1. This is not aesthetically pleasing. Placing objects in the inner city and navigating takes too many hours for something that otherwise could be done in minutes. Thus some raider camps are pretty barebones. If you find floating stuff, please describe the area as best as you can
2. Don't like the mod anymore? Type "Stopquest RCRandomquest" into the console and all things are gone
3. I might add more barriers in the future. This is still a conservative approach however
This is probably one of the best mods I've ever added to the game. no two play through are alike, and you need to relearn your way around Boston. it has really added something excellent to the environment of the game.
Maybe it's just me, but where's the friggin' button in Sanctuary? I've looked all around the exterior of the root cellar, but I can't find it. A picture would be helpful/appreciated.
I've had this on my to play list for some time and I'm glad I finally gave it a go. I'm realizing how much of the city I've not explored, simply out of habit taking the same paths each play through. Thank you for making this, and thank you for all of your other mods!
im pretty sure this will conflict with the Fens Sheriff Department mod, any chance of a patch? your mod utilizes a cell that FSD uses as a rear entrance to Diamond City.
This is excellent, a must have for survival playthroughs!
One small suggestion, if you don't mind. Any chance you could create a consumable item, holotape or something else that has the same functionality as the button in Sanctuary? I experienced some minor issues that are easily fixable by refreshing the inner city, but I find it tedious to do the trip to Sanctuary and back just to reset it.
Suggestion: Do you think you can make this randomise every time the cells are loaded, rather than on a per playthrough 'scramble'. Or better yet, perhaps put a time restrain on it. As to have the inner city change every 30 to 90 days. About the same time POI's need to repopulate on survival. It would suggest the city is still 'alive' and populated rather than a deserted stale landscape....
Theoretically, I think you could do so, but on the user end if you wanted to you could use the Sanctuary button to switch it up. Unless I misunderstood the "different setting" part in the description.
Keep in mind, cells refresh relatively quickly, so you could end up with a different immersion problem (like the landscape changing too frequently etc). Just thought I'd note that in case you toy with/patch the mod for your LO/Preferences.
I initially pondered cell-reset timeframes too (see my earlier post) but on reflection it's unlikely Raiders would move all their barriers that regularly, and unrealistic to see large obstacles/rubble regularly cleared from one spot and dumped in another! But one could imagine key events like the BoS's arrival, and end of the main quest, altering things enough to go and press the button in Sanctuary.
48 comments
Placing objects in the inner city and navigating takes too many hours for something that otherwise could be done in minutes.
Thus some raider camps are pretty barebones.
If you find floating stuff, please describe the area as best as you can
2. Don't like the mod anymore?
Type "Stopquest RCRandomquest" into the console and all things are gone
3. I might add more barriers in the future. This is still a conservative approach however
I really enjoy them <3
One small suggestion, if you don't mind. Any chance you could create a consumable item, holotape or something else that has the same functionality as the button in Sanctuary? I experienced some minor issues that are easily fixable by refreshing the inner city, but I find it tedious to do the trip to Sanctuary and back just to reset it.
Keep up the great work!
Do you think you can make this randomise every time the cells are loaded, rather than on a per playthrough 'scramble'. Or better yet, perhaps put a time restrain on it. As to have the inner city change every 30 to 90 days. About the same time POI's need to repopulate on survival. It would suggest the city is still 'alive' and populated rather than a deserted stale landscape....
Keep in mind, cells refresh relatively quickly, so you could end up with a different immersion problem (like the landscape changing too frequently etc). Just thought I'd note that in case you toy with/patch the mod for your LO/Preferences.
Changing routes requires thinking ^^
that complicates Boston.... Super cool
Forces you to plan out your routes and exploration.