Fallout 4
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4estGimp

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4estGimp

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About this mod

I hadn't really planned to do a Caravan shotgun edit. Then I reinstalled it and a few fixes and changes grew into many changes including: multiple weapon configurations added, muzzle crafting showing on long barrels fixes, Leveled Lists for regular and sawn-off versions, and damage modifiers added. The edit is also compacted and flagged as ESL.

Requirements
Permissions and credits
Changelogs
I hadn't really planned to do a Caravan shotgun edit.  Then I reinstalled it and started making a few fixes.  That grew into grew into many changes including: multiple weapon configurations added, muzzle crafting showing on long barrels fixed, Leveled Lists for regular and sawn-off versions, and damage modifiers added.  The edit is also compacted and flagged as ESL.

MISC Record Changes

 
  • Set Long Barrel name to include "Polished" for the polished barrel.
  • Set Short Barrel name to include "Polished" for the polished barrel.
  • Changed "Sawed-Off" barrels to be "Sawn-Off" barrels
  • Leveled MISC mod values so crafting menus are in order
 
Object Modification Record Changes
 
  • Set Short Polished Barrel to use correct .nif as per the bug reports
  • Set pre-war material OMOD to use pre-war materiel MISC
  • Set standard material OMOD to use standard material MISC
  • Changed "Sawed-Off" barrels to be "Sawn-Off" barrels
  • Barrel mod collection split into Short and Long mod collections for settings more specific groups in weapon configurations
  • Set keyword ap_gun_Casing to to Attach Parent slot for the  Calibrated Powerful Receiver. - Same as the fix by Weapon Mod Fixes for the Double Barrel Shotgun.
  • Created modcol for Materials
  • Set mod spawn levels on all the modcols for progressive spawns
  • Fixed Muzzle crafting menu not showing when long barrels are equipped
  • Pre-war material cannot spawn but can be crafted
  • Damage modifiers added
  • Mod collection of damage modifiers leveled for progressive spawn and incorporated into weapon templates.
 
Crafting Changes
 
  • Hardened Receiver requires Gun Nut 1
  • Powerful receiver requires Gun nut 2 and Blacksmith 1
  • Advanced Receiver Requires Gun Nut 3 and Blacksmith 2
 
Other Changes
 
  • The ESP is compacted and flagged as ESL.
  • Created weapon LLs so the caravan has a standard chance to spawn Epic
  • Re-Configured weapon combinations
  • Added Configurations for Long and Sawn weapon spawns
 
Level List Reworked
 
  • Slightly expanded the LL injection by including Minutemen Weapons Random and Possible Legendary Item Base Lists Gun Group Low.  The weapon was already injected into the Double Barrel LL..
  • Sawn Caravan shotgun (both sawn barrel and stock) gets a new script and is injected to:
    • Possible Legendaries
    • RailRoad Agents
    • Pipe Bolt Action Rifle
    • Trap Guns

NOTE:  Compacting the ESP for ESL changes most of the FormIDs.  Don't expect other Caravan shotgun mods to work with the compacted version  without some work in xEdit.  There is also a non-compacted ESP in downloads.

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FOLLOW A PROPER LOAD ORDER


A good general Load Order for weapons is:

1) Standard Weapons
Like the Caravan Shotgun.

2) Vanilla Weapon Modifiers
Mods which change damage and components, ie: Weapon Mod fixes, Immersive Reflex Sight, Equilibrium...etc.

3) Vanilla Weapon Replacers

Replacers often have their own settings and have new models for the parts of the weapon.  Many also replace some of the workbench modifications which go onto them.  That's why they need to go after mods which affect weapons or weapon components.
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Leveled Item Framework (LIF) fixes many vanilla Leveled Lists and is therefore a requirement for this mod.

Installation

1. Caravan Shotgun
2. This mod (Choose ONE file)
3. High Power Action Caravan Shotgun - Recommended


Credits
 
DankRaft - Injector Scripts - LeveledItem - Legendaries - INNR - Form List
effelo - xEdit(FO4Edit) Plugin - Eff's Weapon Patch Helper
DeadPool2099 - Caravan Shotgun