So the one that says 1.1 is actually another 1.2 - the mod author just made a typo because you can see they wrote it correctly in the Version number and the description of the file, just not in the title.
So what you have is 4 Main Files. 2K Textures, ESL (that's the one marked as 1.1) 2K Textures, ESP 4K Textures, ESL 4K Textures, ESP
Hi! I love your mod! Also as one modder to another, I found a video that explains how to add custom collisions to models with Nifskope and Elric(it apparently comes with Fallout 4) and it's actually not all that difficult if you're interested
Hello, I believe that incompatibility would be from my Fallout 3 Furniture Replacer mod. This mod should be just fine as it doesn't replace any models. Unfortunately I have not downloaded the Sim Settlement mod before, though this incompatibility has been brought to my attention. My assets use in-game vanilla collision meshes from objects with approximate dimensions to that of their own. If collision meshes were to be the issue with regards to Sim Settlements/Fallout 3 Furniture Replacer compatibility. I unfortunately would not be able to fix this issue, as I believe to do so would require a 2013 copy of 3DS Max, of which no longer seems to be sold. If anything changes however I will be happy to update the mod.
They have your replacer and this one listed as incompatible. Oh well! I was just curious if you knew for sure. I’m already deep in a playthrough with SS2 and this. No going back now! lol
Having searched Sims forum for the original reporting of the issue I can't find one - only an unaswered query asking how true it is. I don't use Sims (just thinking about it). But I guess they've simply assumed the workshop version replaces original FO4 workshop furniture models in same way the replacer version works, and just cut & pasted the same report comments. And yet if I understand correctly, your workshop version has separate entries for these FO3 furnitures (merely duplicating existing FO4 collison meshes). Is that correct?
Yeah, this one is totally compatible with SS2. It's the replacer that would have issues. I imagine mostly just visual issues. (Maybe furniture clipping through walls, etc.)
This is super, super impressive work. I would absolutely love if you could provide a version of this mod that replaces the equivalent Fallout 4 objects with yours.
I'd second that. Might be difficult for some things but if meshes are oriented similarly, and of similar size, I guess it could be done. 1 & 2) Coffee table and end table could easily each replace one of the boring FO4 ones. 3) Suburban chair could replace one of the more horrible FO4 armchairs (such as the blue or the cream one). 4) Office chair could replace the too-1990s-ish FO4 red office chair. 5) Circle diner table could replace the hideous FO4 one. 6) Dining chair could replace that FO4 green chair with the missing back.
Those would be my "much-needed" replacers. The rest could just be nice extras in the workshop. Maybe split as two mods. But bespoke placing of say enclave beds on the Prydwen could be cool. Btw, did many of you know that Prydwen was the name of the legendary King Arthur's ship? - I guess you do, but being keen on history/lore esoterica it was one of those oh-wow moments for me.
I've been complaining about the lack of toilet paper in dispensers since Fallout 3 came out, but it seems no one gives a crap! [Btw, my thanks to the modder, these look great.]
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So what you have is 4 Main Files.
2K Textures, ESL (that's the one marked as 1.1)
2K Textures, ESP
4K Textures, ESL
4K Textures, ESP
You only need one. Hope that helps
Many thanks to AidanWatts3D for making this mod and sharing it with us.
That's from SS2 Known Issues wiki page. I don't know how old that info is, but does this mod still replace vanilla furniture assets?
Oh well! I was just curious if you knew for sure. I’m already deep in a playthrough with SS2 and this. No going back now! lol
Cheers. Here's the replacer mod.
Congrats.
https://www.youtube.com/watch?v=rCHc05tlPg4
1 & 2) Coffee table and end table could easily each replace one of the boring FO4 ones.
3) Suburban chair could replace one of the more horrible FO4 armchairs (such as the blue or the cream one).
4) Office chair could replace the too-1990s-ish FO4 red office chair.
5) Circle diner table could replace the hideous FO4 one.
6) Dining chair could replace that FO4 green chair with the missing back.
Those would be my "much-needed" replacers. The rest could just be nice extras in the workshop. Maybe split as two mods. But bespoke placing of say enclave beds on the Prydwen could be cool. Btw, did many of you know that Prydwen was the name of the legendary King Arthur's ship? - I guess you do, but being keen on history/lore esoterica it was one of those oh-wow moments for me.
It just bugs me that even in our pre-apocalyptic world there are idiots who enjoy destroying toilet seats, and this is no solution.
[Btw, my thanks to the modder, these look great.]