1) Added a holotape entry in manual job selection so you can now choose a DC Kill Bounty job.
2) DC Bounty Kill job was fixed to prevent job failures due to it selecting a cleared location. Hadn't previously noticed, but during testing, I had the quest looking for the location closest to a placed marker, which oftentimes resulted in it picking one of two locations only - Backstreet Apparel or Camp Kendall. If these were cleared, no new kill bounty jobs could start. Removed the "Closest To" flag on the location alias in the quest, which in today's testing was selecting locations all over the map for Raiders, Gunners and Super Mutants alike. No job failures in ten consecutive tests.
The update, once installed, will take effect upon loading into your game. If you have no GFH jobs running, the mod will update its scripting and advise you when it has completed. If you do have an active job, it will tell you that there is a pending update that will be applied upon next loading into the game when you have no active jobs.
Note:
With Starfield unlocking for some of us in just 6 short days, as of this writing, I would hazard that its a safe bet that this will be the last tweak/update for this mod (for all of my mods), for a good long while, quite possibly the final one, as my attention will be shifting to the new IP, both as a player and potentially as a mod creator, once we have the tools. I just couldn't leave this mod with that quest failing for so many people though, so spent some time today to track the issue down and fix it (and add a holotape tool so that I could repeatedly test it - leaving that tool in there for you all to use as well, for added job variety).
That said, I'd like to thank you all for downloading this mod, for enjoying it as much as you have. Its given me a GREAT deal of joy and pride over the years to see so many people loving this mod (and my other ones as well!) and using it as a cornerstone for their loadouts.
Thanks again, for all of your support, encouragement and love for my collected works. See you all in the field of stars!
Help A Fellow Content Creator out!!!
Help Shiloh build his subscriber base going forwards in Starfield! He interviews a LOT of popular mod authors. Here's mine!
Is there any way to move the gun for hire work place? i have sim settlements 2 installed so the lads with the plague doctor masks live there so it then it will most likely break it is such a shame that i cannot play this mod with ss2 (this looks really well made)
does this mod support SKK Feral Replacement System? i would love to use this mod but i would prefer not to play with feral ghouls in my game and i don't want to run into the huge horde of them. if anyone knows that would be greatly appreciated^^
Is there a way to give yourself rep? I'm asking because I've been playing for a bit, but I've mainly been getting only 1 rep per quest, and since I've seen in the comments that requirements for squadmates are 35 and 50 (first one is free) and the Vertibird is between 60-75...the mod is great but i'm not doing that many missions
in pip boy you can open the settings and it will be like in the cheats section or in the menu itself turn on the easy mode then you are immediately given a task where more than 1 reputation is given and it is simply easier
There is still no squad and hiring him, I completed the mechanic's quest, there are all similar quests for a lot of caps too, but there is still no hiring, why? I have already slept for 24 hours, nothing, no quest, maybe no menu, not in the terminal, not in the pip boy. How can I hire people for the squad?
I honestly wish that every mod author put approximately the same effort into their description pages as you do. It spoils me, thus making me a little more frustrated when I see descriptions like "adds a gun, put at bottom" only to find my HUD completely fucked and a quest or two broken. Granted, I have my Gemini AI relay a synopsis to me, gathering info from the comments and anywhere else the mod is mentioned to add valuable info (it's my futuristic version of Ctrl F), but it wouldn't be able to tell me all of that stuff if you hadn't put so much effort into your exhaustively and creatively detailed descriptions and comments, so thank you for that. I'm just now installing almost all of your mods for the first time, and your apparent attention to detail gives me positive expectations for my experience.
Hello. I cannot claim the workbench. I have set up an assistant and done a few of the big jobs and did some bounties. I figured I'd have to do a few big jobs before I can use it, but that doesn't appear to be the case. (I have done two so far. About 7 bounties.) I downloaded this with the 'A StoryWealth' collection, if that would cause anything like this to occur.
im currently having an issue with piper. i sent her to the gun for hire office and her character broke in some way i couldn't interact with her anymore. I loaded a previous save and sent her somewhere else yet i found her in her office in dc and once again i couldnt interact with her. is there some way i can fix that? would i have to finish her side quest? or is she just broken now?
I just tried both and nah it didn't work she still says her idle lines, but her eyes are closed idk if that means anything I tried messing around with stuff and she suddenly became hostile towards me along with all dc guards when I stepped out
Oh, I am sorry to hear. I had that happen to me a while ago. I was using a multi follower mod (LIGA to be exact), and ended up restarting the game for other things. I don't know all the commands, but there was one that removes her from player faction/relation and then re-adding her (or any companion). Other than that, I am afraid I am out of ideas.
For some reason when I try to open workbench, before doing anything, it says I need to clear the enemies first, but there are none anywhere. I cleared them around outside, but there are none inside. I tried getting assistant first as well, but get the same issue. Any thoughts?
My assistant disappeared, I'm barely into the mod as it is. Kept the office as a player home not a settlement (even though I can still dismiss people there) and only built a few things. Anyone know what's up?
963 comments
a Flashy(JoeR) mod
v1.1.8 is now available to download!
Quality of Life update. Items tweaked or added:
1) Added a holotape entry in manual job selection so you can now choose a DC Kill Bounty job.
2) DC Bounty Kill job was fixed to prevent job failures due to it selecting a cleared location. Hadn't previously noticed, but during testing, I had the quest looking for the location closest to a placed marker, which oftentimes resulted in it picking one of two locations only - Backstreet Apparel or Camp Kendall. If these were cleared, no new kill bounty jobs could start. Removed the "Closest To" flag on the location alias in the quest, which in today's testing was selecting locations all over the map for Raiders, Gunners and Super Mutants alike. No job failures in ten consecutive tests.
The update, once installed, will take effect upon loading into your game. If you have no GFH jobs running, the mod will update its scripting and advise you when it has completed. If you do have an active job, it will tell you that there is a pending update that will be applied upon next loading into the game when you have no active jobs.
Note:
With Starfield unlocking for some of us in just 6 short days, as of this writing, I would hazard that its a safe bet that this will be the last tweak/update for this mod (for all of my mods), for a good long while, quite possibly the final one, as my attention will be shifting to the new IP, both as a player and potentially as a mod creator, once we have the tools. I just couldn't leave this mod with that quest failing for so many people though, so spent some time today to track the issue down and fix it (and add a holotape tool so that I could repeatedly test it - leaving that tool in there for you all to use as well, for added job variety).
That said, I'd like to thank you all for downloading this mod, for enjoying it as much as you have. Its given me a GREAT deal of joy and pride over the years to see so many people loving this mod (and my other ones as well!) and using it as a cornerstone for their loadouts.
Thanks again, for all of your support, encouragement and love for my collected works. See you all in the field of stars!
Help A Fellow Content Creator out!!!
Help Shiloh build his subscriber base going forwards in Starfield! He interviews a LOT of popular mod authors. Here's mine!
https://steamcommunity.com/sharedfiles/filedetails/?id=605454268
https://steamcommunity.com/sharedfiles/filedetails/?id=627084615
I have set up an assistant and done a few of the big jobs and did some bounties. I figured I'd have to do a few big jobs before I can use it, but that doesn't appear to be the case. (I have done two so far. About 7 bounties.)
I downloaded this with the 'A StoryWealth' collection, if that would cause anything like this to occur.