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  1. ohmhast
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    For Fallout 4 VR player, this is my little guide on how can I make SS2 work for fallout 4 VR.

    First download Fallout 4 Version Check PatcherWorkshop Framework, SS2-Extended, SS2 Chapter 2 then download this MOD.
    Always use every WSF SS2 MODs/ADDONs on latest version.
    You MUST DELETE F4SE FOLDER FROM WORKSHOP FRAMEWORK!!!.
    Don't use Vault-Tec Tools, it has no VR support and guarantee to break your game.
    If you use SS2 Superstructures, it requires VR patch or it will break game.
    Don't use PRP and its SS2 patch, guarantee game breaking for VR.

    Sometime Jake AI can break, fix it by open console command click on him and input
    recycleactor
    moveto player
     
    Any quest that buggy for example If i had a hammer stuck, you can skip it by open your planner desk>CHEATS>SKIP QUEST

    Everything else works fine so far and this mod is working great.
    Also recomend this over Sim Settlements 1, it is much more immersive.
    1. Meseeks
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       I support basically all that advice except for the PRP thing. PRP works fine for me in VR and actually fixes a bunch of issues in the DLC(The old mods helping with the dlc are all super outdated) such as floating objects in some nukaworld and far harbor interiors.
    2. mith077
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      Hey ohmhast, nice work for detailed instruction! If you agree, I'd like to make this post sticky one. It will be helpful to other users for sure.

      Hey Meseeks, I agree with PRP. PRP doesn't do wrong, but as a dependency, Unofficial Fallout 4 Patch must be dealt for VR. And you said PRP resolves missing ground problem in Nuka World? Then my another mod Optimization and Compatibility for 3DNPC and BTInteriors might work for Far Harbor too. Probably this one works. I think figured out a solution to deal with missing ground problem without performance loss, but need more feed back...
    3. ohmhast
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      It's okay for sticky post, glad to help a bit.
      For PRP, yes I have Unofficial Fallout 4 Patch installed and when I travel around there are multiple places that cause me CTD which I can't find a way to fix this crash after multiple new saves, clean all mods, with/without UF4P, or install UF4P VR Fix except just simply remove PRP out of my modlist, as for an example you can try it by traveling around USAF SATELLITE and THICKET EXCAVATION which guarantee CTD on every playthrough for me. 
    4. Meseeks
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       So I loaded my s*** back up and looks like i'm using the previously stable version of PRP which was 57.5 and when I activated the current version I did get the same crash in USAF SATELLITE though I didn't get a CTD in thicket. I'd suggest messaging the mod author and seeing if he can un-archive 57.5. 
    5. mith077
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      Thanks ohmhast! This is a definite guide for SS2 + VR.
  2. tobyguilmon
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    Hmmm so i downloaded some city plans and none are showing up besides the basics from SS2. Do you know if it needs a patch or anything?
    1. psyyo
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      pretty sure settlement layout loading/saving is handled by workshop framework. and since we have to delete its F4SE folder to get it pseudo-working in VR, that feature is gone.
    2. tobyguilmon
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      dang that would suck, hopefully mith077 says otherwise *cries* haha
    3. mith077
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      Hi.
      City Plans themselves have no issue with VR. You should have built once in chapter 1 quest.
      And for add-ons, I'm fun of Rise of the Commonwealth for Sim Settlements 2 myself, it works perfectly. (SS2 bundled ones is a bit ...boring!)

      Probably the City Plan plugin you've installed is not recognized by SS2?
      Header version of the plugin might need to be modified to 0.95.
      And recent mods use FormIDs < 0x00000800. Those mods is unfortunately not compatible with VR game.

      For F4SE dlls, you don't need to disappoint. They are only used for exporting layouts and power grid debugging.
      Actually, SS2 officially supports XBOX platform, where F4SE is not available at all, including RotC.
    4. tobyguilmon
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      hmmm i'm using https://www.nexusmods.com/fallout4/mods/67670?tab=description City Plan Contest Megapack for Sim Settlements 2, ik don't see a plugin for it
      Seems like the rise of the commonwealth one works tho. Have any ideas how to make the mega pack work?


      Another quick question, So i removed a add-on for plots. Which i never used at all. It was just sitting there awhile and forgot i had it. Which is superstructures (VR Version). I removed it and it says workshop error and something about not recommending to not use the save file anymore. 
      Will i be okay to keep using the file? it was only that one add-on and will that message go away eventually?
    5. mith077
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      Looks like plugins renaming is necessary. Please rename them from xxx.esl to xxx.esp. Then VR game will recognize them.
      For add-on uninstalling on existing saves, it's true that junk data keeps remaining after uninstalled. If SS2 team says don't doing so, then there should be a reason.
    6. userboo
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      I'd pay real money if Bethesda came out with a Fallout 4 VR GOTY edition with Fallout 4 VR brought up to the same level as the non-VR version DLC and all.
  3. Moyse06
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    Hi looking to update Fallout 4 VR Mad God Overhaul, anyone did a deep play through with this?  If so which version of SS2 did you use?

