Fallout 4

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Rage4556

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Rage4556

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10 comments

  1. BizarRabbit
    BizarRabbit
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    • 3 kudos
    Has there been any progress on the crafting menu bug? If not I'm going to have to sideline this mod and go back to ECO in the meantime.
  2. FoxHunter69
    FoxHunter69
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    • 4 kudos
    Problem with installer on current release? No Next Button to get to the Patch selection display like earlier releases. Need to install then add patches manually?
    1. Rage4556
      Rage4556
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      • 74 kudos
      Make sure you have Standalone Workbenches installed first. This behavior is intentional to prevent users from installing the mod w/out Standalone Workbenches first.
    2. FoxHunter69
      FoxHunter69
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      • 4 kudos
      LOL I see now. I had been using version 9 of Standalone Workbenches and active in the MO2 profile, saying to myself WTF, the earlier version installs why not the new one. Then I remembered that I was testing something late last night and had its plugin among others disabled (facepalm).

      Thanks for the quick response.  
    3. Rage4556
      Rage4556
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      • 74 kudos
      Haha, that is fair. But yeah, don't worry I did that to myself while testing the FOMOD XD.
  3. Alphonze17
    Alphonze17
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    • 6 kudos
    I'll definitely be using this next playthrough, ECO has always been too incompatible and feature heavy. This looks like it does exactly what I want. Nice work.
    1. Rage4556
      Rage4556
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      • 74 kudos
      Glad to hear, it definitely is a more simplistic version of ECO without the OP elements, but glad to make it a part of your modlist.
  4. IcewaterKat
    IcewaterKat
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    • 57 kudos
    This looks interesting. Will this be using all of the Standalone Workbenches? They're all so beautiful and it's sad that they haven't been fully integrated to be used. I'd love to use this mod but I'm not sure if it would play nice with other mods, that alter the default crafting system.
    1. Rage4556
      Rage4556
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      Not right now, the mod disables those workbenches just so they aren't sitting in there without a  use. Until I can find a use for them, they will probably stay that way.
    2. Rage4556
      Rage4556
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      • 74 kudos
      Sorry, forgot to mention on your last part of the comment as well. This shouldn't have any compatibility issues regarding other mods, as this only adds new constructible objects for vanilla items so any items you see that are in the Chem station can also be available anywhere else. However, might consider actually moving/removing a lot of COBJ's from the Chem station to a more designated spot.

      Things like mod compatibility will just need a simple patch using the scripts provided from SW to create new COBJ's for the items you want to see in the workbenches. Other than that, you really don't have to worry about conflicting mods.