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The6thMessenger

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The6thMessenger

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About this mod

Meant as a Modder's Resource tool for Burst fire-mode.

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Permissions and credits
Translations
  • Russian
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Meant as a Modder's Resource tool for Burst fire-mode, it is really more of an example with script provided if you with to use it with vanilla. If you use Weapons-Overhaul Redux, my mod, it is already included by default as per Patch 1.95. How it works is that with each shot, using the same trigger event as with Salvaged Assaultron Head, your weapon is prompted to fire again for how many times, for a few instances.

SUPPORT ME ON PATREON
(I do not guarantee output, nor withhold content behind paywall. This is just for donation.)


Permissions

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> It's open-perms: Open my stuff, borrow it, learn from it -- I did so from others, and so I am in no place to be stingy about it. I uphold and uplift the community by doing so, and as such I expect the same from you. DP and other forms of money though is kind of iffy, but so long as you did something significant and transformative (fair-use rules), I'll be cool with it. Assets from others might need their permissions though.


> Give Credits: Not all of these stuffs are mine alone, OpheliaNeoma's explosion recolors for one. Though it is something I asked of her, I do believe that proper credits are in order. Same applies to all authors that helped me.

> For Repackers: Yes, you can translate it, make a compressed-texture version, and/or upload it on another site. Note that I do update a lot, for fixes. I do not decry people for wanting an AIO package, but I would prefer that my mod be treated with respect and dignity, not just for me but for the sake of the Giants I stood over. There's a reason Dak USED to have open-perms with his mods -- do not take advantage of the community's good-will.

> For Borrowers: As in those who wants to bring the gun outside of Boston, if-you-know-what-i-mean. Don't asset flip.

I understand that this might be presumptuous of me, because I'm sure the quality of my weapon isn't up to par.

I don't judge you for borrowing mod guns, they are after all awesome, and I'm sure the monumental effort you have crafting a new land is something to aspire to -- lazily slapping mod weapons together however, isn't. I would prefer if the weapon is instead integrated with more thought and effort, than just a straight-up port and some tweaks that it looks more like an asset-flip than anything. I am well aware of the weakness of my mod, and as such I would prefer if some more polishing is applied for it to be put into your project, such as perhaps take out the ammo-switching system if the rest of the guns you're employing doesn't use that. Maybe give it better texture, or take out the unnecessary ones. But whatever you do, it shouldn't look lazy -- put more effort into it.


Features:

> Balanced for Vanilla, includes example receivers that can be played with, out of the box.
> Template OMOD and a variety of Burst-fire Enchantments for modder's use.
> Has two main Burst-Fire styles: Standard, and Interruption; and the Interruption has a sub-style that is HAMR.

Burst-Fire Styles:

> Standard Burst-Fire - would be a number of shots per trigger-pull, it must be single-shot, which also have single-shot VATs.
> Interruptive Burst-Fire - piggy-backs on the Full-Auto fire-rate of the weapon, and simply stops it at the third attack.
> HAMR Burst-Fire - Piggy-backs on the Full-Auto as well, but it has an increased fire-rate on n amount of shots, before removing the fire-rate bonus.

Known Issues:

> Standard Burst-Fire not work with Hitman's Right-Handed Nuka-World AK - works hipfire, but fires on it's own while on ADS.
> Using grenade will start the burst-fire as well, as if it was a normal attack. This is also a bug with Salvaged Assaultron Head, so it's fair.
> Standard Burst-Fire is tied to framerate.
> Standard Burst-Fire may overfire, even if it does not have enough ammo.
> Interruptive Burst-Fire can burst short during Third-Person.

Recommended Mods:

 > Weapons Overhaul Redux
 > Bullpup Bozar
 > Service Rifle

CHAINGUN SYSTEM


An experimental feature derived on my old Chaingun system, using the new techniques uncovered in the BFF HAMR style. This allows a weapon, in this case the Minigun, to fire at a lower fire-rate and then speed up. And YES, it works with NPCs. I uploaded it on the Burst-Fire Framework page, because I didn't want to bother with setting up another page for it.