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  1. Exoclyps
    Exoclyps
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    Updated to 3.3.0

    Version 3.3.0 mostly just brings updated PreVisibines to support PRP 74 (or 69). Works for vanilla as well.
  2. Exoclyps
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    Updated to 3.2.0

    Version 3.2.0 removes the dependency for Sim Settlements 2. Slightly changed up the scaffolding at the back of Diamond City leading up to the Bleacher so the edit to SS2 is no longer needed. You'll however need the small patch that moves a quest item inside DC Security if you're using SS2.

    This update comes with new PreCombines.
  3. TheFlorentino
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    Hey !
    My game crash after 2 sec in the main menu ...
    Do you know by any chance what am i doing wrong ?
    I have all the DLCs, and the others mod requirement, except the extended dialogue, coz its not updated yet ...
    1. Exoclyps
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      That'd be why you crash. Which means currently this mod cannot be used on NG.
    2. TheFlorentino
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      Ok ty so much ! I'll just have to wait ! Have a nice day
  4. BriskPandora35
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    Hello,

    Thank you for making this mod. For the most part it's working perfectly. The only issue I'm running into is that the stairs leading up to the Red Seat District are invisible when I walk up the stairs (to the entrance of the Red Seat District), but visible when I walk down them (away from the entrance to the Red Seat District). I'm assuming it's just a mesh issue, however, I don't have anything near the stairs that wouldn't be compatible with this mod. AKA the only mods I have for Diamond City are the ones listed for this mod to work. Could a potential fix for this be to just download the "updated meshes" optional file in the Diamond City Expansion - EXOPatch mod?
    1. Exoclyps
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      That sounds like a PreVis issue. Will double-check when I get home, but in the meanwhile try load DiamondCity-PreVis.esp lower and see if that helps.
    2. BriskPandora35
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      Yeah, so, I'm like 90% sure it's a PreVis issue. I ended up deleting the ExoPatch for Diamond City and some of the flickering stopped. Mainly the flickering that I was noticing originally, like the stairs to the Red Seat District and some other flickering that was occurring (the fences around the Green Monster where ppl sleep and the shelves in the stores in the center of town).

      Now, however, I'm noticing flickering on the other side of Diamond City. As I was walking from the Green Monster (where the residents sleep outside) to the water store/radio building I started noticing flickering basically all over the east side of the city. It was Mainly the background stuff like the big stadium lights and buildings up in the nose bleed sections. But there were other meshes flickering like pipes running along above the walk-ways, signs like the radio sign on top of the radio building, etc. I think I'm now just going to try and mess with all these patches and see what ones end up working. Basically, I guess just downloading every one individually and seeing how it works. Or I might just end up removing some of the other Diamond City expansions, like the sheriff's department or something.

      From what I've seen in the Diamond City Expansion Posts category a ton of other people seem to be dealing with similar issues as well. One solution that's helped some people is to just put the Diamond City Expansion at the end of the load order. But I tried that to no avail. If you have any opinions or ideas that you think could help me out I would definitely appreciate it.
    3. Exoclyps
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      Double-checked on my end no issues.

      So I repeat myself. Load DiamondCity-PreVis.esp lower. It's the file you want to put at the bottom to fix things like this.
  5. litlesmall
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    Nice work just Wish i could have this 4estGimp - Diamond City Outskirts Edit at Fallout 4 Nexus - Mods and community (nexusmods.com) compatible. Would complete the collection. CSEP Presents Loaded Bases - Quest Mod uses same entrance door. 
    1. Exoclyps
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      Outskirts should be compatible I think. This doesn't touch the outside at all.
      CSEP mod has more than one door outside the DC Security one? (Which is moved in the patch)
      I played the mod but totally don't remember a door just outside DC.
    2. litlesmall
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      Sorry, I meant Inside the DC security office. The entrance that CSEP uses for its cell is the same door Outskirts uses to access its interior. 
    3. Exoclyps
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      I did move the door though. Or you mean the place I put the door conflicts with Outskirts?
    4. litlesmall
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      Yes. Check these Screenshots out. And is the Power Armor suppose to be gone with your patch? I also have a screenshot if that.
    5. Exoclyps
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      Ah. Looks like it'd have to be patched then to be used with that mod. Still prefer using that spot over having the door inside the toilet.
  6. Yugaa
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    Is it possible to run this mod without loaded bases? I don't use that quest mod in my load order and don't really want to add more mods I have no interest in playing.
    1. Exoclyps
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      You'd have to grab 3.0.5 from Old Files.
      More information can be found on the various versions in the Article.
  7. CorleoneM
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    Should I load DiamondCity-PreVis.esp after DCGuard_Overhaull-3DNPC_FO4Settler? Checking xEdit they have multiple conflicts.
    1. Exoclyps
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      It should. The latter have a bunch of "vanilla entries" which you want DiamondCity-PreVis.esp to overwrite.
  8. Coltman1000
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    I'm getting alot of flickering/missing textures by the front of diamond city by the preachers house. Are there any mods that conflict with this one?
    1. Exoclyps
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      You mean outside Diamond City? This mod does not do PreCombines for that.

