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Infamous

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Infamous95

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  1. Infamous95
    Infamous95
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    I added a redundant mods section on the descriptions page for those interested

    You can also check the changelog under the logs tab for any information on updates

    If there are any issues please let me know. I try to keep my stuff as error free as possible.

    Things Im looking into for the next update:
    -Some requested features/fixes
    -Looking to flesh out the body parts in gore bags and adding mystery bacon and what not to raiders.
  2. Aeliun
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    Hello Infamous95, I have another problem. A Conflict with Workshop Plus. Due to your mod the blueprint system is not working. In the Bartermenu when using Blueprints, it is empty. In case you just made blueprints they are not in there. After deselecting your mod, all is good. Thought it had to do with the drop Weapon fix, so deleted that, but that was not it. If you know what is conflicting, I would like to know. For now, de-activated your mod, but I really don't want to. But yeah... it's Workshop Plus!
    1. Infamous95
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      Try deleting the crafting recipe for the cymbol monkey. I havnt looked into it but Im geussing that could be the problem with both this and eco
    2. Aeliun
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      Nope, that is not it. I deleted that but still no blueprints in de barter menu. Deselecting your mod fixes it. Any other ideas?
    3. Infamous95
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      No idea Workshop Plus has no conflicts with my mod your better off asking that author for help as I don't use that mod.
    4. mrblondeismydog
      mrblondeismydog
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      having the same problem with this mod and sim settlements 2. when trying to choose pot plan everything is blank until i deactivate your mod
    5. Krabberab
      Krabberab
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      I´m having the same problem a s described in OP.
  3. andresot
    andresot
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    None of the mod´s functions are working for me. Ergo the mod is off in my game. Maybe there is some kind of load order I have to check out? Can someone give me a heads up?
    1. Infamous95
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      Try reinstalling it or see if its installed on the mods section in the main menu if its not activate from there. Load order I would place higher up then patch any conflicting mods so all the features are active. 
    2. andresot
      andresot
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      Re-Installed and plug in is in 46 position. The mod is not listed in my MMC menu neither. Idk what the issue could be. Maybe some kind of incompatibility with any other mod but Vortex has no warnings of any kind.
    3. Infamous95
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      Idk I can't help much further because it could be anything.
  4. GaemFucious
    GaemFucious
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    Just noticed that this mod interferes with the "Choose plot" in SS2... makes it so none of the plot choices show. Hopefully it is something that can be fixed as i love this mod.

    Thanks!
  5. UsernameTaken666
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    Hello Infamous95. First, thank you very much for the mod. It saved me a lot of additional plugins. I read through the posts, but did not see an answer so I apologize if I overlooked it.
    Is your mod compatible with the Who's the General - Minuteman Quest Cleanup https://www.nexusmods.com/fallout4/mods/59019.
    I ask b/c you saved me the Keep Radiants in Commonweath plugin, but the mod above required a compatibility patch.
    Thank you for taking the time to read. Take care!

    1. AlinaFaas
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      I`m here to ask the same. Any news?

      For your info, i`m following The Midnight Ride guide

      However, thanks for the mod. Appreciate the time you put into this. Must be a lot
    2. Infamous95
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      I will try to remember to look into it but the best thing you can do is just open up both mods in FO4edit and see if theres any conflicts
    3. AlinaFaas
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      fyi,
      switched from Who's The General - Minutemen Quest Cleanup at Fallout 4 Nexus - Mods and community (nexusmods.com) 
      to Minimal Minutemen - Radiants for the Returning General at Fallout 4 Nexus - Mods and community (nexusmods.com)

      Very similar (and same mod author) and most important no conflict with your Infamous's Combined Tweaks and Changes.
    4. Infamous95
      Infamous95
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      Thats great to hear!
  6. sattyre
    sattyre
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    have you considered esmifying this so it can be loaded and sorted with esms.  I use the Xedit script by Persistentify Those Plugins.  It's a skyrim mod but works fine for FO4
    1. Infamous95
      Infamous95
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      Yes I may do that later
  7. WastelandWildman
    WastelandWildman
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    plug in checker reports 2 deleted base records. idk if that's something you can fix or if it  actually needs to be corrected  in the next update just to be sure there's no issues.
    1. Infamous95
      Infamous95
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      Shouldnt be any deleted files but I will double check
  8. PoisonParadise
    PoisonParadise
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    This belongs in The Midnight Ride. Genuine mystery how this isn't more popular. Thank you Infamous!
  9. Paxcon
    Paxcon
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    I love this mod, the only thing i dont like is the reverb on the radio's. Is there a way i can turn that off?
    1. Infamous95
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      Open up the esp should find the edit under sound
  10. DavidMaurus
    DavidMaurus
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    This has saved me SO many plugins it's absolutely mind-boggling
  11. Br4ndX
    Br4ndX
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    Question:
    When you say "Prevents tunneling of Bloodworms, Radscoprions, and Molerats (This helps with CTD's in Vault 88 and Nuka World)"
    Does this stop ALL tunneling of these enemies, period?
    1. Infamous95
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      Yes all enemies.
    2. Br4ndX
      Br4ndX
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      Cool, thanks!