Fallout 4
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Lovelace

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AlyLovelace

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  1. AlyLovelace
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    Q. Will you make X mod a [nonreplacer/standalone]?

    A. Feel free to politely ask, and keep in mind requests are just that. I may or may not do them, depending on scale, my time, general interest and so on. Even if I do want to do so, I have to get permissions from MA's, not all of whom give it necessarily (though in general other MA's are fabulous and relatively easy to work with, love y'all!). 

    Q. Will you patch X Mod?  

    A. As above, feel free to politely ask. I lean towards no more often than with nonreplacers/standalones/conversions as quite often it's stuff I'll never use (not as a bash against any mods, just not my taste), or an utter pain I've no interested in touching. Mods I won't patch for include:

    • AWKCR/VIS-G/Etc (I use ECO with Complex Sorter). 
    • Anything that makes all enemies legendaries etc.

    Q. How about Converting X Mod?

    A. Guess what I'mma say? If your guess was politely ask and I'll see about it, you've won! As is have a bunch of conversions to polish off (especially after losing my SSD and all my WIP files), but I've no issue looking into things down the line/adding to my eternally growing list of things to do. As with all things, expect there to be a decent waiting period, so if you're going to be impatient bother someone else.  

    Note: Please check the article section before making requests, in case it's already planned/been asked. Also, I prefer to have one open DM/WIP Project per author so I'm not spamming them with requests.

    Q. Your mods have no pics? Whyyyy?

    A. I predominantly mod for myself, other than the occasional request (or doing something like reducing Modern Firearms damage for my GF). As such I don't need the pics, and on top of that all my modding is done on a barebones MO2 save with no texture enhancements etc and all settings turned down for the most part. Finally, to top it off I'm absolute rubbish at screen archery excluding the occasional screenshot that I got lucky with. That said, if you'd like to submit an image for the mod 99% of the time I'll approve it, I simply don't have open uploads to avoid people uploading NSFW images to mods that aren't marked as such.  
  2. AlyLovelace
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    Uploaded gasmask patches for Advanced Needs 76 for various mods I use. ESL Flagged ESPs or RobCo Patcher ini's
  3. mikezorz13
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    Thank you for making some good replacer mods standalone!

    Some suggestions\requests:
    Jersey Brahmin (or Healthier Brahmin)
    Replacer Rad Rabbits to Pre-War Rabbits
    Nugs Instead of Rad Rabbits
    Realistic Radstags

    Some are pretty old so i'm not holding my breath, but whatever

    PS: i know that most of them are just the healthier versions of the vanilla ones, but it would break the monotony a bit. Maybe adding an additional meat drop would make sense.

    PS2: if you are using the bighorners mod, maybe Winter Bighorners also?

    Tnx for your contribution! 
    1. AlyLovelace
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      Healthier brahmin is covered with Unique NPC's (monster version; which I use with the patch to remove AWKCR dependency) so I probably won't do anything with it, but I'll check out the others and maybe see about setting them up as standalones (perms/time/energy pending).

      E: Standalone nugs will definitely be coming (I had already reached out to that MA regarding perms), though I don't know when. UNPC integrated version is done already, my brain just refuses to remember how to do the outfit swap magics for standalone stuff that doesn't use LL.

  4. devilsduo158
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    One Thing to add about Creodron's GOP Leveled List Intergration Mod is that he hasn't Updated the mod since February 21 2021 and hasn't replied at all, and also he hasn't been on his account for almost 2 years now, I do know it says that he was last active January 26 2023 but I don't Count that since he hasn't made an Update around that time, So I think it's Safe to say you can use his Leveled List Integration File and Update it to a better Version.
    1. AlyLovelace
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      The gunner outfits right? Been a bit since I looked at that mod, but I have an integration I use for my overhaul currently (though I wouldn't mind fine tuning it a bit pre-release -- and the aspiration to make Bodyslide files for all of it is legit bottom of my list as I hate working with tac gear)... I'm just working on getting the latter polished enough for a Nexus release as it's heavily WIP. When that's done I'll probably make a vanilla version.