      What's most likely happening is that you have PRP or similar and loading "StoryWealthLocation-DiamondCity.esp" after it. This plugin should load higher. Just need the DiamondCity-PreVis.esp plugin to load at the bottom.
    2. Coltman1000
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      Hi Thanks you are correct but now I'm now crashing while entering the security office https://pastebin.com/YpR3zjig Thanks again!
    3. Exoclyps
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      If you got both Main Mod and ELFX Patch at 3.3.2, that shouldn't happen.

      Also, already got a take of this included in the mod itself:
      [FE: 2D] VanillaSecurity - DCGuard_Overhaul.esp
      So no need to add that.
    4. SumSummer
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      I'm taking time to comment because I had the same issue with flickering textures/disappearing upclose in Diamond City and went through the comments to have a look.

      I'm not sure what causes the issue, all the mods linked to this one are loaded prior, yet I still had flickering textures. I ended up moving this mod to the very bottom of my load order, and I no longer have flickering textures. I got over 200 plugins so figuring out which one was responsible of the flickering would take me forever, but at least loading this mod last seems to fix it for me, give it a try !
  9. projectInu
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    Hi Exoclyps! I have all of the installed requirements + DiamondCity-PreVis at the very bottom of my load order. But I encountered invisible fences in this area (screenshot 1) and there are flickering/missing textures in this area (screenshot 2) This leads up to Fenway Shelters which the entrance looks like this (screenshot 3) Any guidance is much appreciated!
    1. Exoclyps
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      Are you running PRP, and if so, which version of it?

      This should in theory not happen assuming DiamondCity-PreVis loads dead last.
    2. projectInu
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      I'm not running PRP currently!
    3. Exoclyps
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      Double-checked the area to be sure.

      Seems be just one cell in specific that is having the issues for you. Maybe some other mod is touching it? Even if said mod is loaded earlier it might cause issues if it has "Loose Files" PreCombines, as those files will load last.
    4. IMF1G
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      Having a similar bug, where exclusively the walkways flicker in and out of existence. PreVis loads last, and have all the requirements. 

      Edit: Found a fix with Vortex online. Made all the Diamond City stuff it's own group (under "Plugins" tab, top row, "Manage Groups"), put that group to load last, added the mods to the group, deployed mods. I believe some other mod was causing a conflict.
    5. Coltman1000
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      What was the mod? Having similar flicking issue
  10. Fearagorn
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    Hi Exoxclyps! First of all, a HUGE thank you for your work. I am using all the mods in the list so i really enjoy your patches that make everything play nice together. I have a question for you and don't know how to reach you anywhere else. So here i am.
    I am using all the mods in this list and then some. To make the world believable (all of it) i use this mod: https://www.nexusmods.com/fallout4/mods/65686
    It changes so many things. But i really cant play without it. Otherwise the world feel empty.
    I would like to remove the edits its doing to Boston area. And for the sake of time, i don't really care to leave just some parts.
    The reason being is, it adds so much stuff, that you can barely walk, and with all the other mods in this list present, the roads are completely blocked. But i don't want to lose the rest of the world. I will of course pay you for that work. When you see this, hopefully rather sooner than later, pls reach out to me. Thank you!
    1. Exoclyps
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      I don't really do commissions. What you can do though is use the "Standalone" smaller versions of PAC that the same mod author have made.
    2. Fearagorn
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      Thank you for the answer! I took it out my Load order. Until they make it modular!
    3. Exoclyps
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      It's already partly modular. They have 2 modules released so far. Check the mod author's profile page for it.
    4. Fearagorn
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      We must not be looking at the same place. https://www.nexusmods.com/fallout4/mods/65686?tab=description
      I only see 1 file to download. In the description, they speak about modularity (or was it in the post? i cant remember) But i double checked after your comment. I only see 1 file. The whole thing. Would you be so kind as to refer me to which one you are talking about?
  11. Temparo
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    Am I an idiot? The ELFX patch is looking for PPF.esm and I have no idea what it's talking about. None of the required mods have it so I'm lost.
    1. Exoclyps
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      Ops, should be fixed now.
  12. FalloutNerdNation
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    Question for anyone - Does this setup make Bleachers 2 and Mutant Menagerie compatible now? 
    1. Exoclyps
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      Thought those would be compatible by default. That said, I didn't change anything that would affect how compatible they are I think.