Fallout 4
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WhiskyTangoFox

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WhiskyTangoFawks

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28 comments

  1. QuantumBios
    QuantumBios
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    Would it be possible to have the bosses respawn every 30, 60, or 90 in-game days?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      If you want to write a script to do so, sure. 
  2. zhengxiao
    zhengxiao
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    i like this mod ,but can i understannd that these bosses can only be killed once and will not be reborn?that would depart from the concept'respawn bosses',cause i want kill them again and again ,that interesting
  3. JayrMax2
    JayrMax2
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    is there a chance for a patch for UNPC and Plutonium creatures?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      doesn't need one.
    2. JayrMax2
      JayrMax2
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      does that mean theyre compatible or not?
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      They are compatible.
    4. JayrMax2
      JayrMax2
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      wow, thanks for the fast replies.
  4. NoraCHUCHU
    NoraCHUCHU
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    thanks for this... the mod is incredible but absurd in some cases, it was level 40 with op equipment and those things were still indestructible

    as an extra piece of information... the mission to search for kellog with dogmeat was always interrupted with a legendary yao guai in the middle of the dog route, so it was inevitable to use KAH otherwise it would be impossible for him to advance... I hope you have noticed that, with move the boss to another area would suffice
    1. GuardianMF
      GuardianMF
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      There is this line in the description, which is probably what you're thinking of?
      - Ancient Bear should no longer attack you during the follow kellog quest, and no longer has 5 friends
  5. drevviken
    drevviken
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    The new file has Supermutant Redux as a master.... 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I forgot to clean them before uploading. It's fixed now.
    2. drevviken
      drevviken
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      An observation: since you've changed the Frenzied Albino Radstag to use the plutonium skin the name Great White Hind doesn't really make sense...? I changed it back to use the albino skin in my own game. 
  6. masterhamper
    masterhamper
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    Thxx as always !!!
  7. rjmaster
    rjmaster
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    Will this mod fix issue with the bosses corpses disappearing or flying off to space?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      No, that's an issue with the physics engine not being prepared to deal with massive creatures.
  8. only233k3
    only233k3
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    i find that "The Deranged" hasn't a model. i just kill it in VATS.
  9. havokwing1978
    havokwing1978
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    Thanks for this! GREAT work with Roachzilla always found it strange that it was neutral. Is it possible to make a version with the plutonium creatures enabled as I do like them as well.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Just remove the edit to the startup quest in xedit.
    2. havokwing1978
      havokwing1978
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      i'll try that. Never done something in xedit before.
    3. lowl
      lowl
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      it's got scary warnings but it's pretty forgiving since it has lots of systems for fixing stuff. most changes people want are rare to mess up
  10. drevviken
    drevviken
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    Just wanted to let you know I was making my own name patch for this and found two errors: "The Great While Hind" and "The Great Plage Mongrel".
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Thanks for the heads up. Fixed.