      Lack of energy due to life stuff has equated to lack of modding progress lately. XD
      4estGimp recently released this, which is what I'll most likely be using.
  5. the1holy
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    what is your REM/CS patch you mention in the description, i came because i noticed skeletons never spawn and now i see why.
    1. AlyLovelace
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      I'm referring to SKK's Combat Stalkers and Random Encounter Manager, I made patches for CS and REM to integrate (there's no conflicts or anything) some of the monster mods on the Nexus that don't work out of the box. According to SKK themselves the patches for CS will work with the Nexus version (I dunno if I changed the patch descriptions yet, modding motivation is absentee).

      On that note, still need to do a patch for the Zetans (if anyone is waiting on this they can just add the correct entries to the formlists and have it already -- takes maybe a couple minutes in XEdit) but I've been playing XCOM lately instead of modding so haven't gotten around to it.
  6. AlyLovelace
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    {This started as a general "I'm back" message but turned into a block of text. Eh.}

    With the start of the year I'll slowly be getting back into modding (or rather, have time for smaller projects which means I'll be publishing things instead of just working behind the scenes).

    My time is still split between looking for work, a FO4 LO, and my Leveled List Overhaul (which is turning into a modular light overhaul designed to work with large mod lists), but a big goal is to see about getting Standalone Necrons workable by month's end.

    If it's possible. I think the issue I had was twofold:

    1) The leveled synth entry used for spawns is also used for names, if it is an issue like I think this would require basically editing each synth NPC to not take their name from the same template that is used to spawn them (hopefully I'm just recollecting incorrectly and upon a second review I'll be wrong). If so I'll keep the mod hidden for the foreseeable future and add a version that just has them standalone but not integrated to this page until I decide on another method to get them into the game (Standalone Necrons + SKK's Combat Stalkers/REM could be viable --  I'd like to avoid world edits for the time being).

    2) I think there's one Necron NPC I missed who is using Synth gear still.
  7. AlyLovelace
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    I've hidden standalone Necrons as there are a few issues I need to fix (a couple outfit/npc records), and a possible additional issue I'm looking into with Synth naming.

    Already have a few fixes in the work, just haven't had the time to put into testing and polishing things I missed the first time around.

    E: I'm currently stumped as I have this working for the most part but can't figure out where the issue causing some necrons to be ungeared (and without the {flagged unplayable} armor they just look like synths -- hence the cause of reports about nude synths being named necrons).Most likely going to be shelved for now. 
  8. AlyLovelace
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    Standalone Necrons is up, taking the Necrons from Undying - WH40K Necrons - Synth Replacer by RascalArt and making them work alongside Synths throughout the wasteland. Thanks again for giving me permission (as well as for the other replacers I've not gotten to yet). 

    That said, this body apparently needs rest, so I suppose off to sleep it is. 
    1. MetZwerg
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      would it be possible to enlarge the chances of the necrons to spawn, instead of normal synths ?
      maybe by an ESLpatch, just to change the chances which kind(Synths/necrons) appears ?
    2. AlyLovelace
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      Replied over on the mod, but in short: Worse case I'll fix this after the semester ends, and when I do I'll try to offer some increased spawn chances too. 
  9. AlyLovelace
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    Robo Scorp - Enemy Integration, adding the Robotic Scorpions from InvokerGray's RoboScorp Mod as enemies in the wasteland is up. Thanks again for the perms!

    Life stuff's kept me busy, and been sick the last few days so glad to somewhat be getting back into things. Heard back regarding permissions for a few things, I'll update articles soonish hopefully. 
  10. AlyLovelace
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    Atomic Bombers Standalone and GT500's Sequin Dress Standalones are up now, a secondary shoutout/thank you to pandm101 and GT500 for giving permissions/allowing open perms for their lovely work. 

    Wanted something light to chew on while working through the Necrons, and this was a delightful change of pace. 
  11. AlyLovelace
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    Added a beta for a weapon stagger system I was playing with at one point and might come back to when I have the time (someone get me the ability to freeze time, have too much going on it seems XD), as I know I wanted to fine tune the magnitude of the stagger effect. Right now it's player only, affecting shotguns and melee. 

    If you use it, let me know what you think.