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WarMocK

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WarMocK

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64 comments

  1. Daeris819
    Daeris819
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    The mod seems to be working wonderfully for me. It's making my Hangman's Alley build very fun.

    Quick question for anyone that might know.... does anyone know how to remove the leaning blue plywood board from the side of the laundry building? There are actually a few. I can't seem to scrap them while in build mode, and I've also tried using console, clicking the boards, then typing "disable", but that doesn't seem to work either.

    If anyone know any tricks to remove the board please let me know.
  2. alexkujo
    alexkujo
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    one of my favourite mods but doesnt work with desperados overhaul unfortunately. still a great great mod <3
  3. cambricpulse
    cambricpulse
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    My companion (Piper) can't reach the far side of the floor, by the windows, on the 2nd floor of the building with the kitchens.
  4. ShrekFan1010
    ShrekFan1010
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    Anyone else have problems with settlers refusing to go into the corner building on the west exit? I'm trying to have a general store but any npc I assign just refuses to go in on their own
  5. gl3nnb0wman
    gl3nnb0wman
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    Should this be used before you enter Hangman's or after you've taken it.
    1. WarMocK
      WarMocK
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      Only tested it before the settlement was taken, so I cannot guarantee it will work as intended if you install it after you mopped the floor with the raiders.
  6. Sherlock999
    Sherlock999
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    Do any one know how to make the gate near the stores scrappable ? That gate sticking out like a sore eye for me and i would like it to be scrapped.
  7. regularrigby64
    regularrigby64
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    I'd love to see a compatibility patch for Fens Raider Camp or Hangman's Interior Apartments, so me can have all of the surrounding buildings accesible in order to build shops and residences
  8. sapphicfoxx
    sapphicfoxx
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    Recently started using this mod and really love the way you've gone about expanding the settlement. Having some of the apartments still blocked off/doors that are boarded feels immersive while still giving us lots of room to build! It's also just a very interesting place now, and a lot of fun to build in! 

    I have one question though, I assigned a settler to a bar in the pub area with the water pump, and another to a trading stand in the front corner shop. Both those settlers currently just stand in the middle of the alley instead. They seem to be the only ones with that problem, the others walk around fine. If in reading some of the comments right, should I try the 1.2.5p version to fix that? 

    In terms of conflicts, the only thing I can think of is that I've started using the mod 'Settlement Dead Zone Fixes', is it possible there's some kind of clash there? 

    Thank you for your amazing work! Even with this minor issue it's gonna be staying in my load order :) 
  9. LEGO116
    LEGO116
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    Does this mod allow us to scrap the raider wood shacks?
    1. WarMocK
      WarMocK
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      Yes, I added them to a new scraplist and rebuilt the preCombine/preVis data accordingly.
  10. Machinguchef
    Machinguchef
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    Hello fellas, I recently started a new save, came back from vacation and installed this mod along 200+, problem is I get
    flickering buildings looking back from the river. So I installed version 1.2.1 instead and works great for me, no flickering to be found anywhere, just in case someone runs into the same problem, cheers.
    1. orivalx
      orivalx
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      does anyone have a fix for this problem yet or is it still a thing?
    2. aiuex
      aiuex
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      No...
      I have found the answer to this question.
      This mod has a conflict problem with  SCRAP and PRP.
      Uninstalling SCRAP solved the problem.
      Also, installing Rebuild - AIO and placing its load order above this mod (as far as possible, even above the other terrain editing mods!) This solved the problem and gave the same garbage disposal effect.
      But this is just in my environment, so it may not apply to others!