. It just happens to be one that in their case was undesirable. I never recommend automatic scrapping myself, and if you do want automatic scrapping, but also want to use my mod, you need to use some of the optional patches that nerf this mod. Or, yes, alternatively and unfortunately just don't use this mod.

      As for Junkier Junk, it's okay to have multiple scrap lists. The game only uses whichever list is loaded last. You can easily have my mod overwrite other scrap recipes, or have them overwrite mine. In the case of Junkier Junk, load it after mine, and my mod will only provide recipes for items Junkier Junk doesn't touch. 
    4. extremejay2000
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      Thank you for the clarification. I took no offense by your first sentence though I appreciate you going out of your way to be nice. Something that is LACKING from a lot of modders when they are asked a question.

      Ok so junkier junk is fine as long as I decide which mod yours or it loads after it will just change the recipes.

      I am still worried about trying it with all of my "rebuild" mods. As you said they technically autoscrap the old building and the script replaces it with the new fixed object.
      Guess I could always try making a clean save without your mod.
      Add yours,see what it does and if it borks something (no fault of your mod just combinations with stuff I have) I can just remove yours and load the save from before I installed yours.

      Will this help with mods that expand settlement borders? ASE is cool but they didn't add scrap list for the new stuff in the new borders.

  7. zeroise
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    Lemecc - you're a genius. 

    Endorsed.
  8. motionlessfreak
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    Hi, I don't have a lot of knowlege about modding but I am unable to scrap the bushes behind Abernathy Farm, is this because the mod does not allow it or am I doing something wrong?
    Thanks, great mod.
  9. ThirdFloorBedroom
    ThirdFloorBedroom
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    Thank you so much for making this! I was a long-time Scrap Everything user, but it would always wind up breaking things eventually, and other scrapping mods never let me clean up as much as I wanted. This mod seems to be exactly what I've been looking for
    1. Lemecc
      Lemecc
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      Sorry for such a late reply, I've been dealing with a lot of illness. Really glad to hear that! Glad you're enjoying the mod, and I hope it contributes to many great playthroughs!
  10. 2Keen4DreamZ
    2Keen4DreamZ
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    Hello Lemecc,

    I have been using this mod to scrap the large grasses and shrubs at your settlement mods with the Precombines removed.
    And other mod settlements that remove precombines.

    The Vanilla settlements though I am unable to get scrap these plants.
    Is this due to Precombines of Vanilla game settlements?

    Also tried early saves with the load order changes but got the same result.
    1. Lemecc
      Lemecc
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      Yep, that's correct. The vanilla settlement precombines "bake" a lot of debris and plants in place so that it's stuck there unfortunately. You'll either have to disable precombines for those settlements, or live with being unable to scrap things in those settlements, a decision based pretty much on player agency vs game performance. The benefit/"selling point" of my mod is that it lets the player make that choice rather than deciding for them.

      Since you're already using versions of my mods and others with the precombines disabled, I assume you're okay with disabling precombines! In which case you can add "bUseCombinedObjects=0" under [General] in your custom INI file to disable precombines across the game, which will allow for full scrapping in all vanilla settlements, any vanilla cells if you use workshop-anywhere style mods, and any mod-added settlement.

      If you want a more controlled solution, you can actually pair my mod with Scrap Everything and get the benefits of both mods. You can use Scrap Everything to disable precombines in vanilla settlement cells only, and my mod provides you with a very large number of additional scrap recipes that Scrap Everything doesn't cover. If you use Scrap Everything, be sure to follow the instructions on that mod carefully and install it correctly!
    2. 2Keen4DreamZ
      2Keen4DreamZ
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      Cheers Lemecc,
      Yeah, it's always Player agency vs game Performance. Only a hand full of my settlement mods remove recombines otherwise it is bad for the game play.
      I learnt from scrap everything the hard way as it trashed my game the more, I scrapped.
      Your mod has been great with my current playthrough.
      Thank you for your great explanation of it all! 
      Kudos and endorsements have been given.
    3. Lemecc
      Lemecc
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      Glad to help! And much appreciated, real glad you're enjoying my mods!
  11. Tankrow
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    Dumby here, I've read basically all I could but my brain still can't get it. Does this mod have any noticeable impact on framerate over a long period of usage? Only asking because my PC as it is, is pretty low-end and I can't really risk it going lower than it is. I just wanted to get rid of bushes, debris and vines to clean up the settlements and can't for the life of me find a single mod that doesn't eventually affect fps.

