Fallout 4

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VilanceD

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VilanceD

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About this mod

Cleans/Disables perm trash/junk/plants. Building repaired. Billboard/Benches/posters scrapable. ESL Flagged. Precombines/Previs rebuilt.

Requirements
Permissions and credits
Donations
What does this mod do?
  • Cleans/disables normally permanent trash, junk, plants, damaged posters, etc
  • Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash!
  • Fully repairs the main building. Updates wallpaper and ceiling textures to be less damaged, still aged in appearance, and of course using lore friendly parts and materials. 
  • Makes much of the thematic objects scrap optional:
  • Benches in bleachers - updated so benches are now buildable in WS mode, seating now works and they seat 7!
  • Billboards and their support parts
  • Poster inside and ad on side of building
  • Power pole near entrance sign
  • Duct/pipe on outside of building
  • Smaller building (near the entrance sign) has its doorways reopened and working door snap points and window covers removed making it a usable space.
  • Also replaced one dead light fixture on outside of same building and converted it to WS version. No light effects to modify in settlement.
  • Remodel also addressed some minor visual glitches, overlapping original structure and such.
  • Landscape/Terrain was flattened and modified to remove trash and also adjusted to remove dirt coming thru floors into building, stands and sidewalk.
  • Sidewalks repaired as best as possible given the angled terrain, and disabled grass mounds to further make it flatter.
  • Friendly reminder: Any trash piles or junk you see are there because scrapping an existing object will clean it up. If it seems more trashy than my usual mods this is why.
  • Warning! Like Dalton Farm and Longfellow, Place Everywhere insert key option can allow you to scrap land terrain objects in the settlement, so be careful not to make holes in the geometry of the landscape.
  • Precombines/previs fully rebuilt and tested.
  • ESL Flagged to not count against the 255 plugin max cap. For reals this time!

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is included in the CDCRC ^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • Please load before other mods.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches "Breaking Previs"
  • Since this mod has Precombine and Previs (PnP) files, load it or any other DCnR mods last.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Current known issue:  None yet....

Happy Building!