Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Patch for GIant Legendary Bosses, applies my personal balance changes, moves them out of quest specific areas, and adds skins from Plutonium Creatures

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Respawnable Legendary Bosses is a great idea for a mod. It creates no-go areas in the game, and forces you to explore alternative routes to get to your destination. Unfortunately, some of the creatures you simply cannot avoid due to quest pathing. And you can't kill them, because you have to be like leve 1 billion to take them on...

So, here's my fix for those problems, with a little extra spice thrown in too.

Changes
The giant bosses should no longer respawn, once you clear the area, it should be safe
Bosses have been massively nerfed, you should be able to take them at a reasonable level now
Bosses loot drops have been removed
Most of the bosses now have skins from the Plutonium Creatures Mod
Some of the bosses have been moved out of unavoidable areas
- Supreme super mutant behemouth no longer lives just outside vault 81
- Roachvilla no longer lives just outside vault 111, and is now aggressive
- Frenzied albino radstag moved to Walden Pond, instead of along the follow Kellog Quest
- Ancient Bear should no longer attack you during the follow kellog quest, and no longer has 5 friends
-Eviscerator moved south, away from SS2 Quest location

How to install
Install the Respawnable Legendary Bosses version (don't use the Giant Legendary Creatures version)
Install Plutonium creatures
Put this mod below it

But I want a version that...
Go open up FO4Edit, and make whatever changes you want. It's really easy to see exactly the changes I've made. I might tweak things a bit, or move one of the monsters, but I won't be making another version of the mod with different balance, or with better loot (access to the area is the reward, IMHO).