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ExoclypsUploaded by
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Activity logs
This page was last updated on 16 April 2024, 3:26PM
- Changelogs
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Version 3.3.2
- Seems there was a few more hidden issues with the 3.3.0 PreVisibines. Redid them from scratch and double-checked things. All should be working fine now.
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Version 3.3.1
- Fixed an issue where Diamond City Security would crash for some users.
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Version 3.3.0a
- Removed PPF master requirement for ELFX Patch.
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Version 3.3.0
- Updated to support PRP 74. (Works with Vanilla, PRP 69 and PRP 74)
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Version 3.2.1
- Fixed missing master issue.
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Version 3.2.0
- By popular demand; requirement for Sim Settlements 2 has been removed.
- For people using Sim Settlements 2, I recommend getting the 'The Fens Sheriff's Department - Sim Settlements 2' patch.
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Version 3.1.5
- Fixed Navmesh issue that would sometimes leave npcs stuck next to entrance ramp.
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Version 3.1.4
- Fixed error in the Diamond City Guard leveled list entry for headgear where glasses was set to spawn 0 instead of 1.
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Version 3.1.3
- Fixed a bunch of errors in a couple of cell headers in StoryWealthLocation-DiamondCity.esp caused by Creation Kit being itself.
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Version 3.1.2
- Made it easier to get going on the first quest for Loaded Bases.
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Version 3.1.1
- Tweaked Navmesh outside Diamond City Security. Should reduce NPC headbutting the wall.
- Slightly increased size of triggerbox from Loaded Bases outside Diamond City Security.
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Version 3.1.0
- Added CSEP Loaded Bases as new master.
- Moved door added by CSEP Loaded Bases inside Diamond City Security to a new loction, next to the impound.
- Restored Diamond City Security Location as well as the NPCs to use vanilla armors.
- Added 10 new Guard Faces, credits to Cthulhu And Me.
- New Leveled List for Security Outfit for increased variety.
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Version 3.0.7
- ELFX: Fixed broken entry in header. No harm done, but wanted things to be clean.
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Version 3.0.6
- ELFX: Updated ELFX Patch. Now requires "ELFX - PreVis PreCombine Patch" as master.
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Version 3.0.5
- Updated PreVis date for Diamond Security. Should hopefully help with people getting visual glitches in there.
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Version 3.0.4
- Removed hidden teleport entry from unlockable door/gate in Diamond City Security that would sometimes have NPCs stuck trying to get trough. The NPCs should now use the main door instead.
- ELFX: Added PreVis/PreCombine generation for Pearwood Residences.
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Version 3.0.3
- Added ownership to all the Flora in Diamond City to Diamond City Security.
- ELFX: Added PreVis/PreCombine generation for Marlborough house as part of ELFX support for Fourville.
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Version 3.0.2
- Fixed broken NavMesh inside Diamond City Security preventing Mel from leaving the Prison Cell.
- ELFX: Forwarded lighting settings for Diamond Security from The Fens Sheriff's Department.
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Version 3.0.1
- Fixed issue where chained door inside Diamond City Access Tunnel towards Grand Junktion wouldn't go away when activated.
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Version 3.0.0
- Updated to use The Fens Sheriff's Department - Bleachers 2 as master instead of The Bleachers - A Diamond City Story.
- Also now requires Fourville - eXoPatch.
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Version 2.0.0
- Moved over to now use my new mod Diamond City Expansion - eXoPatch as a master requirement. This was made to streamline the update process and make the fixes made more broadly available to the whole community.
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Version 1.3.1
- Manually cleaned out a bunch of duplicate edits that the FO4Edit Auto Cleaner didn't catch.
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Version 1.3.0
- Fixed a bunch of bunch of meshes that was missing collision. They previously had to be excluded from PreCombines due to bad flags, fixed now.
- Regenerated PreCombine/PreVis with updated meshes. Should hopefully increase performance slightly.
- Fixed an issue where some stairs would cause collision issues.
- Fixed door in Liemanto Residence that was clipping into the wall.
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Version 1.2.0
- Redid the PreVis/PreCombines from scratch using the PRP method. Should be slightly more efficient now.
- Removed dirty master entry.
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Version 1.1.0
- Added Diamond City Ambience as master and merged all cell records.
- Removed footsteps and chatter as potential sounds as the actual NPCs should be producing that sound.
- Fixed small visual gap near the pond.
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Version 1.0.0
- Initial release.
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- Author's activity
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May 2024
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13 May 2024, 3:24PM | Action by: Exoclyps
Attribute change
'File \'ELFX Patch\' description changed.'
April 2024
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15 Apr 2024, 9:41AM | Action by: Exoclyps
Changelog added
'Change log added for version 3.3.2'
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15 Apr 2024, 9:41AM | Action by: Exoclyps
File added
'ELFX Patch [version 3.3.2]'
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15 Apr 2024, 9:40AM | Action by: Exoclyps
File added
'A StoryWealth Location - Diamond City [version 3.3.2]'
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15 Apr 2024, 9:40AM | Action by: Exoclyps
File added
'A StoryWealth Location - Diamond City [version 3.3.2]'
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14 Apr 2024, 10:20AM | Action by: Exoclyps
Changelog added
'Change log added for version 3.3.1'
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14 Apr 2024, 10:19AM | Action by: Exoclyps
Attribute change
'File \'ELFX Patch\' version changed to 3.3.1.'
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14 Apr 2024, 10:19AM | Action by: Exoclyps
Attribute change
'File \'A StoryWealth Location - Diamond City\' version changed to 3.3.1.'
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14 Apr 2024, 10:19AM | Action by: Exoclyps
Attribute change
'Mod version changed to 3.3.1.'
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14 Apr 2024, 10:19AM | Action by: Exoclyps
Changelog added
'Change log added for version 1.3.1'
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14 Apr 2024, 10:19AM | Action by: Exoclyps
Changelog added
'Change log added for version 1.3.1'
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14 Apr 2024, 10:18AM | Action by: Exoclyps
Attribute change
'Mod version changed to 1.3.1.'
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14 Apr 2024, 10:18AM | Action by: Exoclyps
Attribute change
'File \'A StoryWealth Location - Diamond City\' version changed to 1.3.1.'
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14 Apr 2024, 10:18AM | Action by: Exoclyps
File added
'ELFX Patch [version 1.3.1]'
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14 Apr 2024, 10:17AM | Action by: Exoclyps
File added
'A StoryWealth Location - Diamond City [version 1.3.2]'
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11 Apr 2024, 2:45AM | Action by: Exoclyps
Changelog added
'Change log added for version 3.3.0a'
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11 Apr 2024, 2:43AM | Action by: Exoclyps
File added
'ELFX Patch [version 3.3.0a]'
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09 Apr 2024, 12:45PM | Action by: Exoclyps
Changelog added
'Change log added for version 3.3.0'
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09 Apr 2024, 12:44PM | Action by: Exoclyps
File added
'ELFX Patch [version 3.3.0]'
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09 Apr 2024, 12:44PM | Action by: Exoclyps
File added
'A StoryWealth Location - Diamond City [version 3.3.0]'
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May 2024
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16 May 2024, 9:45AM | Action by: GarianTheHun
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15 May 2024, 11:20PM | Action by: ddeerman
Endorsed
'A StoryWealth Location - Diamond City'
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