Fallout 4

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VilanceD

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VilanceD

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About this mod

Removes permanent trash, structures, ladder, beds. Rebuilds house at Tenpines Bluff. Both settlements can be fully scrapped except for transmitter. ESL Flagged. Precombines/Previs rebuilt.

Requirements
Permissions and credits
Changelogs
Donations
What does this mod do:
  • Removes(disables) normally permanent trash piles, leaves, stone walls, beds and anything else normally not removable.
  • Does NOT modify/remove any plot/quest objects or any normally scrapable objects, including trash!
  • Both settlements can be scrapped down to bare terrain, except for the transmitter tower base in OZ. 
  • Some structures will still show up from very far away due to LOD
  • Tenpines Bluff:
  • Beds in shack can be scrapped or moved, and will count toward total upon taking possession of the settlement.
  • Rebuilds the house at Tenpines Bluff, if you don't want it, it can be removed by scraping/storing the hammer on the front steps. 
  • House uses same base as ruined house, and respects navmesh/transfers.
  • If you pick up the hammer the house is permanent.
  • Tenpines shack parts have been converted to workshop versions.
  • Outpost Zimonja - most everything is scrapable:
  • All wall sections
  • All wood floor sections are WS version
  • All roof segments
  • All wood supports
  • Lantern next to comic book is WS version
  • All ladders at both settlements were converted to the workshop versions.
  • All light effects at both settlements now properly scrap when the source is scrapped or is moved in WS mode.
  • Requires Vilance's Library Support Plugin, which adds over 24 new buildable workshop items.
  • Must be DL separately, used to prevent workshop object duplication in the menu.
  • Precombines/Previs rebuilt for both settlements. QC Tested both settlements regions for collision and visuals.
  • V1.1 - ESL Flagged - mod will not count against the 255 plugin max.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2
  • To improve compatibility load this mod last.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes place this mod last in the load list.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:

  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Vilance's Library Support Plugin - Included in this mod
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Please report any visual bugs and discrepancies on the Posts discussion tab, please include a screenshot or clear description of the failing location so I can get the specific fix in.

Known Current Issues: Upstairs walls of optional house have missing collisions sometimes.

Happy Building!