About this mod
Adds camera shake, visual and audio damage effects from MW when taking damage. Fully redone for maximum compatibility. Watch video for more details.
- Requirements
- Permissions and credits
- Changelogs
DLC Requirements have been fully removed.
In addition, patches are no longer needed to work with new races/enemies.
No vanilla entries other than the imagespace modifier is touched.

This mimics and adds player damage sounds and effects (when you take damage) from CODWM.
I always found the player reaction from damage underwhelming and unnoticeable. Most of the time, I hardly even notice taking damage other than the occassional blood splatter on screen.
This mod adds both visual and audio effects when taking damage to improve immersion and gameplay.
No longer does your character feel like a brick wall being bitten by ants.
Taking damage now actually feels painful and intense, causing your character to flinch, accompanied with briefly blurred vision and strong audio cues.
What this mod does:
Red screen flashes and briefly blurred vision upon taking damage
Added player bullet impact sounds from MW
Added bullet whiz, cracks and ricochet sounds from MW
The video is taken while using together with MAIM 2.0. You can see MAIM effects functioning as normal.
The mod swaps out the old "Apply Combat Hit Spells" through perk implementation in favor of "OnHit" Event using a lightweight script.
It *should* now be compatible with mods that uses the former.
No vanilla entries are touched, so it is unlikely to conflict with a majority of the mods out there.
MAIM
Better Locational Damage
(Recommended to disable stagger from BLD if using)
Kill Tips and Hit Sound (Remastered)
Known Incompatibilities
The old MW Player Hit Sounds and Effects (obviously)
Uninstall this if you have it installed.
Let me know
1. Install with Vortex/NMM/MO2
2. Place at the bottom of load order.
FAQ
Q. Why do I need this over the old version?
A. New scripted implementation of effects means that this version has MUCH BETTER COMPATIBILITY over the old version.
No patches needed, no editing required.
Q. Is it fully compatible with *insert mod here* mod?
A. Yes, with high confidence. As long as the mod doesn't touch the GetHit image space modifier or overwrites the sound files that this mod uses.
Q. What is "Apply Combat Hit Spells" and why use scripted effects instead?
A. "Apply Combat Hit Spells" is a function tied to a perk, and applies a spell/effect on hit. Unfortunately, it can only apply a single spell/effect on each hit, no matter how many spells are used. Multiple mods using this function will conflict with one another, possibly preventing the mod from functioning as intended.
Using scripted effects gets rids of this limitation. Instead of using "Apply Combat Hit Spells". It uses a script to trigger an "OnHit" event on the player to apply the effect.
Q. Won't using scripts be bad for my performance?
A. The script is lightweight and registers a hit on the player to begin. The script is only allowed to fire once per second, so it is not spammed when being rapidly hit.