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You may not like or agree with some features. That's fine, just change them in the MCM. Please don't complain about something that can be easily changed in the MCM.
I made a mod to accompany True Damage, that removes capacitor damage differences between energy weapons and make enemy laser rifles, plasma rifles, etc etc as dangerous as yours. Making the game more tactical shooter.
Awesome job ty so much. But plz one request...could you plz patch Alternate Ammunition cleaned and/ or loads of ammo. These are great mods but I tested the 1st one and the alternate ammunition does little or no damage w True damage installed. Not sure about LoA but I have heard similar reports. These are great mods, so pretty plz w a cherry on top, patch them :)
Loved the mod with the combination with scourge and real.ai my only problem with it is there is no point in using expensive weaponry at all since you could just change the ammo type of the weapon you are using instead of getting a better gun i wish the mcm had had an option to adjust the weapon damage modifier not just the 10% default value in all honesty i wish to adjust to maybe 20% or 30% so that changing a receiver and modding the gun is good
I spent the last 2 weeks trying to get the Munitions 40mm explosion dmg right. Ive tried the explosion slider of this mod, but when i get 150 dmg for the 40mm, the vanilla frag grenade goes to 2000 dmg. Ive tried my way trough xedit but TD overrides every single attempt of change the 40mm explosion damage. So what left for me was to exclude SREP and BAS-B from TD and adjust the ammo damage, but still the damage vary too much and will not be in line with the rest of the weapons.
If someone could give me a solution i would be very thankful.
Does the legendary Dual-shot weapon mod work? does it only work on weapon damage and does not work on ammunition damage?
This mod reduces the damage of receivers with combined damage types by 90%. that is, weapons with fire and physical damage deal only 3-5 fire damage, how can I fix this?
Hey, I've been running into that issue that melee mobs like ghouls seem not to do much damage. Like 2-5 hp per hit. I picked up 2 points of dmg restist from the perk. But it's the start of the game and I'm just lvl 10. Is it possible that I could stand in a mob of ghouls without much issues? I play with maim, scourge and true damage. Thanks's for any suggestion!
as the title suggests I did start with a new modlist to make the game more difficult especially concerning giving and receiving damage. Atm I'm pretty much a one-shot for most weapons and that's by design. I was curious about Ghouls and how they have been implemented with D.E.C.A.Y so I looked and found some. Issue is they do only minute damage. While everything else kills me with one or two hits I can stand inside a mob of ghouls without really being in danger. That's ofc not suppose to happen. I spent hours googling and looking for people with similar issues (and solutions) but came up short.
I guess (don't invest too much in my opinion as I myself don't either...) that is has to do with True Damage and Decay but I'm not sure and I don't know how to solve it anyways. I had a look at the damage values of the ghouls with FO4edit and it's clear that they are not being changed by Decay.
For some reason, my munitions patch is not correctly editing all the different munitions ammo types. It is only affecting .223, 20 gauge shell, 12.7mm round, 9mm round, .32 round, .22 round, .357 round, and .44-40 round. I am using the most recent version of the mod but wasnt sure if maybe it didnt install correctly or if perhaps it was never finished to include the entire munitions loadout.
EDIT: I installed this long ago and didn't remember the disclaimer on the download page stating that the munitions patch is out of date and to download the other file. I have downloaded it and everything works correctly now. I scrolled down and saw another post with the exact same information I did.
Would the Perks Module also apply to any affinity perks that would increase damage like how Paladin Dense or Preston's affinity perks do? I'm using the Better Companions mod and I'm a bit concerned about some conflicts between the two mods since Better Companions changes the affinity perks of all the vanilla companions.
682 comments
You may not like or agree with some features. That's fine, just change them in the MCM. Please don't complain about something that can be easily changed in the MCM.
Consistent Energy Weapon Damage - Remove Capacitor Differences
my only problem with it is there is no point in using expensive weaponry at all
since you could just change the ammo type of the weapon you are using instead of getting a better gun
i wish the mcm had had an option to adjust the weapon damage modifier not just the 10% default value
in all honesty i wish to adjust to maybe 20% or 30% so that changing a receiver and modding the gun is good
If someone could give me a solution i would be very thankful.
