Fallout 4

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VilanceD

Uploaded by

VilanceD

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About this mod

Cleans/Disables normally perm trash/junk/plants/etc. Settlement can be scrapped down to foundation. ESL Flagged. Precombines/Previs rebuilt.

Requirements
Permissions and credits
Changelogs
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What does this mod do?
  • Cleans/disables the normally permanent vines, plants, trash, junk, etc.
  • No changes were made to any plot/quest objects or any normally scrapable objects, including junk!
  • Settlement can be scrapped down to foundation, see details below:
  • Makes entire structure scrapable into 4 wall chunks, roof chunk, internal chunk. NOTE: Due to LOD will still be visible from far away.
  • Metal Silos with pipes 
  • Beds and Rails converted to workshop version
  • Light strands, lanterns and fixtures can be scrapped individually, and their light effects disable with the nearby source is scrapped.
  • Farm plot, the ground that looks like plowed furrows, can be scrapped.
  • Precombines/previs fully rebuilt.
  • Requires My Library support plugin, must be downloaded separately. 
  • ESL Flagged - does not count against 255 plugin max.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2

  • To improve compatibility place this mod last in load list.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, last mod with PnP files 
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Vilance's Library Support Plugin - Included in this mod
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Please report any visual bugs and discrepancies on the Posts discussion tab, please include a screenshot or clear description of the failing location so I can get the specific fix in.

Current known issue:  Saw maybe 1 or 2 trees blinking but not on every load test.

Happy Building!