Fallout 4
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FX0x01

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FX0x01

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About this mod

Merges the 1st person's RootBehavior with EWS, Tactical Reloads, See-Thought Scopes events/variables, along with some events from my mods to prevent future incompatibilities and conflicts.

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  • Description:
This mod merges the 1st person's RootBehavior with EWS, Tactical Reloads, See-Thought Scopes events/variables, along with some events from my mods to prevent future incompatibilities and conflicts. This may also fix some issues as some of them were not fully merged before; Recommended to load it at the end of your load-order, allowing it to overwrite other mods (giving a higher priority). Should not cause any problems even if you don't have all/any of the mods listed above installed. Neither of these mods is required.

  • What does this mod do:
Spoiler:  
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This mod only merges the Animation Events and Variables from these mods, which are usually defined in RootBehavior.hkx. There's only one file in the vanilla game like this and you cannot separate it for each mod, it has to be a replacer for the vanilla file. So because of this, it always needs to be patched for other mods that add their own animevents or variables. I just tried to merge the most popular of them.

For example, if you load EWS after STS or vise versa, it may cause functionality from STS or EWS to not work properly because EWS RootBehavior was not patched for STS; or let's say I release a mod that has its own AnimEvents and instead of patching that file for every mod listed above, I'll just maintain the current one.

And once again, to make things clear, this mod doesn't merge or affect the functionality of these mods.

  • What's merged:
Extended Weapon System v2.0.0:
Spoiler:  
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Events:
reloadEmptyStart
attackFireLast
reloadToIdleStart
reloadSequentialStart
reloadInstantStart
reloadInstantEnd
AutoFireEnter
AutoFireExit


Variables:
fWeaponEmpty
fBulletPosition

Tactical Reloads v1.1 / 1.32 / 1.4:
Spoiler:  
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Events:
reloadReserveStart
reloadJamStart
attackLastStart
weapEquipEmpty
selectionChangeStart
selectionChangeBackStart
fireDry

See Through Scopes v2.5.3:
Spoiler:  
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Events:
PowerFirstPersonInitialized --PowerArmorFirstRoot.hkx
PowerThirdPersonInitialized--PowerArmorFirstRoot.hkx
STSAim
STSHoldStart
STSHoldEnd
STSOut
STSRest
STSStop
STSHoldInput


Variables:
fSTSWobbleWeight
fSTSWobbleSpeed
iSTSHoldInputSetting
fSTSPatchTactialReload
fSTSPatchJiggleRemover

Weapons Framework Beta v0.1:
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Events:
weapUnjam
weapAttachSwitch
weapFireSwitch
weapMagCheck
reloadStartRND2
sightedReloadStart
sightedReloadEnd
weapBreakStart
weapBreakEnd
sightedReloadTactStart


  • Compatibility:
If there are any other mods that modify the 1st person's RootBehavior and add their own events/variables, please let me know.

  • Installation:
Install with your preferred mod manager.

  • Credits:
henkspamadres, Bwones, icodei