Fallout 4

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Aurelianis

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Aurelianis

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About this mod

Working on cleaning up locations around the Commonwealth. All locations have a version that utilizes PRP and has previs/precombines regenerated.

Requirements
Permissions and credits
INTRODUCTION

I use my Textures for Cleaning Up the Commonwealth mod to clean up a lot of stuff, but I was still not happy with the piles of trash everywhere, so I started cleaning up the Commonwealth. 

I realize that there are mods out there that do similar things, but I just couldn't find any that did exactly what I wanted so I started work on this for myself and figured I'd share it. Although I do call this Commonwealth Cleanup and Restoration, the restoration is more in terms of restoring the Commonwealth to a more civilized state and not restoring all the old buildings to look like new. That's just not realistic.

There are 2 versions available for each location. One that breaks precombines/previs but will have more compatibility with other mods that alter the location, and the other that is designed to be used with Previsibines Repair Pack (PRP)The PRP versions are under Main Files, the non PRP versions are under Miscellaneous. Because really, you should be using the PRP version.

There's more than one AIO for PRP depending on what version you are using. 1.0prp0.59 is for PRP v0.59.xx and 1.0prp0.64 is for PRP v0.64. The individual files are still PRP v0.59.xx.

FAQs

Please see the sticky post.

COMMONWEALTH SETTLEMENTS

Abernathy Farm
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Bunker Hill
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The Castle
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Coastal Cottage
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County Crossing
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Croup Manor
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Egret Tours Marina
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Finch Farm
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Greentop Nursery
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Hangman's Alley
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Jamaica Plain
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Kingsport Lighthouse
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Murkwater Construction Site (currently only available in AIO versions)
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Oberland Station
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Red Rocket
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Sanctuary
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Starlight Drive-in
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COMMONWEALTH LOCATIONS

Combat Zone

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Goodneighbor
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FAR HARBOR SETTLEMENTS

Echo Lake Lumber
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KNOWN ISSUES

AIO PRP 0.64 Settlements version
  • Greentop Nursery - Large tree and vines to the West are disappearing just before going out of field of view on the left of the screen. Vines in a tree to the northeast doing the same.  Being looked at.
  • Hangman's Alley - Chunk of invisible road by Fens Way Station. Being looked at.

AIO PRP 0.59 Settlements version
  • Bunker Hill - Minor preculling on a boarded-up house. Fixed in PRP 0.64 AIO version. 
  • Greentop Nursery - Custom textures are not loading for the house and tile.  Fixed in PRP 0.64 AIO version. 
  • Hangman's Alley - DC stadium light has minor preculling.  Fixed in PRP 0.64 AIO version. 

All versions:
  • Sanctuary - Some of the privet hedges were too far over the workshop border and could not be scrapped. Fixed in Non-PRP & PRP 0.59 AIO versions. Forgot to hide the light above power armor station. Fixed in Non-PRP & PRP 0.59 AIO versions. 
  • Oberland Station - The modified station house was missing a keyword which meant you couldn't build inside it (unless using something like Place Everywhere). Fixed in Non-PRP & PRP 0.59 AIO versions.  Floating vines due to hiding a tree. Fixed in Non-PRP & PRP 0.59 AIO versions. 
  • Jamaica Plain - The added house was missing a keyword which meant you couldn't build inside it (unless using something like Place Everywhere). Fixed in Non-PRP & PRP 0.59 AIO versions. 
  • Greentop Nursery - The shack can be scrapped, but the lantern inside cannot. Fixed in Non-PRP & PRP 0.59 AIO versions.  Some of the flowerpots in the greenhouse were not scrapable. Fixed in Non-PRP & PRP 0.59 AIO versions. 
  • Egret Tours Marina - The shack supports are not scrapable and are in the way. Fixed in Non-PRP & PRP 0.59 AIO versions. 
  • Coastal Cottage - When scrapping the fire barrel, the light remains. Fixed in Non-PRP & PRP 0.59 AIO versions. 

COMING SOON

Let me know what location you would like to see next!