Could you please leave your 2023 version available? I believe the 2024 post next-gen version crashes my old-gen game & a lot of people, for now, are still running old-gen per all the un-updated mods it breaks. If I have errors with it too I won't be bothering for tech support.
I probably won't consider patching in LEO and NEO. NEO seems like it shouldn't need any patching though, as it is just object modifications, at least from what I can tell. LEO might require a patch but I'm not too sure. Though, I don't really plan on patching anything outside of my own modlist. Patches are welcome to be made for the mod if anyone wants to though.
Ah, a patch for that isn't necessary. This mod only adds new craftable objects, so anything that adds modifications to objects is completely compatible.
Problem with installer on current release? No Next Button to get to the Patch selection display like earlier releases. Need to install then add patches manually?
Make sure you have Standalone Workbenches installed first. This behavior is intentional to prevent users from installing the mod w/out Standalone Workbenches first.
LOL I see now. I had been using version 9 of Standalone Workbenches and active in the MO2 profile, saying to myself WTF, the earlier version installs why not the new one. Then I remembered that I was testing something late last night and had its plugin among others disabled (facepalm).
I'll definitely be using this next playthrough, ECO has always been too incompatible and feature heavy. This looks like it does exactly what I want. Nice work.
This looks interesting. Will this be using all of the Standalone Workbenches? They're all so beautiful and it's sad that they haven't been fully integrated to be used. I'd love to use this mod but I'm not sure if it would play nice with other mods, that alter the default crafting system.
Not right now, the mod disables those workbenches just so they aren't sitting in there without a use. Until I can find a use for them, they will probably stay that way.
Sorry, forgot to mention on your last part of the comment as well. This shouldn't have any compatibility issues regarding other mods, as this only adds new constructible objects for vanilla items so any items you see that are in the Chem station can also be available anywhere else. However, might consider actually moving/removing a lot of COBJ's from the Chem station to a more designated spot.
Things like mod compatibility will just need a simple patch using the scripts provided from SW to create new COBJ's for the items you want to see in the workbenches. Other than that, you really don't have to worry about conflicting mods.
18 comments
If I have errors with it too I won't be bothering for tech support.
2. Any plans to incorporate hidden armors?
3. TY for the mod btw, i love the immersion finding plans design.
And hidden armors? What do you mean by that?
NP, I'm glad to hear feedback about that!
Hidden armors, adds a slot to equipment that lets you hide it as needed.
The next update will be a complete rework of the mod, with tons of new features and whatnot. Stay tuned!
Thanks for the quick response.
Things like mod compatibility will just need a simple patch using the scripts provided from SW to create new COBJ's for the items you want to see in the workbenches. Other than that, you really don't have to worry about conflicting mods.