I've been running into that issue that melee mobs like ghouls seem not to do much damage. Like 2-5 hp per hit. I picked up 2 points of dmg restist from the perk. But it's the start of the game and I'm just lvl 10. Is it possible that I could stand in a mob of ghouls without much issues? I play with maim, scourge and true damage. Thanks's for any suggestion!
as the title suggests I did start with a new modlist to make the game
more difficult especially concerning giving and receiving damage. Atm
I'm pretty much a one-shot for most weapons and that's by design. I was
curious about Ghouls and how they have been implemented with D.E.C.A.Y
so I looked and found some. Issue is they do only minute damage. While
everything else kills me with one or two hits I can stand inside a mob
of ghouls without really being in danger. That's ofc not suppose to
happen. I spent hours googling and looking for people with similar
issues (and solutions) but came up short.
I guess (don't invest too much in my opinion as I myself don't
either...) that is has to do with True Damage and Decay but I'm not sure
and I don't know how to solve it anyways. I had a look at the damage
values of the ghouls with FO4edit and it's clear that they are not being
changed by Decay.
Here's my modlist. Help is highly appreciated!
# Automatically generated by Vortex
Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
DLCCoast.esm
DLCworkshop02.esm
DLCworkshop03.esm
DLCNukaWorld.esm
Unofficial Fallout 4 Patch.esp
BakaFramework.esm
ArmorKeywords.esm
WorkshopFramework.esm
HUDFramework.esm
SettlementKeywords.esm
SS2.esm
SS2_XPAC_Chapter2.esm
SS2_XPAC_Chapter3.esm
TrueStormsFO4.esm
GavMan_Vault88_CityPlan.esl
Armorsmith Extended.esp
True Damage.esp
Modern Firearms.esp
TD - Modern Firearms.esp
WheelMenu.esp
TrueStormsFO4-FarHarbor.esp
TrueStormsFO4-NukaWorld-FH-Compat.esp
NAC.esp
AGM_Climate_TrueStormsPC.esp
NAC-FH.esp
NAC-NW.esp
AGM_DLCwithLOD.esp
ConditionBoy.esp
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
3dscopes.esp
ASVektor.esp
BattleRifle.esp
Combat AI Empowered.esp
SS2Extended.esp
SuperMutantRedux.esp
ImmersiveAnimationFramework.esp
SS2_FDK_TinyLiving.esp
Raider Gang Extended NPC (Fixed & Cleaned).esp
SS2WastelandVenturers.esp
[SS2 Addon] SimSettlements SuperStructures.esp
AtomicAnnieLagrieGun.esp
LegalizeTheCommonwealth2.esp
D.E.C.A.Y.esp
SCOURGE - Vanilla.esp
SCOURGE - Automatron.esp
SCOURGE - Far Harbor.esp
SCOURGE - Nuka World.esp
IAF - Far Harbor & Nuka World.esp
True Damage - Adrenaline Module.esp
True Damage - DLC.esp
True Damage - Vehicle Module.esp
JunkTownTwo.esp
SS2-PraRandomAddon.esp
SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
ohSIM_Sim2_Settlements_Scrappers_Addon.esp
K9TacticalHarness.esp
SuperMutantRedux_ArmorSmithExtended.esp
Cannabis Commonwealth.esp
free production.esp
SS2AOP_VaultTecTools.esp
SuperMutantRedux_WeaponsmithExtended_Patch.esp
SS2BadNeighbors.esp
MAIM Distributor.esp
MAIM 2.esp
True Damage - Perk Module.esp
True Damage - Perk Module DLC.esp
I am using the most recent version of the mod but wasnt sure if maybe it didnt install correctly or if perhaps it was never finished to include the entire munitions loadout.
EDIT: I installed this long ago and didn't remember the disclaimer on the download page stating that the munitions patch is out of date and to download the other file. I have downloaded it and everything works correctly now. I scrolled down and saw another post with the exact same information I did.