    MGO is still using 3.0.4 alpha, haven't updated the list in a year, never got complaints about this patch, just wondering if I can update SS2.
    1. mith077
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      Hi.
      Last checked version is 3.0.4a. I can't verify every release due to frequent update of the SS2. Sorry about that.
    2. Moyse06
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      No problem at all, was hoping someone else played SS2 in VR to late game.  Thank you!
  4. killemloud
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    It’s been a while since I’ve played fallout 4 VR I’m doing a fresh install and rebuild , I was just curious if this is still compatible with the current base version of only sim settlements 2 with no add ons? 
    1. mith077
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      Yes. Chapter 1 is only hard requirement.
    2. mith077
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      Yes. Chapter 1 is only hard requirement.
    3. killemloud
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      Awesome! Thank you for the reply
    4. mith077
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      Yes. Chapter 1 is only hard requirement.
  5. tobyguilmon
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    Hi, i have mix feelings and see things are not required anymore and all that jazz, but what do i actually need to get the latest SS2 mod to work? :)
    1. mith077
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      Hi.
      Most importantly, underlying management script will fail to run without this patch. You won't notice any issue at first, but things are going to be messed up under the hood. Plot won't produce anything or plot level never raises, that sort of things.
      Quest part will work just fine without patch, on the other hand.
    2. tobyguilmon
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      ah ok, so i just need this patch of yours and the SS2 all chapters mod, correct? :)
    3. mith077
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      Yeah, that's it.
      Chapter 3 patching is still work in progress though.
    4. tobyguilmon
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      ah i see, how long do you think itll take? Just wondering :)
    5. mith077
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      Actually, initial test run is already finished.
      Few CTDs, few glitches and inconveniences, but confirmed to go throughout to the end, with this CTD monkey patch.
      I'm planning to release newer Weaponsmith and DOOM patches first. So public release might take time. Please wait patiently.
    6. tobyguilmon
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      sounds good!
    7. psyyo
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      ..confirmed to go throughout to the end, with this CTD monkey patch...
      Ooh a sneaky update ;)
  6. tobyguilmon
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    I'm trying to check what a plot needs to be upgraded, what matrieals im missing, but i cant find the menu for it. Do you know where i an find it
    1. mith077
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      When you open Workshop mode, hologram icons will appear around plots. If upgrade is available for a plot but material is not sufficient, reddish spanner icon will show up.
      Missing materials can be seen by activating ASAM sensor of the plot. When dialog pops up, select 'Upgrade Available!' menu item.
    2. tobyguilmon
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      Ah thank you!
  7. killemloud
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    I apologize if this has already been addressed or an error on my end but when I activate the white portion of city planners desk to make the town meeting gavel nothing happens.
    1. mith077
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      It's a little confusing, but actual usage is
      1) Activate 'USE' prompt.
      2) Select 'CRAFT' menu.
    2. killemloud
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      Thank you for the response I hate to be a bother, but I can't see anything to select a craft menu at all on either button, if the feature has been added as a perk maybe I have a conflict on my end that's blocking the perk key to come up, like that game bug when 2 perks are assigned neither will come up, I'll have a look in the CK

      -Edit okay I see now it’s basically like 2 clicks once it’s activated press again and the menu pops up , I was just confused because after the first click for me there’s no prompt to open the menu but it’s working now , very much appreciate your hard work on this to allow us VR players to play SS2 looking forward to the future of the mod! 
  8. killemloud
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    Thank you for making this mod patch! I apologize if this question is redundant but I was wondering is it necessary to instal ss2 extended or can this work fine with just the base ss2? Reason I’m asking is I’d prefer to wait until you have patched the all chapters version and just do a basic ss2 play through without any extras until then and then I’ll start a new game once all of the chapters are correctly patched which I realize will take some time. 
    1. mith077
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      Just base SS2 is fine.
    2. killemloud
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      Awesome , thank you for the mod! 
  9. roofpig
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    Having a bit of an issue with the vit-o-matic. There's no text visible on the display, it shows the top half of the settler's name at the top and everything else is cut off. Any idea how I can fix this?

    Really weird, just started working!
    1. mith077
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      That's another engine bug in VR game. Text of books sometime becomes invisible.
      Restarting game is the fix.
  10. mrspongeworthy
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    It would be great to have a sticky that details exactly which versions of SS2 this currently supports. Or it could just be listed in the file-descriptions on the Files tab. Would be very helpful for those of us trying to get this to work reliably. Thanks for trying to keep things working for us VR players!
    V. 3.0.4 is the latest revision I specifically see mentioned as working. Is this still accurate?
    1. mith077
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      Latest version I've played with is v3.2.2.
      Guess breaking changes are not likely to come. But I encourage not rushing to bleeding edge version if your game is enough stable with a particular version.
      And I can't afford time to test every single versions. Sorry for that.
  11. Sterlingchapman
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    Hey just wanted to say you're doing gods work with these VR Compatibility patches. Your the only one doing this right now so I appreciate it. Any chance your planning on doing the Fens-Bleachers 2?
    1. mith077
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      Actually, already over there: DCGuard_Optimization.
      it's stand alone; doesn't need any main file, Diamond City Expansion nor Femshepping's Diamond City Edit.
    2. Sterlingchapman
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      You're the man! keep up the good work. Cant wait to see what else you can make play nice in VR. Especially with the uptick of interest and  player count with the new show and the quest 3.