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CrEaToXx

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CrEaToXx

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About this mod

Overrides the behavior of Loot Detector not allowing scans in owned settlements...

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Loot Detector Settlement Override(unsupported)

Overrides the behavior of Loot Detector not allowing scans in owned settlements, by out commenting the functions to remove the loot shader, when you are in any of your owned cells.


Why unsupported?

Because I no longer need and use Loot Detector. I switched to Auto Loot and Tagging Assitant, which are much more light weight and streamlined. I was never really satisfied with Loote Detectors massive amount of background scripting, and use of cloak scripts. I'm using my own Hotkey Mod and/or Clean up your Corpses, for automatic/hotkeyed visual based dead actor detection. However, this patch is still fully functional.

What this?

A quick and dirty hack to allow Loot Detector to work in owned(unlocked) settlements(workshops), and interior cells that are owned by the player.

Install and Load Order?

Make sure to load it AFTER Loot Detector of course. Works on both, .esl and .esp version. Of course you'll need Loot Detector.

But why?

Because the name of the Mod is "Loot Detector", and not "Only Loot Detect if you don't cheat your Citizens"-Mod.

The single reason for me using that mod was convenience(because using tons of "green" vegetation mods), which was utterly ruined after 1 week of tearing out my hair, because I was in disbelief the mod is bugged, only to figure that it is an actual "feature" listed on the mods description, to restrict applying the loot shader if you are in any of your owned cells. Which includes owned workshop/settlement areas, and homes for example.

I still fail to comprehend how not using the loot shader in owned settlements, qualifies for not cheating on your citizens. I get to steal their stuff regardless.

The major problem with that design decision is, that any of the workshops that are unlocked by default, will apply removing the shader as soon as you enter the affected area, regardless if you looted anything inb4. This obviously is most noticeable in Sanctuary. Also, if you use mods that extend workshop borders, virtually 50% of all areas will never have highlighted loot.

Any limits or bugs?

Yes. During my playtest applying the "fix" on an existing save game I noticed the changes would only apply if I entered the first registered settlement(for me Sanctuary), and only works on other settlements if I had the workshop mode entered at least once. This might be wrong, and just leaving any settlement area, and reenter, would apply my fix as well. You'll need to fiddle around, at one point the fix bakes.

Also, Loot Detector would still try to force its behavior in settlements/owned interiors, but activating the workshop once would reapply my hack. This might very well be not happening if you are starting an entirely new game. Of course this is also influenced by the setup of the timer interval, so I'd recommend using the default setup of 20(in MCM).

Couldn't you just contact xatmos?

I did...multiple times...even commenting didn't brought a satisfying result. I guess he's just no longer active. I also don't think he would create a MCM option to allow us configuring the no loot shade on settlement feature at will. The mod hasn't seen any update in about 3-4 years.