Fallout 4

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Created by

VilanceD

Uploaded by

VilanceD

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About this mod

Cleans/Disables the normally permanent trash/plants/junk. House rebuilt, fully scrapable. Previs/Precombines rebuilt. ESL Flagged.

Requirements
Permissions and credits
Donations
What does this mod do?
  • Cleans/Disables permanent trash, junk, plants, plywood, etc, anything junky that is not normally removable or scrapable.
  • Does NOT affect any kind of quest, plot, or normally scrapable objects. If you could move it in workshop before its still there. Even trash!
  • Main Farm House fully rebuilt using similar style to existing structure, door snap points added to doorways.
  • House can be scraped in pieces: Roof, ceiling pieces, and house base. This allows for custom rebuild of extra floors, or clean slate.
  • Broke up the rocks on the NW corner, they were covered up in chunks of seaweed and trash. 
  • If using Place Everywhere, be careful using insert key, this settlement allows you to scrap terrain features which can leave holes in the ground.
  • 6 Precombines/1 previs rebuilt. Full QC checking for bad visuals and collisions in the main 6 cells. Other 3 are under water.
  • ESL Flagged, will not count against the 255 plugin max.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod will eventually be added to collection.
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • To maximize compatibility place last in load list.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches "Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, so it is highly recommend to load it last.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Current known issue:  None yet....

Happy Building!