Alright, after some tries i discovered that gun mods weren't created equal .... probably due to technical difficulties at the time & whatever features gun's authors tried to implement.
Some work flawlessly right of the bat with SideAimFramework (SAF)
Spoiler:
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like Mk 12 SPR, Also Famas & Vulkan-M Malyuk, this is rare case for bullpups.And This is what i would like to put my effort more.Tiring, but gonna put a wide smile on me when it's done.
Some had limited functionality with SAF, Barely Compatible Rig.
Spoiler:
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Almost like the first one, but whenever Tilted Aiming were involved, some of the gun's meshes gonna dislocated somewhere.This is where SBRsFramework become crucial, as you could see from v1.0.4 of M249 & M82A1 .... Known Case:
GM6 Lynx (Mod Removed) = Firing Your gun while the Ejection Cover shut still.
SA80 = Bolt Group escape from its chamber & floating in front of your face.
Combined Arms - M82A1 = Bolt Group just runs off from it's place, you can directly see the chamber. Done, Managed to Workaround it.
Combined Arms - M249 = Like M82A1 + The cover of your Feed Tray which where your would put the optics, also follow along. Done, Managed to Workaround it.
Some basically somehow "Destined to be Incompatible" with current SAF
Spoiler:
Show
the best i could do is basically salvage and jurry rigged the NonTilted Side Aiming on it.Known Case:
G11
Combined Arms - Steyr AUG
Combined Arms - SG 550
Combined Arms - SPAS 12
Thus this create some kind of Dilemma Big Brain TIme. Third one is basically already a Copium. Second one is wheter i should do it as usual, which will result in both Meh Result & Meh Satisfaction for me. or just do it as the third ones, Say goodbye to the Tilted Aiming style. Where SBRsFramework will deal with what SAF can't handle
Tell me what you guys think, write down belown ....
Wow man! This mods are crazy good! But i'm a little overwhelmed with the installation of this weapons. Vortex is telling me that i have a conflict between this GIAT FAMAS Patch and Side Aim Framework. The conflicting file is SideAim.ini and I don't know wich one i have to put in preference. I have seen a tutorial on YouTube but with the MO2 it is not the same as with Vortex from what I see. Can you help me with this, please? Thanks in advance!
Been testing this mod to use in my load order and so far seems to work well. One issue I noticed is if you somehow get a blurry or distorted vison effect (like a head injury from the MAIM mod) the side aim will start showing small black boxes on top of the weapon's ejection port/bolt and disappear once the effect goes away.
Not a huge gripe as the vision effect can be disabled in MAIM's mod menu but something I thought should be pointed out. This mod has been a lot of fun to play around with and I hope to see the list of compatible weapons expanded!
Just dropping by... again.... to once more convey my appreciation for this mod. The G3 Battle Rifle is a particular highlight. Of all the weapons in my load order with Side Aim implemented (either through this mod or otherwise), the G3 is my favourite. The original mod is one of the most complete and well thought out weapon mods for Fallout 4. With the addition of Offset Aiming of the Commonwealth it truly sends it into the stratosphere dude!
Well done!
As I have said in previous posts, I hope you'll continue to add weapons to this mod. On that note, may I suggest the Mk14 EBR. It's an old weapon mod but it's great! It's law friendly, sensibly implemented and it fits well into the early game.
I also hope you'll consider adding perk/skill/magazine/scrap (etc) requirements for crafting and using the canted sights.
this seems really cool, hope you are still working on it as i would love to see it for the Combined Arms SV-98 either a red-dot on top of the good 10x scope, on the side or the ability to change the zoom on it :3
Probably ... also got the same thought few days ago. But it might kinda turns into nightmare cz i gotta integrate many Armory Projects .esp .... let's see what i could do after v1.0.4 got released.
36 comments
Some work flawlessly right of the bat with SideAimFramework (SAF)
like Mk 12 SPR, Also Famas & Vulkan-M Malyuk, this is rare case for bullpups.And This is what i would like to put my effort more.Tiring, but gonna put a wide smile on me when it's done.
Some had limited functionality with SAF, Barely Compatible Rig.
- GM6 Lynx (Mod Removed) = Firing Your gun while the Ejection Cover shut still.
- SA80 = Bolt Group escape from its chamber & floating in front of your face.
Some basically somehow "Destined to be Incompatible" with current SAFAlmost like the first one, but whenever Tilted Aiming were involved, some of the gun's meshes gonna dislocated somewhere.This is where SBRsFramework become crucial, as you could see from v1.0.4 of M249 & M82A1 .... Known Case:
Combined Arms - M82A1 = Bolt Group just runs off from it's place, you can directly see the chamber.Done, Managed to Workaround it.Combined Arms - M249 = Like M82A1 + The cover of your Feed Tray which where your would put the optics, also follow along.Done, Managed to Workaround it.the best i could do is basically salvage and jurry rigged the NonTilted Side Aiming on it.Known Case:
Thus this create some kind of
DilemmaBig Brain TIme.Third one is basically already a Copium.
Second one is
wheter i should do it as usual, which will result in both Meh Result & Meh Satisfaction for me.. Where SBRsFramework will deal with what SAF can't handleor just do it as the third ones, Say goodbye to the Tilted Aiming style
Tell me what you guys think, write down belown ....
Not a huge gripe as the vision effect can be disabled in MAIM's mod menu but something I thought should be pointed out. This mod has been a lot of fun to play around with and I hope to see the list of compatible weapons expanded!
Just dropping by... again.... to once more convey my appreciation for this mod. The G3 Battle Rifle is a particular highlight. Of all the weapons in my load order with Side Aim implemented (either through this mod or otherwise), the G3 is my favourite. The original mod is one of the most complete and well thought out weapon mods for Fallout 4. With the addition of Offset Aiming of the Commonwealth it truly sends it into the stratosphere dude!
Well done!
As I have said in previous posts, I hope you'll continue to add weapons to this mod. On that note, may I suggest the Mk14 EBR. It's an old weapon mod but it's great! It's law friendly, sensibly implemented and it fits well into the early game.
I also hope you'll consider adding perk/skill/magazine/scrap (etc) requirements for crafting and using the canted sights.
;-)
Good candidate?
But it might kinda turns into nightmare cz i gotta integrate many Armory Projects .esp .... let's see what i could do after v1.0.4 got released.