Fallout 4

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Created by

VilanceD

Uploaded by

VilanceD

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About this mod

Removes the perm trash, plants, junk etc. Repairs the cabins & roof sections, and makes the silo & cabin chimney removable. ESL Flagged. Precombines/Previs rebuilt.

Requirements
Permissions and credits
Changelogs
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What does this mod do?
  • Cleans(disables) the normally permanent trash, papers, debris, rocks, planks, plants etc.
  • Does NOT modify normally scrapable objects, trash or otherwise.
  • Removes the blocked door on the damaged cabin so it can be used normally

Mostly
Repaired Cabins:
  • Cabins mostly repaired and scrapable, or moveable using Place Everywhere
  • Doorways in cabins and warehouses has snap point for doors. If a cabin is moved or scrapped its door snap point is disabled.
  • WARNING! If you move the cabins the collision on the front porch/rails reverts to the damaged version, visually it won't change.
  • I fixed this by using hidden planks/plywood. By moving the cabin it looses those repairs.

More scrapable/craftables:
  • Free the Robots and the Sunshine Tidings signs can now be built under Decoration->Signs
  • Most of the settlement can be scrapped except for the warehouse and barn, details:
  • Terminal and cabinet in warehouse are now scrapable in workshop
  • Silos
  • Chimney 
  • Warehouse doors are updated to Workshop DLC version so they open/close and are scrapable in workshop
  • All light fixtures/lamps, associated light effects scrap with them.
  • Tiny shack by the entrance/fast travel arrival point
  • Broken machinery with the big pipe behind the N warehouse
  • Outhouse(s), both on N and S side
  • Shack wall/roof chunk leaning into N warehouse (also has a mattress in it) converted into Workshop version.

Professor Goodfeels can now be set to a new protocol, worker!
  • Go to the terminal and select the new protocol to add him as a workshop commandable settler. Does not count against total for some reason.
Spoiler:  
Show

  • If you scrapped the terminal go into workshop mode, Power->Misc->Prof Goodfeels Control Terminal
Spoiler:  
Show

  • If the Professor has been disassembled, there is a repair function on the terminal.
Spoiler:  
Show

  • If you have misplaced the Prof, the terminal has a return function
Spoiler:  
Show


Stability/performance QOL Features:
  • Added in missing interior property on the W most settlement. You would get rain inside and such.
  • All precombines/previs rebuilt and tested.
  • ESL Flagged - Should no longer count against 255 plugin cap

All in one is done ->
 Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also have PnP files.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:


  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • [i]Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.

  • Please share your cleaning pro-tips with me.

Happy Building!