my English is not good, my comments are written using Google Translate. ------------------------------------------------------ Many people are concerned about projectiles mod compatibility. Unfortunately, there are too many types to support here. i can provide an alternative. Compatibility with other projectiles mods, giving up the following features: Muzzle flash types (mag, incen, explosive) / Rifles, pistols, shotguns, and miniguns remain! missilelauncher backblast Long range tracer effect / This is just a visual effect, it's an intangible projectile. tracer effect / type is missile, not beam, it is compatible by renaming the nif file. DefaultTracerBeamtracer > DefaultTracerBeam ?It may be slightly different depending speed. tracer visibility/silencer version, non-silencer version Put your load order above that mod. Then those features will be turned off and the rest will work as the features of your projectile mods.
Note: If you have a little fo4edit knowledge, the above shouldn't be a problem! You can get most of the burst impact blast function by just modifying the model and muzzle flash model. Ignore tracerexpl & alt trigger timer. It's just a long-range visual effect ------------------------------------------------------ thank you for enjoying my mod. ------------------------------------------------------ Reported incompatibilities CROSS Crit Gore-verhaul / solved - It's not an incompatibility issue. ------------------------------------------------------ 12-June-22 There are reports of ESL plugined BIBFX causing Random CTD. / If you run into that issue, try removing the esl flag using fo4edit.
This is one of those mods that makes gun play actually fun. I suggest adding this with More Realistic Damage reactions and simple impact in a playthrough(with simple impact, first read the description page and go into the .ini files and turn off the HORRIBLE kill quote)
Muzzle smoke left behind after a shot is organized into three main files. These can be modified with nifskope
Continue reading, at the following link. https://www.nexusmods.com/fallout4/articles/4328 The intensity of the effect depends on the weather in your area, the presence or absence of ENB. light sources, and more. so please understand that I can't respond to everyone.
Mod is pretty indeed, fx are awesome but beware in large fights when everyone is shooting it will tank your FPS to 30-45, even on my RTX4090/14900k and for that reason i recommend not using this for heavily modded games with extra enemies , I tested it with and without and I am certain this mod causes it, on a vanilla set up this works really well.
Having a super computer means nothing when it comes to modding Bethesda titles. This engine and everything new introduced via mods makes it inherently more unstable, whether guides or videos tell you otherwise.
nah i disagree. if you manage your load order correctly and use performance mods like prp, high fps physics fix, etc. you can get better performance than vanilla. at least in my experience.
lol yeah coz 5000 particles with 40 enemies shooting at ya and sparking all over the place, not to mention the added ton of smoke will run better than vanilla coz of PRP and High Physics fix.....
This mod no longer works properly. Ran the crash logs and this mod was causing crashing on Severity level 5. This will make your game completely unstable. Use this mod at your own RISK!
Beautiful mod, id use it more if projectile bullets weren't so close range. Had a dude stuck in a bathroom stall and i shot him 6 times point blank and only one ended up grazing his shoulder, and this is with really good hip fire while standing still.
With the latest version (.952), some projectile tracers are busted in 3rd person view... they begin to appear behind the player instead of in front of the gun muzzle when shooting. With the older version (9.5), tracers are ok but have the visual bug of going through surfaces where they should disappear after the impact effect triggers.
Getting a bug with this mod that wall or ceiling mounted turrets that shoot bullets shoot inside their own casings / armor and their bullets wont hit anything cause they're blocked by their own armor.
When i disable this mod turret work fine.
Anyone know a fix?
EDIT: I messed around with different options and its fixed, not sure which one was causing the issue inside the FOMOD
Probably my favorite mod. The only thing I don´t like is the tranksparent shockwave explosions make, what is the FX that controls that effect so I can manually delete it? (or is it merged with the explosions effect?). Thanks for your awesome mod.
EDIT: Ignore this, that FX is from the vanila game x)
252 comments
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Many people are concerned about projectiles mod compatibility. Unfortunately, there are too many types to support here. i can provide an alternative.
Compatibility with other projectiles mods, giving up the following features:
Muzzle flash types (mag, incen, explosive) / Rifles, pistols, shotguns, and miniguns remain!
missilelauncher backblast
Long range tracer effect / This is just a visual effect, it's an intangible projectile.
tracer effect / type is missile, not beam, it is compatible by renaming the nif file. DefaultTracerBeamtracer > DefaultTracerBeam
?It may be slightly different depending speed.
tracer visibility/silencer version, non-silencer version
Put your load order above that mod. Then those features will be turned off and the rest will work as the features of your projectile mods.
Note: If you have a little fo4edit knowledge, the above shouldn't be a problem!
You can get most of the burst impact blast function by just modifying the model and muzzle flash model.
Ignore tracerexpl & alt trigger timer. It's just a long-range visual effect
------------------------------------------------------
thank you for enjoying my mod.
------------------------------------------------------
Reported incompatibilities
CROSS Crit Gore-verhaul / solved - It's not an incompatibility issue.
------------------------------------------------------
12-June-22 There are reports of ESL plugined BIBFX causing Random CTD. / If you run into that issue, try removing the esl flag using fo4edit.
in a playthrough(with simple impact, first read the description page and go into the .ini files and turn off the HORRIBLE kill quote)
Great mod!
+++ some cool gun mods.
Continue reading, at the following link. https://www.nexusmods.com/fallout4/articles/4328
The intensity of the effect depends on the weather in your area, the presence or absence of ENB. light sources, and more. so please understand that I can't respond to everyone.
Enough said.
Facepalm..
Christ...this place.....why do i even bother.
With the older version (9.5), tracers are ok but have the visual bug of going through surfaces where they should disappear after the impact effect triggers.
when shooting with bullets the projectiles disappear (no bullets) but energy weapons work fine
When i disable this mod turret work fine.
Anyone know a fix?
EDIT: I messed around with different options and its fixed, not sure which one was causing the issue inside the FOMOD
EDIT: Ignore this, that FX is from the vanila game x)