Ballistic grenade explosive sounds (molotov/frags) as well as mine explosions aren't affected. Reasonably if you load my mod after them, you'll get my arming sounds / throwing sounds with your preferred mod's explosive sounds.
Yeah about that, one cryo is a ballistic grenade, specifically the Frosotov Cocktail from Dr. Quench to say nothing of its cousins introduced in the latest version of the drink/radio mod.
Unfortunately until I come back to Fallout 4 and make a unique sound descriptor for 'tech grenades' as I'd like to label them, all grenades including molotovs will have the beeping sounds. For the time being you can simply remove any sound files you dislike, as I'm more focused on Skyrim these days and with my new job I won't have as much time to mod.
If anyone is interested in making unique sound descriptors for this mod, you're welcome to so long as you contact me.
Uhhh okay I don't remember off the top of my head, it's either Commonwealth Explosion Overhaul, Cinematic Sounds - Explosions or Commonwealth Warfare. I have the mods set up like so:
does tinnitus after explosion necessary? I find it's too annoying that even the grenade doesn't exploded from close range, still playing which doesn't really make sense
Sorry I should clarify on the descriptIon (will change it after posting this comment) that the tinnitus effect isn't from my mod. I'll do a better video soon to showcase the sfx without it!
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I was testing out a weapons mod and was throwing some vanilla frags and noticed they've got the electronic arming beep.
Is that a "great I've messed up my game" or something in the weapon mod that's related to grenade throw that's easily fixable?
Oh and BH's M67 grenade mod also was doing the same beeping when I threw a few of them.
If anyone is interested in making unique sound descriptors for this mod, you're welcome to so long as you contact me.
Commonwealth Explosion Overhaul
Cinematic Sounds - Explosions
Commonwealth Warfare
Technocracy
Grenade audio sounds really cool!