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spot227

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spot227

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Cleaned with xEdit 4.0.4.

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This is just a convenience mod so you don't need to do this posted by queendk run xEdit auto clean yourself and can use your preferred mod manager.

When installing in MO2, rename it from "Better Goodneighbor Cleaned ESP" to "Better Goodneighbor" and select merge in the conflict resolution dialog. It'll replace the original esp with this one. If you are using Vortex, there should be a similar option.

If you prefer to leave the original esp intact, don't rename when installing and put it below the original mod instead.

Update:

This mod was called "Better Goodneighbor Navmesh Restored" before, but thanks to Marcurios pointing out in the comments section, I find they were supposed to be deleted (just 1 form actually, more info below) and the author recreated the necessary navmesh.

The whole Goodneighbor Origin's exterior navmeshes look like this in the base game:

The green part was deleted.

1 navmesh in the base game near the entrance was marked as "ignored":


The results are:


As you can see, there are added static objects, so it wouldn't make sense for NPCs to walk through them. And there's no missing mesh.

I considered deleting this mod, but the original ESP is dirty and the info might help someone in the future.

By the way, that's F4 Creation Kit Fixes in the screenshots.