Fallout 4

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Created by

VilanceD

Uploaded by

VilanceD

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About this mod

Rebuilt house, optionally can be scrapped. Removes permanent Trash, Junk, Plants, Grass. ESL Flagged, Precombines/Previs rebuilt.

Requirements
Permissions and credits
Changelogs
Donations
What does this mod do?
  • Cleans(disables) the normally permanent trash, debris, plants, etc.
  • Does NOT modify any quest/plot or normally scrapable objects, including junk!
  • Repairs damaged home, it can be removed via hammer beside entrance on the right if you want to clear build site from scratch.
  • Pick up the hammer to keep the house. House can also be scrapped in pieces.
  • Forklift and A-frame are now scrapable, or movable via Place Everywhere.
  • Removes the grass under the house/flat buildable area.
  • Requires my ESL Library Plugin. No longer bundled with this mod, separate download is required.
  • Library helps with duplicate workshop entries and also adds over 24 new functional workshop objects like working furniture/beds, planters and rails.
  • Navmesh fully rebuilt for entire buildable area, house(and house parts) and some of the surrounding cells.
  • Precombines/Previs rebuilt for all 9 cells. QC tested for collisions and visuals.
  • ESL Flagged, so ESP plugin will not count against 255 max, still counts against 500 BA file max cap.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 
  • Next is the DLC settlements, starting with Far Harbor.

Mod Compatibility & SS2
  • To maximize compatibility load this mod last.
  • Should work well for any settlement transfer or SS1/SS2 city plans as it does not move any original structures/foundations, just makes more things scrapable.

Load Order and Visual glitches "Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Current known issue:  Had some PnP reported issues but last update should have got them all.

Happy Building!