Fallout 4

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VilanceD

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VilanceD

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About this mod

Cleans/disables the normally perm junk and plants. Repairs sidewalk. RR sign/edges repaired. ESL Flagged, Precombine/previs rebuilt.

Requirements
Permissions and credits
Changelogs
Donations
Big thanks to Vlits for making the Repaired Red Rocket meshes available!

What does this mod do?
  • Cleans/disables the normally permanent trash, junk, wall/floor/ceiling stains and plants.
  • Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash!
  • V1.2 is updated to use the Repaired Red Rocket nif files without Pump Arms.
  • Friendly reminder - Much like Far Harbor settlements, there are a lot of linked objects to the trash and debris throughout the settlement. 
  • Examples: The armor crafting station links to debris beneath it, thankfully you can just relocate the station and the debris will disappear. In the back of the settlement a fridge connects to the junk pile it is in. 
  • Sidewalk repaired and terrain/landscape lowered to not go over top it.
  • All ambient lights inside structure disabled.
  • Spotlight effects can be scrapped via the spotlights themselves, however the actual spotlights stay some kind of glitch.
  • Rebuilds the Precombines for 6 cells and 1 previs. QC tested collisions and visuals for all 9 cells in and around the previs.
  • ESL Flagged to not count against the 255 plugin max cap

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • All vanilla and Far Harbor settlements are done, except for Oberland Station and Boston Airport which I am not doing a version of.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • To improve compatibility place this mod last on load list.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches "Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, last loaded mod takes over, so make sure to load this mod last.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Current known issue:  Near SW corner of building there is a dirt road that gets its textures mixed up if you stand in a specific spot. This is due to the road object rolling into another previs, the previs that is part of Kiddie Kingdom. This visual oddity is already using my only known repair technique so will be there until I learn some other way to fix it.

Happy Building!