Fallout 4

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Created by

VilanceD

Uploaded by

VilanceD

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Safe to use

About this mod

Removes normally perm trash, seaweed, vines, etc. Makes several other perm objects scrapable. Some minor repairs. Precombines/Previs rebuilt. ESL Flagged

Requirements
Permissions and credits
Changelogs
Donations
What does this mod do?
  • Cleans the normally unremovable trash, debris, vines, seaweed, posters, bricks, floor and wall damage decals, etc.
  • Does NOT modify normally scrapable objects, trash or otherwise.
  • Makes Armory Shelves buildable in workshop mode, or scrapable
  • Makes Shack above the workshop scrapable.
  • Shack in center of the courtyard is now scrapable, and wood floor panels.
  • Makes the sinks in the interior scrapable, select the pipes above them.
  • Repairs catwalk rails, filled in gap on one side. 
  • Requires my Library Support Plugin. Helps to prevent duplication issues and adds over 24 new workshop buildable objects. Try the new craftable drink!
  • Due to Vortex being picky the above plugin must be DL separately.
  • Radio Transmitter and Radio on Desk are highly scripted, effectively unique objects. After spending 3 hours I was unable to find a viable way to make them craftable or safe to relocate.
  • OPTIONAL - Ronnie Shaw and the Radio Operator can now be updated to be fully workshop commandable. 
  • Press the button on the  right side of the workshop.
  • Requires completing Taking Independence for the Radio Operator and Old Guns for Ronnie Shaw.
  • Alternatively the button can be scrapped either before or after usage.
  • Bricks inside the windows are now scrapable, most directly in workshop mode, brick wall inside armory must be scrapped via hammer from inside.
  • Precombines/Previs rebuilt for all 6 cells, did visual/collision testing on all 9 cells.
  • ESL Flagged, so plugin will not count against 255 max.

Repaired version of walls/interior
  • If you are a Modder and want to tackle the process I have permission from the author of Castle Deep Clean to use their repaired "Wedges".
  • I spent 12 hours trying to get a repaired version and based on that experience I was at best 1/4 of the way thru. I just do not have the time to do a proper quality build. They require a lot of navmesh work and playing with navmesh for more than an hour was remarkably unpleasant.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 
  • Next is the DLC settlements, starting with Far Harbor.

Mod Compatibility & SS2
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:

  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Happy Building!