Fallout 4

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eclix

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eclix

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  1. eclix
    eclix
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    If you're having any problems, please read the FAQ on the Description tab before posting.

    You may not like or agree with some features. That's fine, just change them in the MCM. Please don't complain about something that can be easily changed in the MCM.
  2. HoomanPlus62
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    I made a mod to accompany True Damage, that removes capacitor damage differences between energy weapons and make enemy laser rifles, plasma rifles, etc etc as dangerous as yours. Making the game more tactical shooter.

    Consistent Energy Weapon Damage - Remove Capacitor Differences
  3. Punisherx7
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    Awesome job ty so much. But plz one request...could you plz patch Alternate Ammunition cleaned and/ or loads of ammo. These are great mods but I tested the 1st one and the alternate ammunition does little or no damage w True damage installed. Not sure about LoA but I have heard similar reports. These are great mods, so pretty plz w a cherry on top, patch them :)
  4. jcpm56
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    Loved the mod with the combination with scourge and real.ai
    my only problem with it is there is no point in using expensive weaponry at all
    since you could just change the ammo type of the weapon you are using instead of getting a better gun
    i wish the mcm had had an option to adjust the weapon damage modifier not just the 10% default value
    in all honesty i wish to adjust to maybe 20% or 30% so that changing a receiver and modding the gun is good
  5. xHEINZx
    xHEINZx
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    I spent the last 2 weeks trying to get the Munitions 40mm explosion dmg right. Ive tried the explosion slider of this mod, but when i get 150 dmg for the 40mm, the vanilla frag grenade goes to 2000 dmg. Ive tried my way trough xedit but TD overrides every single attempt of change the 40mm explosion damage.  So what left for me was to exclude SREP and BAS-B from TD and adjust the ammo damage, but still the damage vary too much and will not be in line with the rest of the weapons.

    If someone could give me a solution i would be very thankful.
  6. kktyr45
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    Is this compatible with DirectHit?
    1. classictimmy
      classictimmy
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      I'm also wondering this, but I've been using them together and so far its been fine, but I'm still trying stuff out
  7. wjw199511
    wjw199511
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    Can it be used with Better power Armor or Better Explosives?
  8. Pessimist999
    Pessimist999
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    • Does the legendary Dual-shot weapon mod work? does it only work on weapon damage and does not work on ammunition damage?

    • This mod reduces the damage of receivers with combined damage types by 90%. that is, weapons with fire and physical damage deal only 3-5 fire damage, how can I fix this?

    1. Pessimist999
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      all +%damage legendery mods dont work((( does any one know how to fix that?
  9. Eichnexus
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    Hey,
    I've been running into that issue that melee mobs like ghouls seem not to do much damage. Like 2-5 hp per hit. I picked up 2 points of dmg restist from the perk. But it's the start of the game and I'm just lvl 10. Is it possible that I could stand in a mob of ghouls without much issues? I play with maim, scourge and true damage. Thanks's for any suggestion!
  10. Eichnexus
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    H,

    as the title suggests I did start with a new modlist to make the game
    more difficult especially concerning giving and receiving damage. Atm
    I'm pretty much a one-shot for most weapons and that's by design. I was
    curious about Ghouls and how they have been implemented with D.E.C.A.Y
    so I looked and found some. Issue is they do only minute damage. While
    everything else kills me with one or two hits I can stand inside a mob
    of ghouls without really being in danger. That's ofc not suppose to
    happen. I spent hours googling and looking  for people with similar
    issues (and solutions) but came up short.

    I guess (don't invest too much in my opinion as I myself don't
    either...) that is has to do with True Damage and Decay but I'm not sure
    and I don't know how to solve it anyways. I had a look at the damage
    values of the ghouls with FO4edit and it's clear that they are not being
    changed by Decay.

    Here's my modlist. Help is highly appreciated!

    # Automatically generated by Vortex
    Fallout4.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCCoast.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    DLCNukaWorld.esm
    Unofficial Fallout 4 Patch.esp
    BakaFramework.esm
    ArmorKeywords.esm
    WorkshopFramework.esm
    HUDFramework.esm
    SettlementKeywords.esm
    SS2.esm
    SS2_XPAC_Chapter2.esm
    SS2_XPAC_Chapter3.esm
    TrueStormsFO4.esm
    GavMan_Vault88_CityPlan.esl
    Armorsmith Extended.esp
    True Damage.esp
    Modern Firearms.esp
    TD - Modern Firearms.esp
    WheelMenu.esp
    TrueStormsFO4-FarHarbor.esp
    TrueStormsFO4-NukaWorld-FH-Compat.esp
    NAC.esp
    AGM_Climate_TrueStormsPC.esp
    NAC-FH.esp
    NAC-NW.esp
    AGM_DLCwithLOD.esp
    ConditionBoy.esp
    DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
    3dscopes.esp
    ASVektor.esp
    BattleRifle.esp
    Combat AI Empowered.esp
    SS2Extended.esp
    SuperMutantRedux.esp
    ImmersiveAnimationFramework.esp
    SS2_FDK_TinyLiving.esp
    Raider Gang Extended NPC (Fixed & Cleaned).esp
    SS2WastelandVenturers.esp
    [SS2 Addon] SimSettlements SuperStructures.esp
    AtomicAnnieLagrieGun.esp
    LegalizeTheCommonwealth2.esp
    D.E.C.A.Y.esp
    SCOURGE - Vanilla.esp
    SCOURGE - Automatron.esp
    SCOURGE - Far Harbor.esp
    SCOURGE - Nuka World.esp
    IAF - Far Harbor & Nuka World.esp
    True Damage - Adrenaline Module.esp
    True Damage - DLC.esp
    True Damage - Vehicle Module.esp
    JunkTownTwo.esp
    SS2-PraRandomAddon.esp
    SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
    ohSIM_Sim2_Settlements_Scrappers_Addon.esp
    K9TacticalHarness.esp
    SuperMutantRedux_ArmorSmithExtended.esp
    Cannabis Commonwealth.esp
    free production.esp
    SS2AOP_VaultTecTools.esp
    SuperMutantRedux_WeaponsmithExtended_Patch.esp
    SS2BadNeighbors.esp
    MAIM Distributor.esp
    MAIM 2.esp
    True Damage - Perk Module.esp
    True Damage - Perk Module DLC.esp
  11. Gameshark1444
    Gameshark1444
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    For some reason, my munitions patch is not correctly editing all the different munitions ammo types. It is only affecting .223, 20 gauge shell, 12.7mm round, 9mm round, .32 round, .22 round, .357 round, and .44-40 round.
    I am using the most recent version of the mod but wasnt sure if maybe it didnt install correctly or if perhaps it was never finished to include the entire munitions loadout.

    EDIT: I installed this long ago and didn't remember the disclaimer on the download page stating that the munitions patch is out of date and to download the other file. I have downloaded it and everything works correctly now. I scrolled down and saw another post with the exact same information I did.
  12. GrumpyWastelander24
    GrumpyWastelander24
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    Would the Perks Module also apply to any affinity perks that would increase damage like how Paladin Dense or Preston's affinity perks do? I'm using the Better Companions mod and I'm a bit concerned about some conflicts between the two mods since Better Companions changes the affinity perks of all the vanilla companions.