    Thanks in advance!
    1. Lemecc
      Lemecc
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      The answer to this is both simple and complicated!

      The simple answer is: no, this mod in itself does not and will never affect framerate, period. As stated above, it does not edit any cells, and item edits are in an optional patch you can ignore (though they should not affect framerates either). No precombines are touched or ever will be touched by this mod.

      The complicated answer is: Still no, but the reason people talk about framerate in regards to scrapping is because if you want to actually be able to scrap everything, you need to disable precombines. Otherwise the items you don't want will never be removeable. Doing that is what tends to affect performance significantly, especially in busier parts of the map. So you can download my mod, keep all your precombines intact, but you'll only be able to scrap things not contained within precombines. That still covers a good chunk of stuff, there's a LOT of times where Bethesda didn't include all unscrappables in a precombine in a cell. If you want the most game-safe scrapping experience and you're okay to live with still having some debris around because it's within precombines, then my mod is for you.

      If your machine is low end and struggling with FO4, then yes I do actually recommend my mod for you over any other scrapping mod, as mine makes zero cell edits and cannot affect your gameplay in any way. However, you have to keep in mind that without disabling precombines (which is what most other scrap mods do to work), you won't be able to scrap absolutely everything. That's the compromise you'll need to live with.

      An alternate solution for you may be to download mods here on the Nexus that have pre-cleaned settlements with rebuilt precombines. I don't use any, so unfortunately there's nothing I can personally vouch for, but if you want to get rid of all debris whilst still keeping performance cost low, this may be the way to go.

      Hope that helps!

    2. Tankrow
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      This was perfect, thanks for explaining it for me, the further explanation helped me understand it a lot!

      Again, Thanks!
      This mod seems like an enhanced vanilla edition so I'd definitely say it's needed for any playthrough.
    3. Lemecc
      Lemecc
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      No problem, glad I can help!

      And yes, vanilla-adjacent/enhancing is exactly the intent with all of my Fallout 4 mods, so I definitely recommend my own mods if that's the experience you're after! They're all designed to integrate with the base game in a way that feels extremely natural and like they were a part of the game all along. Hope you enjoy the mod!
  12. VileDirge
    VileDirge
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    Hey, I'm sorry, but I'm super dense...If I'm already using SE and have no plans of NOT using it, is there any benefit to running this along with it, and if so, should it load before or after. Thank you kindly in advance. 

    Edit: Should also add that I have no mod added settlements and not sure if I ever will. Thank you again.
    1. Lemecc
      Lemecc
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      Haha nah it's good, that's a valid question.

      The answer is yes, there is a benefit! This mod covers a lot of items that Scrap Everything doesn't. Using both mods together will basically give you all the power of both mods. You can actually load them in any order you want, the main difference is which mod "wins" out over shared scrapping recipes. Unlike some mod conflicts, the way that my mod and SE will "conflict" won't have any detrimental effect. The game will simply look at which recipe for scrapping is loaded last, and use that one.

      Personally, I would recommend you run Scrap Everything afterwards. Scrap Everything makes edits to cells which are necessary for that mod to work, so the later you run it in your load order, the better. This way, you ensure SE is always loaded correctly anyway, and there isn't any disadvantage to loading my mod before/underneath everything else. Happy scrapping!
    2. VileDirge
      VileDirge
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      Awesome, thank you so much for the reply! Pretty much what I had assumed and was doing, just needed the verification. You are appreciated, Gul Lemec!
    3. Lemecc
      Lemecc
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      No problem, glad to help!

      ...Just don't tell the Cardassian Union that I play video games, okay? ;)