Hi. I hope this isn't too much to ask of you, but could you please update this to correct the grammar of the descriptions for the weapon's mods? Like the pre-war skin's description for example.
Something odd its hapening when i go to cutomize the shotgun, as soon i get in to the "extra" added stuff it crash the game, for extra i mean all the modifications that are not original from the caravan shotgun of deadpool
Yea so your replacer patch interacts weirdly with the TR patch, causing the gun to lose its barrel, everything else works fine though, it's just the barrel that goes invisible and exposing the shells and stuff.
The Meshes directory (the edited animation files) of the existing TR patch is fine. You need to rebuild the patch using this version of the Caravan Shotgun ESP if you want TR support for it. Using the existing patch it just overwrites this version of the .ESP Weapon record with the default Caravan Shotgun Weapon record.
Takes 2 minutes tops to do that in FO4Edit. It's a nice beginners project into the world of FO4Edit.
I assume a patch like this cannot be used in tandem with Weapon Integration Project...? Do I have to stop using your various weapon patches if I use ECO....?
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All the .pex files used for injection are identical if they have an identical name.
You need to rebuild the patch using this version of the Caravan Shotgun ESP if you want TR support for it.
Using the existing patch it just overwrites this version of the .ESP Weapon record with the default Caravan Shotgun Weapon record.
Takes 2 minutes tops to do that in FO4Edit. It's a nice beginners project into the world of FO4Edit.
If its needed, i guess it wont work with the "compacted-ESP-Flagged-ESL", right? Will need the ESP?
And any load order suggestion? Original --> yours --> 1stP fix??
Tnx and happy new year!