About this mod
A patch for Diamond City Expansion that fixes various things like, bad collision, missing PreCombines, undesired crying and more.
Requirements
DLC requirements
Automatron
Wasteland Workshop
Far Harbor
Contraptions Workshop
Vault-Tec Workshop
Nuka World
Permissions and credits
Credits and distribution permission
Other user's assets
All the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permission
You must get permission from me before you are allowed to modify my files to improve it
Conversion permission
You are not allowed to convert this file to work on other games under any circumstances
Asset use permission
You must get permission from me before you are allowed to use any of the assets in this file
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You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation points
You are not allowed to earn Donation Points for your mods if they use my assets
Console modding permission
This mod will not be available on Bethesda.net for console users
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Translations
Translations available on the Nexus
Mandarin
Author: lp8785
Diamond City Expansion - eXoPatch CN
French
Author: ScarletAethlae
Diamond City Expansion - eXoPatch - FR 1.3.3
French
Author: Exoclyps Traduit par Chatthe
Diamond City Expansion - eXoPatch Fr
Changelogs
Version 1.3.3
Added unique armor for the "Red District" npc dancers. Also placed copies you can find in red district. Comes with CBBE file.
This makes my "Red Seat" patch redundant as it's fully incorporated now.
Version 1.3.2
Fixed an issue where Madame Schwartze of The Red District's voice was missing.
Version 1.3.1
Some files got lost on the way to the goalpost. Fixed now.
Version 1.3.0
Updated to support PRP 74. (Works with Vanilla, PRP 69 and PRP 74)
Red District and The Loge is now covered with generated PreCombines.
Built in support for Fourville by excluding conflicting edits from PreCombine generation.
Version 1.2.7
Fixed Navmesh issue that would sometimes leave npcs stuck next to entrance ramp.
Version 1.2.6
Accidently misplaced the PreVis files. Fixed now.
Version 1.2.5
Tweaked Navmesh outside Diamond City Security. Should reduce NPC headbutting the wall.
Version 1.2.4
Repositioned a few baseball cards in the Red Seat District that was unlootable. Also removed ownership to make them easier to collect.
Version 1.2.3
Added custom made preview settings for the baseball cards so they'll show up nicely in the inventory.
Version 1.2.2
Fixed an issue where the wall outside Diamond City Security would have a white line for some users.
Version 1.2.1
Fixed a bug that'd make the Bartender in The Red Seat resort to generic responses after finishing Grinding The Seat.
Possibly fixed (can't test myself) an issue that would cause some users to crash at startup.
Version 1.2.0
Cleaned up and clarified dialogues and quest objectives for "The Loge" quest.
Cleaned up the "The Loge" cell. Should not work just like Home Plate where you can properly scrap everything as well as properly place stuff.
Removed a few intrusive collision markers no longer needed with updated collision to meshes.
Version 1.1.2
Missed some housecleaning it seems. ITM and UDR records cleaned out.
Version 1.1.1
Fixed missing lip-sync in dialogue with Liemanto.
Fixed up the quest Grinding The Seat. Now instead of walking circles in your undies you actually will have to dance for it.
Version 1.1.0
Reran the PreCombine generation, including Fens Street Sewer this time as it is being modified by the main mod.
Version 1.0.0
Diamond City Expansion - eXoPatch A patch for Diamond City Expansion that fixes various things.
General fixes Fixed various meshes to have proper collision. Also makes them properly part of the PreCombines now. Fixed a collision issue with some stairs that would be hard to get past. Fixed various visual glitches. Gaps in the grounds. Dirt piles not actually connected to the ground and so on. Fixed door in Liemanto Residence that was clipping into the wall. Fixed the Loge player home so that you can properly scrap everything and place stuff on the floor. Red Seat District Candles will emit shadow and not be as bright. Replaced the emittance from some of the hanging lights to red. Added some more red lighting where it fit. Added a green lamp near the fighting box entrance. Removed the crying girls sound as the crying would come from the void. Made it so the music pauses when using the pipboy or in the menu. Made it so the cards no longer havok settles. ( No more cards falling trough the cracks of the floor.) Fixed the quest Grinding The Seat so that it has you dancing properly instead of walking in circles. Load Order stm_DiamondCityExpansion.esp
DiamondCityExpansion-eXoPatch.esp
Any other mod touching diamond city. (Including PRP) DiamondCity-PreVis.esp
And if you use it... ELFX-PreVis.esp
Goes after DiamondCity-PreVis.esp. Credits statsmakten for creating
Diamond City Expansion .
BenRierimanu for letting me include the fixes from the
Previsibines Repair Pack (PRP) .