I have a question. Im trying to make a full not lore friendly gameplay (Fallout Isekai sort of speak xD) I have: Lupines, Vulpines, shark(people and supermutants), cyberjackal(synth gen 3), Amelia race all working with Furry Fallout and Furry Overhaul. So a world full of different races.
Now i wanted this mod for the synth gen 1 & 2 replacer/overhaul so it would look great with the cyberjackal synth gen 3. (Still that cyber/robot look) And its the final vanilla race/faction to change But because nick aint working with my anubis setup i put it on hold because i cant get i out at the moment, and I dont have the experience with FO4Edit yet. (Still trying)
But is there a way to get him excluded from this mod so the others mods work on Nick's appearance? His body keeps on turning invisible for me because of the conflicts with the other mods that touch Nick's appearance. Even with the fixes installed it wont work.
would you kindly make this a player race? All other necron mods have armor that makes you look like a necron but they are either private or cost money.
I know its like 2 years later but any chance to get the link? The mod is set to hidden and ill really lovew necrons to spawn alongside synths, not as a replacer
Honestly, if this was a separate faction (or just new enemies), i'd download it without even thinking, but as a synth replacer i gotta quit on it (and i main necrons as army, so yeah, bummer)
Very good, I love your warhammer mods, just one suggestion I personally think it would be better to replace melee synths with flayed ones instead of a regular necron with a tiny lych blade I understand that this may not be possible, just throwing my thoughts out there. Love the mod! Surprisingly, the synth voices work really well with necrons! (if you fudge lore a bit, which my mod list already does to an extent)
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Nick "Valentine's Coat" (0010C3CA) is still in his inventory, but not equipped and cannot be equipped. (In this version 1.0 of this mod)
Use "Fade TrenchCoat" (000E2E2C (faded)) and equip it on Nick. Console: Mark "Nick Valentine (00002f25)" enter "equipitem e2e2c 1". Like New.
Im trying to make a full not lore friendly gameplay (Fallout Isekai sort of speak xD)
I have: Lupines, Vulpines, shark(people and supermutants), cyberjackal(synth gen 3), Amelia race all working with Furry Fallout and Furry Overhaul. So a world full of different races.
Now i wanted this mod for the synth gen 1 & 2 replacer/overhaul so it would look great with the cyberjackal synth gen 3. (Still that cyber/robot look)
And its the final vanilla race/faction to change
But because nick aint working with my anubis setup i put it on hold because i cant get i out at the moment, and I dont have the experience with FO4Edit yet. (Still trying)
But is there a way to get him excluded from this mod so the others mods work on Nick's appearance?
His body keeps on turning invisible for me because of the conflicts with the other mods that touch Nick's appearance.
Even with the fixes installed it wont work.
https://www.nexusmods.com/fallout4/mods/64947/?tab=description
Alongside, that is.
Don't intend on doing any new faction stuff until after I polish off my various location mods and get a working LO.I personally think it would be better to replace melee synths with flayed ones instead of a regular necron with a tiny lych blade
I understand that this may not be possible, just throwing my thoughts out there. Love the mod! Surprisingly, the synth voices work really well with necrons! (if you fudge lore a bit, which my mod list already does to an extent)