Takes invokerGray's Robot Scorpions from their Robo Scorp mod and integrates a version of them to spawn as enemies alongside normal radscorpions.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This mod is just minor edits of the original mod by InvokerGray. If you get permission from them, do with it as you will (although I wouldn't mind a PM/comment just to see what you do with it). This includes console porting etc (I don't use BethNet, but if you get permission from InvokerGray, it's fine by me).
File credits
Thanks again for permission from InvokerGray, find the original mod at: https://www.nexusmods.com/fallout4/mods/47933?tab=description
As the brief description says, this takes the robotic scorpions from the Robo Scorp mod by InvokerGray and adds them as enemies spawning alongside of Radscorpions.
Currently have a version with the mines still usable (so you can have your own), and a version that has them only spawn alongside enemies, both ESL flagged ESP files so they don't count against your LO. Will need patching with anything that touches the RadScorpion LNPC entry.
Considering making a version that makes them spawn alongside Synths or friendly with synths. If there's public demand for such I'll throw it together when I have the time.
Text from Original Mod Page: Craft 2 new mines at the chem lab.1st mine will spawn a rusty robot scorpion. 2nd mine will spawn a steel robot scorpion. Robo scorp's are; Marked as ghost, so you can't hit them. Set with the workshop NPC script {can be moved, commanded, and / or caravan. Can not work or trade.}. able to be disassembled, activate them to scrap them into junk. Not set to follow the player, but will defend allies.